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Text-based (and ascii-based) adventure web game made with Godot

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Text-based (and ascii-based) adventure web game made with Godot.

Released

The game has finally been released! Yay! You can play it on:

Itch: https://cookie-chr.itch.io/ascii-quest
Newgrounds: https://www.newgrounds.com/portal/view/864652

The plot

The story takes place in a typical medieval-fantasy village called Txtown. One morning, the Queen makes an announcemente to all of her subjects: a powerful magic curse is leading to the town, a curse that only ASCII worlds can have: slowly, but inexorably, everything is turning into not-translatable characters (Like � or ▭).

The Queen is sure that the non-translatable pest is caused by somebody, an infector who spreads the curse to damage nearby kingdoms, and capturing them will stop the plague; she therefore put a huge bounty on the head of this mysteryous person, and whoever will bring her enough proofs will become a hero AND a very rich person.

In all this, you are just a common villager. Will you spend the day hunting and completing random side quests? Or will you help and find the infector? (Actually, is there an infector at all? Is there a plague at all? Will this random object be useful for some quest?)


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The gameplay

ASCII Quest is basically a text adventure, where you click on an option to perform an action, but there's also a time factor: in fact, the game world reacts to the game time, as any real word would (for example, if in the game it's 12:30, most places will be closed for lunch).

Some actions will require time to be completed. The time taken by an action is usually displayed near the option, like that:

Do option 1                (+10m)
Do option 2 instead (+30m)

In this example, option 1 would take 10 minutes to be completed, while option 2 would take 30.

IMPORTANT: certain actions may lie about the time they take, so that you won't be able to assume their outcome.

In fact, Let's say you got in this situation:

You have three potions in front of you:
one of them is harmless and tastes like chocolate, the others will make you faint for several hours.
What do you do?

Drink potion 1 (+10m)
Drink potion 2 (+several hours)
Drink potion 3 (+several hours)

You (the player) know potion 1 is the safe one, because of those time labels. This is "guessing the outcome" and, while making the game easier, it's also rather anticlimatic. For that reason, in the game, potions 2 and 3 won't have "+ several hours" in their label, but "+10m", like potion 1, even if they WILL actually use several hours.


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/ \ .__. (_ _) ___ / \
/ \ ('') (_______) _( ) __ / \
/______\ / \ \ V / ( ) \_\/7 /________\
________||_____( || )_____|___\___(________)___)________||_________

©️ 2021, Chiara Calzolari - All Rights Reserved