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CHANGELOG.md

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Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[0.6.6] - 2024-11-30

Fix:

  • ObservableDictionary.Remove(T) no longer sends an update if id doesn't find the element to remove it

[0.6.5] - 2024-11-20

Fix:

  • Fixed the issues of ObservableDictionary when subscribing/unsubscribing to actions while removing/adding elements
  • Fixed the issues of ObservableList when subscribing/unsubscribing to actions while removing/adding elements

[0.6.4] - 2024-11-13

Fix:

  • Fixed the unit tests for ObservableDictionary that was preventing some builds to run

[0.6.3] - 2024-11-02

Fix:

  • Fixed the compilation issues of ObservableDictionary

[0.6.2] - 2024-11-02

New:

  • Added the ObservableUpdateFlag to help performance when updating subscribers to the ObservableDictionary. By default is set ObservableUpdateFlag.KeyUpdateOnly

Fix:

  • Fixed an issue that would no setup Remove update action to Subscribers when calling Clear on the ObservableDictionary

[0.6.1] - 2024-11-01

Fix:

  • Fixed an issue that would crash the execution when calling Remove() & RemoveOrigin from ObservableResolverDictionary

[0.6.0] - 2023-08-05

Changed:

  • Improved the ObservableResolverList and ObservableResolverDictionary data types to properly resolve lists and dictionaries with different data types from the original collection.

[0.5.1] - 2023-09-04

New:

  • Added StructPair data type to support both object and struct type containers, improving memory usage performance.

Fix:

  • Fixed the dispose extension methods for GameObject and Object, removing pragma directives and adding null reference check in GetValid method to avoid unwanted exceptions

[0.5.0] - 2023-08-05

New:

  • Added floatP, a deterministic floating-point number type, enhancing precision and predictability in mathematical operations. Including arithmetic and comparison operators for floatP to support complex calculations and conversion methods between floatP and float types.

[0.4.0] - 2023-07-30

New:

  • Added utility methods and extensions for Unity's Object and GameObject types, enhancing the codebase's functionality.
  • Introduced a SerializableType struct for viewing, modifying, and saving types from the inspector, with serialization support and compatibility with filter attributes.

[0.3.0] - 2023-07-28

New:

  • Added support for observing field updates with previous and current values in the ObservableField class.
  • Introduced a UnitySerializedDictionary class that allows serialization of dictionaries in Unity.

[0.2.0] - 2020-09-28

New:

  • Added new ObservableResolverList, ObservableResolverDictionary & ObservableResolverField to allow to create observable types without referencing the collection directly
  • Added Unit tests to all data types in the project

Changed:

  • Removed ObservableIdList because it's behaviour was too confusing and the same result can be obtained with ObservableList or ObservableDictionary
  • Removed all Pair Data and moved them to new Pair<Key,Value> serialized type that can now be serializable on Unity 2020.1
  • Moved all Vector2, Vector3 & Vector4 extensions to the ValueData file

[0.1.1] - 2020-08-31

Changed:

  • Renamed Assembly Definitions to match this package
  • Removed unnecessary files

[0.1.0] - 2020-08-31

  • Initial submission for package distribution