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sketch.js
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var garden,rabbit;
var gardenImg,rabbitImg;
function preload(){
gardenImg = loadImage("garden.png");
rabbitImg = loadImage("rabbit.png");
appleImg = loadImage("apple.png");
orangeImg = loadImage("orangeLeaf.png");
redImg = loadImage("redImage.png");
}
function setup(){
createCanvas(400,400);
// mover o fundo
garden=createSprite(200,200);
garden.addImage(gardenImg);
//criar sprite do coelho
rabbit = createSprite(180,340,30,30);
rabbit.scale =0.09;
rabbit.addImage(rabbitImg);
}
function draw() {
background(0);
console.log(mouseX);
rabbit.x = World.mouseX;
edges= createEdgeSprites();
rabbit.collide(edges);
var select_sprites = Math.round(random(1,3));
if(frameCount % 80 == 0){
if(select_sprites == 1){
createApples();
} else if (select_sprites == 2){
createOrange();
}else{
createRed();
}
}
drawSprites();
}
function createApples(){
apple = createSprite(random(50,350), 40, 10, 10);
apple.addImage(appleImg);
apple.scale = 0.07;
apple.velocityY = 3;
apple.lifetime = 150;
}
function createOrange(){
orangeL = createSprite(random(50,350), 40, 10, 10);
orangeL.addImage(orangeImg);
orangeL.scale = 0.08;
orangeL.velocityY = 3;
orangeL.lifetime = 150;
}
function createRed(){
redL = createSprite(random(50,350), 40, 10, 10);
redL.addImage(redImg);
redL.scale = 0.06;
redL.velocityY = 3;
redL.lifetime = 150;
}