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resource.h
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resource.h
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/*
* Heart of Darkness engine rewrite
* Copyright (C) 2009-2011 Gregory Montoir (cyx@users.sourceforge.net)
*/
#ifndef RESOURCE_H__
#define RESOURCE_H__
#include "defs.h"
#include "intern.h"
struct DatHdr {
uint32_t version; // 0x0
uint32_t bufferSize0; // 0x4
uint32_t bufferSize1; // 0x8
uint32_t sssOffset; // 0xC
int32_t iconsCount; // 0x10
int32_t menusCount; // 0x14
int32_t cutscenesCount; // 0x18
int32_t levelsCount; // 0x1C
int32_t levelCheckpointsCount[8]; // 0x20..0x3C
int32_t yesNoQuitImage; // 0x40
uint32_t soundDataSize; // 0x44
uint32_t loadingImageSize; // 0x48
uint32_t hintsImageOffsetTable[46];
uint32_t hintsImageSizeTable[46];
};
struct LvlHdr {
uint8_t screensCount;
uint8_t staticLvlObjectsCount;
uint8_t otherLvlObjectsCount;
uint8_t spritesCount;
};
struct LvlScreenVector {
int32_t u;
int32_t v;
};
struct LvlScreenState {
uint8_t s0; // current state
uint8_t s1; // states count
uint8_t s2; // lvlObjects initialized
uint8_t s3; // current mask
};
struct LvlBackgroundData {
uint8_t backgroundCount;
uint8_t currentBackgroundId;
uint8_t maskCount;
uint8_t currentMaskId;
uint8_t shadowCount;
uint8_t currentShadowId;
uint8_t soundCount;
uint8_t currentSoundId;
uint8_t dataUnk3Count;
uint8_t unk9;
uint8_t dataUnk45Count;
uint8_t unkB;
uint16_t backgroundPaletteId;
uint16_t backgroundBitmapId;
uint8_t *backgroundPaletteTable[4];
uint8_t *backgroundBitmapTable[4];
uint8_t *dataUnk0Table[4]; // unused
uint8_t *backgroundMaskTable[4];
uint8_t *backgroundSoundTable[4];
uint8_t *backgroundAnimationTable[8];
LvlObjectData *backgroundLvlObjectDataTable[8];
};
struct MstHdr {
int version;
int dataSize;
int walkBoxDataCount; // 8
int walkCodeDataCount; // C
int movingBoundsIndexDataCount; // 10
int levelCheckpointCodeDataCount; // 14
int screenAreaDataCount; // 18
int screenAreaIndexDataCount; // 1C
int behaviorIndexDataCount; // 20
int monsterActionIndexDataCount; // 24
int walkPathDataCount; // 28
int infoMonster2Count; // 2C
int behaviorDataCount; // 30
int attackBoxDataCount; // 34
int monsterActionDataCount; // 38
int infoMonster1Count; // 3C
int movingBoundsDataCount; // 40
int shootDataCount; // 44
int shootIndexDataCount; // 48
int actionDirectionDataCount; // 4C
int op223DataCount; // 50
int op226DataCount; // 54
int op227DataCount; // 58
int op234DataCount; // 5C
int op2DataCount; // 60
int op197DataCount; // 64
int op211DataCount; // 68
int op240DataCount; // 6C
int unk0x70; // mstUnk60DataCount
int unk0x74; // mstUnk61DataCount
int op204DataCount; // 78
int codeSize; // sizeof(uint32_t)
int screensCount; // 80
};
struct MstPointOffset {
int32_t xOffset;
int32_t yOffset;
}; // sizeof == 8
struct MstScreenArea {
int32_t x1; // 0
int32_t x2; // 4
int32_t y1; // 8
int32_t y2; // 0xC
uint32_t nextByPos; // 0x10 _mstScreenAreaByPosIndexData
uint32_t prev; // 0x14 unused
uint32_t nextByValue; // 0x18 _mstScreenAreaByValueIndexData
uint8_t unk0x1C; // 0x1C _mstScreenAreaByValueIndexData
uint8_t unk0x1D; // 0x1D value
uint16_t unk0x1E; // 0x1E unused
uint32_t codeData; // 0x20, offset _mstCodeData
}; // sizeof == 36
struct MstWalkBox { // u34
int32_t right; // 0
int32_t left; // 4
int32_t bottom; // 8
int32_t top; // 0xC
uint8_t flags[4]; // 0x10
}; // sizeof == 20
struct MstWalkCode { // u35
uint32_t *codeData; // 0, offset _mstCodeData
uint32_t codeDataCount; // 4
uint8_t *indexData; // 8
uint32_t indexDataCount; // C
}; // sizeof == 16
struct MstMovingBoundsIndex { // u36
uint32_t indexUnk49; // indexes _mstMovingBoundsData
uint32_t unk4; // indexes _mstMovingBoundsData.data1
int32_t unk8;
}; // sizeof == 12
struct MstBehaviorIndex { // u42
uint32_t *behavior; // 0 indexes _mstBehaviorData
uint32_t count1; // 4
uint8_t *data; // 8 lut - indexes .behavior
uint32_t dataCount; // C
}; // sizeof == 16
struct MstMonsterActionIndex { // u43
uint32_t *indexUnk48; // indexes _mstMonsterActionData
uint32_t count1; // 4
uint8_t *data; // 8 lut - indexes .indexUnk48
uint32_t dataCount; // C
}; // sizeof == 16
struct MstWalkNode { // u44u1
int32_t x1; // 0
int32_t x2; // 4
int32_t y1; // 8
int32_t y2; // 0xC
uint32_t walkBox; // 0x10
uint32_t walkCodeStage1; // 0x14
uint32_t walkCodeStage2; // 0x18
uint32_t movingBoundsIndex1; // 0x1C
uint32_t movingBoundsIndex2; // 0x20
uint32_t walkCodeReset[2]; // 0x24
int32_t coords[4][2]; // 0x2C, 0x34, 0x3C, 0x44
uint32_t neighborWalkNode[4]; // per direction 0x4C
uint32_t nextWalkNode; // next 0x5C
uint8_t *unk60[2]; // 0x60
}; // sizeof == 104
struct MstWalkPath { // u44
MstWalkNode *data;
uint32_t *walkNodeData; // indexed by screen number
uint32_t mask; // 0x8
uint32_t count; // 0xC
}; // sizeof == 16
struct MstInfoMonster2 { // u45
uint8_t type; // 0x0
uint8_t shootMask; // 0x1
uint16_t anim; // 0x2
uint32_t codeData; // 4 init
uint32_t codeData2; // 8 shoot
}; // sizeof == 12
struct MstBehaviorState { // u46u1
uint32_t indexMonsterInfo; // 0, indexes _mstMonsterInfos
uint16_t anim; // 4
uint16_t unk6; // 6
uint32_t unk8; // 0x8
uint32_t energy; // 0xC
uint32_t unk10; // 0x10
uint32_t count; // 0x14
uint32_t unk18; // 0x18
uint32_t indexUnk51; // 0x1C indexes _mstShootIndexData
uint32_t walkPath; // 0x20 indexes _mstWalkPathData
uint32_t attackBox; // 0x24 indexes _mstAttackBoxData
uint32_t codeData; // 0x28 indexes _mstCodeData
}; // sizeof == 44
struct MstBehavior { // u46
MstBehaviorState *data;
uint32_t count;
}; // sizeof == 8
struct MstAttackBox { // u47
uint8_t *data; // sizeof == 20 (uint32_t * 5)
uint32_t count;
}; // sizeof == 8
struct MstMonsterAreaAction {
uint32_t indexMonsterInfo; // 0x0, indexes _mstMonsterInfos
uint32_t indexUnk51; // 0x4
int32_t xPos; // 0x8
int32_t yPos; // 0xC
uint32_t codeData; // 0x10
uint32_t codeData2; // 0x14 stop
uint8_t unk18; // 0x18
uint8_t direction; // 0x19
int8_t screenNum; // 0x1A
uint8_t monster1Index; // 0x1B
}; // sizeof == 28
struct MstMonsterArea {
uint8_t unk0;
MstMonsterAreaAction *data; // 0x4 sizeof == 28
uint32_t count;
}; // sizeof == 12
struct MstMonsterAction { // u48
uint16_t xRange;
uint16_t yRange;
uint8_t unk4;
uint8_t direction;
uint8_t unk6;
uint8_t unk7;
uint32_t codeData; // 0x8 indexes _mstCodeData
MstMonsterArea *area; // 0xC
int areaCount; // 0x10
uint32_t *data1[2]; // 0x14, 0x18
uint32_t *data2[2]; // 0x1C, 0x20
uint32_t count[2]; // 0x24, 0x28
}; // sizeof == 44
struct MstMovingBoundsUnk1 { // u49u1
uint32_t offsetMonsterInfo; // 0, offset _mstMonsterInfos[32]
uint32_t unk4;
uint8_t unk8;
uint8_t unk9;
uint8_t unkA;
uint8_t unkB;
uint8_t unkC;
uint8_t unkD;
uint8_t unkE;
uint8_t unkF;
}; // sizeof == 16
struct MstMovingBounds { // u49
uint32_t indexMonsterInfo; // 0, indexes _mstMonsterInfos
MstMovingBoundsUnk1 *data1; // 0x4, sizeof == 16
uint32_t count1; // 0x8
uint8_t *indexData; // 0xC
uint32_t indexDataCount; // 0x10
uint8_t unk14; // 0x14
uint8_t unk15; // 0x15
uint8_t unk16; // 0x16
uint8_t unk17; // 0x17
}; // sizeof == 24
struct MstShootAction { // u50u1
uint32_t codeData;
uint32_t unk4;
uint32_t dirMask;
uint32_t xPos; // C
uint32_t yPos; // 10
uint32_t width; // 14
uint32_t height; // 18
uint32_t hSize; // 1C
uint32_t vSize; // 20
int32_t unk24;
}; // sizeof == 40
struct MstShoot { // u50
MstShootAction *data;
uint32_t count;
}; // sizeof == 8
struct MstShootIndex { // u51
uint32_t indexUnk50;
uint32_t *indexUnk50Unk1; // sizeof == 40
uint32_t count;
}; // sizeof == 12
struct MstActionDirectionMask { // u52
uint8_t unk0;
uint8_t unk1;
uint8_t unk2;
uint8_t unk3;
}; // sizeof == 4
struct MstOp240Data {
uint32_t flags;
uint32_t codeData;
}; // sizeof == 8
struct MstOp223Data {
int16_t indexVar1;
int16_t indexVar2; // 2
int16_t indexVar3; // 4
int16_t indexVar4; // 6
uint8_t type; // 8
uint8_t flags1;
int8_t indexVar5; // A
int8_t unkB; // B
uint16_t flags2; // C
uint16_t unkE; // E
uint32_t maskVars; // 0x10
}; // sizeof == 20
struct MstOp227Data {
int16_t indexVar1; // 0
int16_t indexVar2; // 2
uint8_t compare; // 4
uint8_t maskVars; // 5
uint16_t codeData; // 6
}; // sizeof == 8
struct MstOp234Data {
int16_t indexVar1; // 0
int16_t indexVar2; // 2
uint8_t compare; // 4
uint8_t maskVars; // 5
uint32_t codeData;
}; // sizeof == 8
struct MstOp2Data {
int32_t indexVar1; // 0
int32_t indexVar2; // 4
uint8_t maskVars; // 8
uint8_t unk9;
uint8_t unkA;
uint8_t unkB;
}; // sizeof == 12
struct MstOp226Data {
uint8_t unk0;
uint8_t unk1;
uint8_t unk2;
uint8_t unk3;
uint8_t unk4;
uint8_t unk5;
uint8_t unk6;
uint8_t unk7;
}; // sizeof == 8
struct MstOp204Data {
uint32_t arg0; // 0
uint32_t arg1; // 4
uint32_t arg2; // 8
uint32_t arg3; // C
}; // sizeof == 16
struct MstOp197Data {
int16_t unk0;
int16_t unk2;
int16_t unk4;
int16_t unk6;
uint32_t maskVars;
uint16_t indexUnk49;
int8_t unkE;
int8_t unkF;
}; // sizeof == 16
struct MstOp211Data {
int16_t indexVar1; // 0
int16_t indexVar2; // 2
uint16_t unk4; // 4
int16_t unk6; // 6
uint8_t unk8; // 8
uint8_t unk9; // 9
uint8_t unkA; // A
uint8_t unkB; // B
int8_t indexVar3; // C
uint8_t unkD; // D
uint16_t maskVars; // E
}; // sizeof == 16
struct SssHdr {
int version;
int bufferSize;
int preloadPcmCount;
int preloadInfoCount;
int infosDataCount;
int filtersDataCount;
int banksDataCount;
int samplesDataCount;
int codeSize;
int preloadData1Count; // 24
int preloadData2Count; // 28
int preloadData3Count; // 2C
int pcmCount; // 30
};
struct SssInfo {
uint16_t sssBankIndex; // 0 indexes _sssBanksData
int8_t sampleIndex; // 2
uint8_t targetVolume; // 3
int8_t targetPriority; // 4
int8_t targetPanning; // 5
uint8_t concurrencyMask; // 6
};
struct SssDefaults {
uint8_t defaultVolume;
int8_t defaultPriority;
int8_t defaultPanning;
};
struct SssBank {
uint8_t flags; // 0 flags0
int8_t count; // 1 codeOffsetCount
uint16_t sssFilter; // 2 indexes _sssFilters
uint32_t firstSampleIndex; // 4 indexes _sssSamplesData
};
struct SssSample {
uint16_t pcm; // indexes _sssPcmTable
uint16_t framesCount;
uint8_t initVolume; // 0x4
uint8_t unk5; // unused
int8_t initPriority; // 0x6
int8_t initPanning; // 0x7
uint32_t codeOffset1; // 0x8 indexes _sssCodeData
uint32_t codeOffset2; // 0xC indexes _sssCodeData
uint32_t codeOffset3; // 0x10 indexes _sssCodeData
uint32_t codeOffset4; // 0x14 indexes _sssCodeData
}; // sizeof == 24
struct SssPreloadList {
int count;
int ptrSize;
uint8_t *ptr; // uint16_t for v6 or v12, uint8_t for v10
};
struct SssPreloadInfoData {
uint16_t pcmBlockOffset;
uint16_t pcmBlockSize;
uint8_t screenNum;
uint8_t preload3Index;
uint8_t preload1Index;
uint8_t preload2Index;
uint32_t unk1C;
SssPreloadList preload1Data_V6;
}; // sizeof == 32 (v10,v12) 68 (v6)
struct SssPreloadInfo {
uint32_t count;
SssPreloadInfoData *data;
};
struct SssFilter {
int32_t volume;
int32_t volumeCurrent; // fp16
int32_t volumeDelta;
int32_t volumeSteps;
int32_t panning;
int32_t panningCurrent; // fp16
int32_t panningDelta;
int32_t panningSteps;
int32_t priority;
int32_t priorityCurrent;
bool changed; // 0x30
}; // sizeof == 52
struct SssPcm {
int16_t *ptr; // 0 PCM data
uint32_t offset; // 4 offset in .sss
uint32_t totalSize; // 8 size in .sss (256 int16_t words + followed by indexes)
uint32_t strideSize; // 12
uint16_t strideCount; // 16
uint16_t flags; // 18 1:stereo
uint32_t pcmSize; // decompressed PCM size in bytes
};
struct SssUnk6 {
uint32_t unk0[4]; // 0
uint32_t mask; // 10
};
struct Dem {
uint32_t randSeed;
uint32_t keyMaskLen;
uint8_t level;
uint8_t checkpoint;
uint8_t difficulty;
uint8_t randRounds;
uint8_t *actionKeyMask;
uint8_t *directionKeyMask;
};
template <typename T>
struct ResStruct {
T *ptr;
unsigned int count;
ResStruct()
: ptr(0), count(0) {
}
~ResStruct() {
deallocate();
}
void deallocate() {
free(ptr);
ptr = 0;
count = 0;
}
void allocate(unsigned int size) {
free(ptr);
count = size;
ptr = (T *)malloc(size * sizeof(T));
}
const T& operator[](int i) const {
assert((unsigned int)i < count);
return ptr[i];
}
T& operator[](int i) {
assert((unsigned int)i < count);
return ptr[i];
}
};
struct FileSystem;
struct Resource {
enum {
V1_0,
V1_1,
V1_2 // 1.2 or newer
};
FileSystem *_fs;
DatHdr _datHdr;
File *_datFile;
LvlHdr _lvlHdr;
File *_lvlFile;
MstHdr _mstHdr;
File *_mstFile;
SssHdr _sssHdr;
File *_sssFile;
bool _isPsx;
bool _isDemo;
int _version;
uint8_t *_loadingImageBuffer;
uint8_t *_fontBuffer;
uint8_t _fontDefaultColor;
uint8_t *_menuBuffer0;
uint8_t *_menuBuffer1;
uint32_t _menuBuffersOffset;
Dem _dem;
uint32_t _demOffset;
uint8_t _currentScreenResourceNum;
uint8_t _screensGrid[kMaxScreens][4];
LvlScreenVector _screensBasePos[kMaxScreens];
LvlScreenState _screensState[kMaxScreens];
uint8_t *_resLevelData0x470CTable; // masks
uint8_t *_resLevelData0x470CTablePtrHdr;
uint8_t *_resLevelData0x470CTablePtrData;
uint32_t _lvlSpritesOffset;
uint32_t _lvlBackgroundsOffset;
uint32_t _lvlMasksOffset;
uint32_t _lvlSssOffset; // .sss offset (PSX)
uint32_t _resLevelData0x2988SizeTable[kMaxSpriteTypes]; // sprites
LvlObjectData _resLevelData0x2988Table[kMaxSpriteTypes];
LvlObjectData *_resLevelData0x2988PtrTable[kMaxSpriteTypes];
uint8_t *_resLvlSpriteDataPtrTable[kMaxSpriteTypes];
uint32_t _resLevelData0x2B88SizeTable[kMaxScreens]; // backgrounds
LvlBackgroundData _resLvlScreenBackgroundDataTable[kMaxScreens];
uint8_t *_resLvlScreenBackgroundDataPtrTable[kMaxScreens];
LvlObject _resLvlScreenObjectDataTable[104];
LvlObject _dummyObject; // (LvlObject *)0xFFFFFFFF
ResStruct<SssInfo> _sssInfosData;
ResStruct<SssDefaults> _sssDefaultsData;
ResStruct<SssBank> _sssBanksData;
ResStruct<SssSample> _sssSamplesData;
ResStruct<SssPreloadList> _sssPreload1Table; // pcm
ResStruct<SssPreloadInfo> _sssPreloadInfosData; // indexed by screen number
ResStruct<SssFilter> _sssFilters;
ResStruct<SssPcm> _sssPcmTable;
ResStruct<SssUnk6> _sssDataUnk6;
uint32_t *_sssGroup1[3];
uint32_t *_sssGroup2[3];
uint32_t *_sssGroup3[3];
uint8_t *_sssCodeData;
ResStruct<MstPointOffset> _mstPointOffsets;
ResStruct<MstWalkBox> _mstWalkBoxData;
ResStruct<MstWalkCode> _mstWalkCodeData;
ResStruct<MstMovingBoundsIndex> _mstMovingBoundsIndexData;
uint32_t _mstTickDelay;
uint32_t _mstTickCodeData;
ResStruct<uint32_t> _mstLevelCheckpointCodeData;
ResStruct<MstScreenArea> _mstScreenAreaData;
ResStruct<uint32_t> _mstScreenAreaByValueIndexData;
ResStruct<uint32_t> _mstScreenAreaByPosIndexData;
ResStruct<uint32_t> _mstUnk41;
ResStruct<MstBehaviorIndex> _mstBehaviorIndexData;
ResStruct<MstMonsterActionIndex> _mstMonsterActionIndexData;
ResStruct<MstWalkPath> _mstWalkPathData;
ResStruct<MstInfoMonster2> _mstInfoMonster2Data;
ResStruct<MstBehavior> _mstBehaviorData;
ResStruct<MstAttackBox> _mstAttackBoxData;
ResStruct<MstMonsterAction> _mstMonsterActionData;
uint8_t *_mstMonsterInfos; // sizeof == 948
ResStruct<MstMovingBounds> _mstMovingBoundsData;
ResStruct<MstShoot> _mstShootData;
ResStruct<MstShootIndex> _mstShootIndexData;
ResStruct<MstActionDirectionMask> _mstActionDirectionData;
ResStruct<MstOp223Data> _mstOp223Data;
ResStruct<MstOp227Data> _mstOp227Data;
ResStruct<MstOp234Data> _mstOp234Data;
ResStruct<MstOp2Data> _mstOp2Data;
ResStruct<MstOp197Data> _mstOp197Data;
ResStruct<MstOp211Data> _mstOp211Data;
ResStruct<MstOp240Data> _mstOp240Data;
ResStruct<uint32_t> _mstUnk60; // indexes _mstCodeData
ResStruct<MstOp204Data> _mstOp204Data;
uint8_t *_mstCodeData;
ResStruct<MstOp226Data> _mstOp226Data;
Resource(FileSystem *fs);
~Resource();
bool sectorAlignedGameData();
void loadSetupDat();
bool loadDatHintImage(int num, uint8_t *dst, uint8_t *pal);
bool loadDatLoadingImage(uint8_t *dst, uint8_t *pal);
void loadDatMenuBuffers();
void unloadDatMenuBuffers();
void loadLevelData(int levelNum);
void loadLvlScreenObjectData(LvlObject *dat, const uint8_t *src);
void loadLvlData(File *fp);
void unloadLvlData();
void loadLvlSpriteData(int num, const uint8_t *buf = 0);
const uint8_t *getLvlScreenMaskDataPtr(int num) const;
const uint8_t *getLvlScreenPosDataPtr(int num) const;
void loadLvlScreenMaskData();
void loadLvlScreenBackgroundData(int num, const uint8_t *buf = 0);
void unloadLvlScreenBackgroundData(int num);
bool isLvlSpriteDataLoaded(int num) const;
bool isLvlBackgroundDataLoaded(int num) const;
void incLvlSpriteDataRefCounter(LvlObject *ptr);
void decLvlSpriteDataRefCounter(LvlObject *ptr);
const uint8_t *getLvlSpriteFramePtr(LvlObjectData *dat, int frame, uint16_t *w, uint16_t *h) const;
const uint8_t *getLvlSpriteCoordPtr(LvlObjectData *dat, int num) const;
int findScreenGridIndex(int screenNum) const;
void loadSssData(File *fp, const uint32_t baseOffset = 0);
void unloadSssData();
void checkSssCode(const uint8_t *buf, int size) const;
void loadSssPcm(File *fp, SssPcm *pcm);
void clearSssGroup3();
void resetSssFilters();
void preloadSssPcmList(const SssPreloadInfoData *preloadInfoData);
void loadMstData(File *fp);
void unloadMstData();
const MstScreenArea *findMstCodeForPos(int num, int xPos, int yPos) const;
void flagMstCodeForPos(int num, uint8_t value);
bool loadHodDem();
void unloadHodDem();
bool writeSetupCfg(const SetupConfig *config);
bool readSetupCfg(SetupConfig *config);
void setDefaultsSetupCfg(SetupConfig *config, int num);
};
#endif // RESOURCE_H__