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ConcurrentRandom.cs
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using System;
namespace OSharp.Common
{
public class ConcurrentRandom
{
private readonly object _lock = new object();
private Random _random;
private double _prev;
public ConcurrentRandom() : this(Environment.TickCount)
{
}
public ConcurrentRandom(int seed)
{
Reseed(seed);
}
public int Next()
{
int val;
lock (_lock)
{
val = _random.Next();
}
_prev = val;
//if (_prev.Equals(val) && val.Equals(0))
//{
// Reseed(Environment.TickCount);
// val = Next();
// _prev = val;
//}
return val;
}
public int Next(int maxValue)
{
int val;
lock (_lock)
{
val = _random.Next(maxValue);
}
_prev = val;
//if (_prev.Equals(val) && val.Equals(0))
//{
// Reseed(Environment.TickCount);
// val = Next(maxValue);
// _prev = val;
//}
return val;
}
public int Next(int minValue, int maxValue)
{
int val;
lock (_lock)
{
val = _random.Next(minValue, maxValue);
}
//if (_prev.Equals(val) && val.Equals(0))
//{
// Reseed(Environment.TickCount);
// val = Next(minValue, maxValue);
// _prev = val;
//}
return val;
}
public void NextBytes(byte[] buffer)
{
lock (_lock)
{
_random.NextBytes(buffer);
}
}
public double NextDouble()
{
double val;
lock (_lock)
{
val = _random.NextDouble();
}
//if (_prev.Equals(val) && val.Equals(0))
//{
// Reseed(Environment.TickCount);
// val = NextDouble();
// _prev = val;
//}
return val;
}
public double NextDouble(double maxValue) => NextDouble(0, maxValue);
public double NextDouble(double minValue, double maxValue)
{
double val;
lock (_lock)
{
val = _random.NextDouble() * (maxValue - minValue) + minValue;
}
return val;
}
private void Reseed(int seed)
{
lock (_lock)
{
_random = new Random(seed);
}
}
}
}