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CHANGES.txt
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* release 0.2.9f
- added 'linear' graphics scaler
- enabled PSX options menu
- fixed '1x' scaling
* release 0.2.9e
- fixed graphics glitches with PSX backgrounds
- removed 'inih' and 'libxbr-standalone' dependencies
* release 0.2.9d
- added gain to sounds
- added no-hit cheat for 'rock' and 'lava'
* release 0.2.9c
- added original sounds limiter (16 channels)
- fixed checkpoint 7 for 'lar1' screen 19
- fixed some bounding box checks
- fixed sound glitches when resuming the game after a cutscene
* release 0.2.9b
- added PSX hint screens
- added 'volume' submenu
- fixed sounds volume and panning
- fixed walk on chain bridge in 'lar1' screen 3
- fixed gate not closing in 'lar2' screen 8
* release 0.2.9
- added PSP and Wii platforms specific code
- added support for PC demo v1.0 data files
- fixed screen state for 'fort' screens 16 and 17
- fixed checkpoint for 'pwr1' screen 21
- fixed PAF animation glitches with last frame
* release 0.2.8
- added PSX background overlays (MDEC)
- fixed crash playing PAF animation #3 with Italian PC data files
* release 0.2.7
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms
* release 0.2.6
- added initial code for menu
- added PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18
* release 0.2.5
- fixed spiders and worms movement
- several fixes for big endian platforms
* release 0.2.4
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'
* release 0.2.3
- fixed double spectre fireball animations in 'lar1' and 'lar2'
- fixed level transition from 'pwr1' to 'isld'
- fixed screen state for 'lava' screen 15
* release 0.2.2
- fixed lever in 'lava' level screen 2
- fixed masking with plants in 'pwr1' level
- fixed missing explosion animation with fireballs
- fixed screen mask in 'lar2' level screen 7
* release 0.2.1
- added initial code for PSX data files detection
- fixed sprite infinite looping in 'pwr1' level screen 23
- several fixes to gates and switches in 'lar1' and 'lar2' levels
* release 0.2.0
- added missing postScreenUpdate callbacks for 'lava' level
- fixed crash at beginning of 'lar1' level
- fixed gamma ramp with widescreen borders
- several fixes to gates handling in 'lar1' and 'lar2' levels
* release 0.1.9
- fixed fireballs not hitting Andy
- fixed fishes movement in 'pwr1' and 'pwr2' levels
- fixed several bounding box clipping checks
- fixed sounds panning
* release 0.1.8
- added specific callbacks for 'lar1' and 'lar2' levels
- fixed infinite loop in .mst op27
- several fixes to sound code
* release 0.1.7
- added 16:9 widescreen (blur)
- added missing preScreenUpdate callbacks for 'lar1' level
- fixed .sss version 12 loading (demo v1.4)
* release 0.1.6
- fixed Andy animation glitches when climbing
- fixed Andy apnea animation in 'pwr1' level
- fixed duplicated cutscene playback when switching levels
- fixed postScreenUpdate callback for 'isld' level screen 15
- fixed postScreenUpdate callback for 'pwr1' level screen 6
* release 0.1.5
- added 'firefly' object in 'fort' level
- added collision with monsters
- added missing explosion sprites with plasma cannon
- added postScreenUpdate callbacks for 'isld' level
- fixed monsters hug
* release 0.1.4
- added detection for sector files (demo)
- fixed hint screens displaying too often
- fixed monsters initial position
- fixed skull animation in 'rock' level
* release 0.1.3
- added initial code for 'Special Powers'
- implemented .mst opcodes for 'rock' level
- fixed palette fading when dying
* release 0.1.2
- added .mst screen area triggers
- added parsing for .mst files
- added postScreenUpdate callbacks for 'lar1' level
* release 0.1.1
- added audio playback for PAF animations
- added postScreenUpdate callbacks for 'lava' level
- added preScreenUpdate callbacks for 'isld' level
- added transform screen tables for levels 'pwr1' and 'pwr2'
- fixed timing for PAF animations (10 fps)
* release 0.1.0
- first release