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level3_pwr1.cpp
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level3_pwr1.cpp
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/*
* Heart of Darkness engine rewrite
* Copyright (C) 2009-2011 Gregory Montoir (cyx@users.sourceforge.net)
*/
// pwr1_hod - "magic lake"
#include "game.h"
#include "level.h"
#include "paf.h"
#include "util.h"
#include "video.h"
static const CheckpointData _pwr1_checkpointData[10] = {
{ 190, 48, 0x300c, 196, 1, 2 },
{ 158, 89, 0x300c, 232, 6, 2 },
{ 71, 128, 0x300c, 196, 9, 2 },
{ 7, 145, 0x300c, 196, 15, 2 },
{ 50, 62, 0x300c, 196, 18, 2 },
{ 9, 25, 0x300c, 232, 21, 2 },
{ 19, 73, 0x300c, 232, 27, 2 },
{ 225, 73, 0x300c, 232, 26, 2 },
{ 100, 121, 0x300c, 232, 29, 2 },
{ 80, 121, 0x700c, 232, 31, 2 }
};
static const uint8_t _pwr1_screenStartData[80] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
struct Level_pwr1: Level {
virtual const CheckpointData *getCheckpointData(int num) const { return &_pwr1_checkpointData[num]; }
virtual const uint8_t *getScreenRestartData() const { return _pwr1_screenStartData; }
virtual void initialize();
virtual void terminate();
virtual void tick();
virtual void preScreenUpdate(int screenNum);
virtual void postScreenUpdate(int screenNum);
//virtual void setupScreenCheckpoint(int screenNum);
void postScreenUpdate_pwr1_helper(BoundingBox *b, int dx, int dy);
void postScreenUpdate_pwr1_screen6();
void postScreenUpdate_pwr1_screen10();
void postScreenUpdate_pwr1_screen12();
void postScreenUpdate_pwr1_screen14();
void postScreenUpdate_pwr1_screen16();
void postScreenUpdate_pwr1_screen18();
void postScreenUpdate_pwr1_screen23();
void postScreenUpdate_pwr1_screen27();
void postScreenUpdate_pwr1_screen35();
void preScreenUpdate_pwr1_screen4();
void preScreenUpdate_pwr1_screen6();
void preScreenUpdate_pwr1_screen9();
void preScreenUpdate_pwr1_screen15();
void preScreenUpdate_pwr1_screen21();
void preScreenUpdate_pwr1_screen23();
void preScreenUpdate_pwr1_screen24();
void preScreenUpdate_pwr1_screen26();
void preScreenUpdate_pwr1_screen27();
void preScreenUpdate_pwr1_screen29();
void preScreenUpdate_pwr1_screen31();
void preScreenUpdate_pwr1_screen35();
};
Level *Level_pwr1_create() {
return new Level_pwr1;
}
void Level_pwr1::postScreenUpdate_pwr1_helper(BoundingBox *b, int dx, int dy) {
LvlObject *o = _g->_lvlObjectsList3;
while (o) {
if (o->spriteNum == 4 && o->anim <= 9) {
BoundingBox b2;
b2.x1 = o->posTable[3].x + o->xPos - 1;
b2.x2 = o->posTable[3].x + o->xPos + 1;
b2.y1 = o->posTable[3].y + o->yPos - 1;
b2.y2 = o->posTable[3].y + o->yPos + 1;
if (_g->clipBoundingBox(b, &b2)) {
o->xPos += dx;
o->yPos += dy;
}
}
o = o->nextPtr;
}
BoundingBox b2;
b2.x1 = _andyObject->posTable[3].x + _andyObject->xPos - 1;
b2.x2 = _andyObject->posTable[3].x + _andyObject->xPos + 1;
b2.y1 = _andyObject->posTable[3].y + _andyObject->yPos - 1;
b2.y2 = _andyObject->posTable[3].y + _andyObject->yPos + 1;
if (_g->clipBoundingBox(b, &b2)) {
AndyLvlObjectData *data = (AndyLvlObjectData *)_g->getLvlObjectDataPtr(_andyObject, kObjectDataTypeAndy);
data->dxPos += dx;
data->dyPos += dy;
}
}
void Level_pwr1::postScreenUpdate_pwr1_screen6() {
LvlBackgroundData *dat = &_res->_resLvlScreenBackgroundDataTable[6];
switch (_res->_screensState[6].s0) {
case 1: {
BoundingBox b = { 185, 78, 225, 136 };
LvlObject *o = _g->findLvlObjectBoundingBox(&b);
if (o) {
ShootLvlObjectData *oosd = (ShootLvlObjectData *)_g->getLvlObjectDataPtr(o, kObjectDataTypeShoot);
if (oosd->type == 6) {
_res->_screensState[6].s0 = 4;
dat->currentMaskId = 2;
}
}
}
break;
case 2:
break;
case 3:
++_screenCounterTable[6];
if (_screenCounterTable[6] >= 41) {
_res->_screensState[6].s0 = 1;
dat->currentMaskId = 1;
dat->currentBackgroundId = 1;
_g->updateBackgroundPsx(1);
if (_checkpoint == 0) {
_checkpoint = 1;
}
}
break;
case 4:
++_screenCounterTable[6];
if (_screenCounterTable[6] >= 54) {
_res->_screensState[6].s0 = 2;
dat->currentBackgroundId = 2;
_g->updateBackgroundPsx(2);
}
break;
default: {
BoundingBox b = { 93, 17, 255, 156 };
AndyLvlObjectData *data = (AndyLvlObjectData *)_g->getLvlObjectDataPtr(_andyObject, kObjectDataTypeAndy);
if (_g->clipBoundingBox(&b, &data->boundingBox)) {
_res->_screensState[6].s0 = 3;
_g->setShakeScreen(3, 31);
}
}
break;
}
if (_res->_screensState[6].s3 != dat->currentMaskId) {
_g->setupScreenMask(6);
}
}
void Level_pwr1::postScreenUpdate_pwr1_screen10() {
if (_res->_currentScreenResourceNum == 10) {
BoundingBox b1 = { 50, 0, 100, 122 };
postScreenUpdate_pwr1_helper(&b1, 0, 2);
BoundingBox b2 = { 58, 50, 84, 132 };
postScreenUpdate_pwr1_helper(&b2, 0, 2);
BoundingBox b3 = { 42, 80, 72, 142 };
postScreenUpdate_pwr1_helper(&b3, 4, 0);
BoundingBox b4 = { 73, 100, 94, 142 };
postScreenUpdate_pwr1_helper(&b4, -2, 0);
}
}
void Level_pwr1::postScreenUpdate_pwr1_screen12() {
if (_res->_currentScreenResourceNum == 12) {
BoundingBox b1 = { 64, 124, 255, 166 };
postScreenUpdate_pwr1_helper(&b1, -1, 0);
BoundingBox b2 = { 56, 134, 160, 160 };
postScreenUpdate_pwr1_helper(&b2, -2, 0);
BoundingBox b3 = { 55, 124, 82, 146 };
postScreenUpdate_pwr1_helper(&b3, 0, 2);
BoundingBox b4 = { 55, 147, 82, 166 };
postScreenUpdate_pwr1_helper(&b4, 0, -2);
BoundingBox b5 = { 64, 46, 255, 90 };
postScreenUpdate_pwr1_helper(&b5, -2, 0);
BoundingBox b6 = { 56, 56, 255, 80 };
postScreenUpdate_pwr1_helper(&b6, -3, 0);
BoundingBox b7 = { 55, 46, 82, 68 };
postScreenUpdate_pwr1_helper(&b7, 0, 2);
BoundingBox b8 = { 55, 69, 82, 90 };
postScreenUpdate_pwr1_helper(&b8, 0, -2);
BoundingBox b9 = { 154, 52, 198, 191 };
postScreenUpdate_pwr1_helper(&b9, 0, -2);
BoundingBox bA = { 164, 44, 188, 191 };
postScreenUpdate_pwr1_helper(&bA, 0, -2);
}
}
void Level_pwr1::postScreenUpdate_pwr1_screen14() {
if (_res->_currentScreenResourceNum == 14) {
BoundingBox b1 = { 0, 136, 104, 191 };
postScreenUpdate_pwr1_helper(&b1, 2, 0);
BoundingBox b2 = { 0, 152, 112, 178 };
postScreenUpdate_pwr1_helper(&b2, 2, 0);
BoundingBox b3 = { 76, 148, 116, 164 };
postScreenUpdate_pwr1_helper(&b3, 0, 2);
BoundingBox b4 = { 76, 164, 116, 186 };
postScreenUpdate_pwr1_helper(&b4, 0, -2);
}
}
void Level_pwr1::postScreenUpdate_pwr1_screen16() {
if (_res->_currentScreenResourceNum == 16) {
BoundingBox b1 = { 100, 130, 160, 176 };
postScreenUpdate_pwr1_helper(&b1, 2, 0);
BoundingBox b2 = { 88, 140, 180, 167 };
postScreenUpdate_pwr1_helper(&b2, 2, 0);
BoundingBox b3 = { 88, 82, 185, 120 };
postScreenUpdate_pwr1_helper(&b3, 2, 0);
BoundingBox b4 = { 120, 92, 190, 114 };
postScreenUpdate_pwr1_helper(&b4, 2, 0);
BoundingBox b5 = { 104, 40, 147, 120 };
postScreenUpdate_pwr1_helper(&b5, 0, -1);
BoundingBox b6 = { 115, 24, 138, 90 };
postScreenUpdate_pwr1_helper(&b6, 0, -1);
}
}
void Level_pwr1::postScreenUpdate_pwr1_screen18() {
if (_res->_currentScreenResourceNum == 18) {
if (_checkpoint == 3) {
BoundingBox b = { 0, 0, 123, 125 };
AndyLvlObjectData *data = (AndyLvlObjectData *)_g->getLvlObjectDataPtr(_andyObject, kObjectDataTypeAndy);
if (_g->clipBoundingBox(&b, &data->boundingBox)) {
++_checkpoint;
}
}
BoundingBox b1 = { 156, 80, 204, 144 };
postScreenUpdate_pwr1_helper(&b1, 0, -2);
BoundingBox b2 = { 166, 88, 194, 152 };
postScreenUpdate_pwr1_helper(&b2, 0, -2);
}
}
void Level_pwr1::postScreenUpdate_pwr1_screen23() {
switch (_res->_screensState[23].s0) {
case 2:
++_screenCounterTable[23];
if (_screenCounterTable[23] == 26) {
_res->_screensState[23].s0 = 1;
_res->_resLvlScreenBackgroundDataTable[23].currentMaskId = 1;
_res->_resLvlScreenBackgroundDataTable[23].currentBackgroundId = 1;
_g->setupScreenMask(23);
_g->updateBackgroundPsx(1);
}
break;
case 0:
if (_res->_currentScreenResourceNum == 23) {
BoundingBox b = { 26, 94, 63, 127 };
AndyLvlObjectData *data = (AndyLvlObjectData *)_g->getLvlObjectDataPtr(_andyObject, kObjectDataTypeAndy);
if (_g->clipBoundingBox(&b, &data->boundingBox)) {
uint8_t flags = _andyObject->flags0;
if ((flags & 0x1F) == 0 && (flags & 0xE0) == 0xE0) {
_res->_screensState[23].s0 = 2;
} else {
_g->setAndySpecialAnimation(3);
}
}
}
break;
}
}
void Level_pwr1::postScreenUpdate_pwr1_screen27() {
switch (_res->_screensState[27].s0) {
case 2:
++_screenCounterTable[27];
if (_screenCounterTable[27] == 37) {
_res->_screensState[27].s0 = 1;
_g->updateBackgroundPsx(1);
_res->_resLvlScreenBackgroundDataTable[27].currentMaskId = 1;
_res->_resLvlScreenBackgroundDataTable[27].currentBackgroundId = 1;
_g->setupScreenMask(27);
}
break;
case 0:
if (_res->_currentScreenResourceNum == 27 && (_andyObject->flags0 & 0x1F) == 6) {
BoundingBox b1;
b1.x1 = _andyObject->xPos + _andyObject->posTable[7].x - 3;
b1.x2 = _andyObject->xPos + _andyObject->posTable[7].x + 4;
b1.y1 = _andyObject->yPos + _andyObject->posTable[7].y - 2;
b1.y2 = _andyObject->yPos + _andyObject->posTable[7].y + 2;
BoundingBox b2 = { 25, 163, 31, 188 };
if (_g->clipBoundingBox(&b2, &b1)) {
++_screenCounterTable[27];
if (_screenCounterTable[27] == 9) {
_res->_screensState[27].s0 = 2;
}
}
}
break;
}
}
void Level_pwr1::postScreenUpdate_pwr1_screen35() {
if (_res->_currentScreenResourceNum == 35) {
AndyLvlObjectData *data = (AndyLvlObjectData *)_g->getLvlObjectDataPtr(_andyObject, kObjectDataTypeAndy);
BoundingBox b = { 0, 0, 193, 88 };
if (_g->clipBoundingBox(&b, &data->boundingBox)) {
_andyObject->actionKeyMask &= ~3;
_andyObject->directionKeyMask &= ~4;
_andyObject->actionKeyMask |= 8;
}
if (_res->_screensState[35].s0 != 0) {
++_screenCounterTable[35];
if (_screenCounterTable[35] == 46) {
if (!_paf->_skipCutscenes) {
_paf->play(5);
_paf->unload(5);
}
_video->clearPalette();
_g->_endLevel = true;
}
}
}
}
void Level_pwr1::postScreenUpdate(int num) {
switch (num) {
case 6:
postScreenUpdate_pwr1_screen6();
break;
case 10:
postScreenUpdate_pwr1_screen10();
break;
case 12:
postScreenUpdate_pwr1_screen12();
break;
case 14:
postScreenUpdate_pwr1_screen14();
break;
case 16:
postScreenUpdate_pwr1_screen16();
break;
case 18:
postScreenUpdate_pwr1_screen18();
break;
case 23:
postScreenUpdate_pwr1_screen23();
break;
case 27:
postScreenUpdate_pwr1_screen27();
break;
case 35:
postScreenUpdate_pwr1_screen35();
break;
}
}
void Level_pwr1::preScreenUpdate_pwr1_screen4() {
if (_res->_currentScreenResourceNum == 4) {
const uint8_t num = (_res->_screensState[4].s0 == 0) ? 0 : 1;
_res->_resLvlScreenBackgroundDataTable[4].currentBackgroundId = num;
_res->_resLvlScreenBackgroundDataTable[4].currentMaskId = num;
}
}
void Level_pwr1::preScreenUpdate_pwr1_screen6() {
if (_res->_currentScreenResourceNum == 6 || _res->_currentScreenResourceNum == 5) {
if (_res->_screensState[6].s0 == 0) {
if (_checkpoint != 1) {
_screenCounterTable[6] = 0;
_res->_resLvlScreenBackgroundDataTable[6].currentBackgroundId = 0;
_res->_resLvlScreenBackgroundDataTable[6].currentMaskId = 0;
_res->_screensState[6].s0 = 0;
} else {
_screenCounterTable[6] = 41;
_res->_resLvlScreenBackgroundDataTable[6].currentBackgroundId = 1;
_res->_resLvlScreenBackgroundDataTable[6].currentMaskId = 1;
_res->_screensState[6].s0 = 1;
}
} else {
_screenCounterTable[6] = 54;
_res->_resLvlScreenBackgroundDataTable[6].currentBackgroundId = 2;
_res->_resLvlScreenBackgroundDataTable[6].currentMaskId = 2;
_res->_screensState[6].s0 = 2;
}
}
}
void Level_pwr1::preScreenUpdate_pwr1_screen9() {
if (_res->_currentScreenResourceNum == 9) {
if (_checkpoint == 1) {
_checkpoint = 2;
}
}
}
void Level_pwr1::preScreenUpdate_pwr1_screen15() {
if (_res->_currentScreenResourceNum == 15) {
if (_checkpoint == 2) {
_checkpoint = 3;
}
}
}
void Level_pwr1::preScreenUpdate_pwr1_screen21() {
if (_res->_currentScreenResourceNum == 21) {
if (_checkpoint == 4) {
_checkpoint = 5;
}
}
}
void Level_pwr1::preScreenUpdate_pwr1_screen23() {
if (_res->_currentScreenResourceNum == 23 || _res->_currentScreenResourceNum == 26) {
const uint8_t num = _res->_screensState[23].s0 != 0 ? 1 : 0;
_res->_resLvlScreenBackgroundDataTable[23].currentBackgroundId = num;
_res->_resLvlScreenBackgroundDataTable[23].currentMaskId = num;
}
}
void Level_pwr1::preScreenUpdate_pwr1_screen24() {
if (_res->_currentScreenResourceNum == 24) {
if (_res->_screensState[27].s0 != 0) {
if (_checkpoint == 6) {
_checkpoint = 7;
}
}
}
}
void Level_pwr1::preScreenUpdate_pwr1_screen26() {
if (_checkpoint >= 7) {
_res->_screensState[23].s0 = 1;
}
preScreenUpdate_pwr1_screen23();
}
void Level_pwr1::preScreenUpdate_pwr1_screen27() {
if (_res->_currentScreenResourceNum == 27) {
uint8_t num = 0;
if (_res->_screensState[27].s0 != 0 || _checkpoint >= 7) {
num = 1;
_screenCounterTable[27] = 37;
} else if (_checkpoint <= 5) {
_screenCounterTable[27] = 0;
if (_checkpoint == 5) {
_checkpoint = 6;
}
}
_res->_screensState[27].s0 = num;
_res->_resLvlScreenBackgroundDataTable[27].currentBackgroundId = num;
_res->_resLvlScreenBackgroundDataTable[27].currentMaskId = num;
}
}
void Level_pwr1::preScreenUpdate_pwr1_screen29() {
if (_res->_currentScreenResourceNum == 29) {
if (_checkpoint == 7) {
_checkpoint = 8;
}
}
}
void Level_pwr1::preScreenUpdate_pwr1_screen31() {
if (_res->_currentScreenResourceNum == 31) {
if (_checkpoint == 8) {
_checkpoint = 9;
}
}
}
void Level_pwr1::preScreenUpdate_pwr1_screen35() {
if (_res->_currentScreenResourceNum == 35) {
_screenCounterTable[35] = 0;
if (!_paf->_skipCutscenes) {
_paf->preload(5);
}
}
}
void Level_pwr1::preScreenUpdate(int num) {
switch (num) {
case 4:
preScreenUpdate_pwr1_screen4();
break;
case 6:
preScreenUpdate_pwr1_screen6();
break;
case 9:
preScreenUpdate_pwr1_screen9();
break;
case 15:
preScreenUpdate_pwr1_screen15();
break;
case 21:
preScreenUpdate_pwr1_screen21();
break;
case 23:
preScreenUpdate_pwr1_screen23();
break;
case 24:
preScreenUpdate_pwr1_screen24();
break;
case 26:
preScreenUpdate_pwr1_screen26();
break;
case 27:
preScreenUpdate_pwr1_screen27();
break;
case 29:
preScreenUpdate_pwr1_screen29();
break;
case 31:
preScreenUpdate_pwr1_screen31();
break;
case 35:
preScreenUpdate_pwr1_screen35();
break;
}
}
void Level_pwr1::initialize() {
_g->loadTransformLayerData(Game::_pwr1_screenTransformData);
_g->resetWormHoleSprites();
}
void Level_pwr1::terminate() {
_g->unloadTransformLayerData();
}
const uint8_t Game::_pwr1_screenTransformLut[] = {
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
1, 2, 1, 0, 1, 3, 1, 0, 1, 0, 1, 4, 1, 0, 1, 0, 1, 0,
1, 5, 1, 0, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0,
0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
void Level_pwr1::tick() {
_video->_displayShadowLayer = Game::_pwr1_screenTransformLut[_res->_currentScreenResourceNum * 2] != 0;
_g->updateWormHoleSprites();
}