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Added missing build files to project
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Improved gitignore with all needed assets
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CoderGamester committed Nov 18, 2024
1 parent 756b29d commit 832492e
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Showing 14 changed files with 142 additions and 2 deletions.
6 changes: 5 additions & 1 deletion .gitattributes
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Expand Up @@ -35,6 +35,7 @@ unity_project/Assets/Libs/**/*.prefab filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.ai filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text

#Audio
*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.reason filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.so filter=lfs diff=lfs merge=lfs -text
*.srcaar filter=lfs diff=lfs merge=lfs -text
*.srcaar filter=lfs diff=lfs merge=lfs -text
*.data filter=lfs diff=lfs merge=lfs -text
*.wasm filter=lfs diff=lfs merge=lfs -text
*.bundle filter=lfs diff=lfs merge=lfs -text
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -138,6 +138,7 @@ quantum_server/packages
!**/Assets/Libs/iOS Project Builder/*

#Project Specific
!WebGL_Build/*
**/UserSettings/Layouts
EditorUserSettings.*
*.gz
3 changes: 3 additions & 0 deletions WebGL_Build/Build/WebGL_Build.data
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22 changes: 22 additions & 0 deletions WebGL_Build/Build/WebGL_Build.framework.js

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1 change: 1 addition & 0 deletions WebGL_Build/Build/WebGL_Build.loader.js

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3 changes: 3 additions & 0 deletions WebGL_Build/Build/WebGL_Build.wasm
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{"Keys":["com.unity.services.core.cloud-environment","com.unity.services.core.version","com.unity.services.core.initializer-assembly-qualified-names","com.unity.services.analytics.version","com.unity.services.analytics.initializer-assembly-qualified-names","com.unity.services.cloud-diagnostics.version","com.unity.services.cloud-diagnostics.initializer-assembly-qualified-names","com.unity.services.core.all-package-names","com.unity.services.core.environment-name"],"Values":[{"m_Value":"production","m_IsReadOnly":false},{"m_Value":"1.12.5","m_IsReadOnly":true},{"m_Value":"Unity.Services.Core.Registration.CorePackageInitializer, Unity.Services.Core.Registration, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;Unity.Services.Core.Internal.IInitializablePackageV2, Unity.Services.Core.Internal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null","m_IsReadOnly":true},{"m_Value":"6.0.2","m_IsReadOnly":true},{"m_Value":"Ua2CoreInitializeCallback, Unity.Services.Analytics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null","m_IsReadOnly":true},{"m_Value":"1.0.10","m_IsReadOnly":true},{"m_Value":"Unity.Services.CloudDiagnostics.CloudDiagnosticsInitializer, Unity.Services.CloudDiagnostics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null","m_IsReadOnly":true},{"m_Value":"com.unity.services.core;com.unity.services.analytics;com.unity.services.cloud-diagnostics","m_IsReadOnly":false},{"m_Value":"production","m_IsReadOnly":false}]}
94 changes: 94 additions & 0 deletions WebGL_Build/StreamingAssets/aa/AddressablesLink/link.xml
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<linker>
<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="Game.Configs.DataConfigs" preserve="all" />
<type fullname="Game.Configs.GameConfigs" preserve="all" />
<type fullname="Game.Configs.SceneAssetConfigs" preserve="all" />
<type fullname="Game.Presenters.GameOverScreenPresenter" preserve="all" />
<type fullname="Game.Presenters.LoadingScreenPresenter" preserve="all" />
<type fullname="Game.Presenters.MainHudPresenter" preserve="all" />
<type fullname="Game.Presenters.MainMenuPresenter" preserve="all" />
<type fullname="Game.Views.TimerView" preserve="all" />
<type fullname="Game.Configs.DataConfig" preserve="nothing" serialized="true" />
<type fullname="Game.Configs.GameConfig" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="GameLovers.UiService, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="GameLovers.UiService.NonDrawingView" preserve="all" />
<type fullname="GameLovers.UiService.UiConfigs" preserve="all" />
<type fullname="GameLovers.UiService.UiConfigs/UiConfigSerializable" preserve="nothing" serialized="true" />
<type fullname="GameLovers.UiService.UiConfigs/UiSetConfigSerializable" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
<type fullname="UnityEngine.AddressableAssets.AssetReference" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="TMPro.TextMeshProUGUI" preserve="all" />
<type fullname="TMPro.TMP_FontAsset" preserve="all" />
<type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
<type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
<type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_GlyphAdjustmentRecord" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_GlyphPairAdjustmentRecord" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_GlyphValueRecord" preserve="nothing" serialized="true" />
<type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Cubemap" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.LightmapSettings" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.RectTransform" preserve="all" />
<type fullname="UnityEngine.RenderSettings" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Font" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.UI.Button" preserve="all" />
<type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
<type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
<type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all" />
<type fullname="UnityEngine.UI.Image" preserve="all" />
<type fullname="UnityEngine.UI.Slider" preserve="all" />
<type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Slider/SliderEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Canvas" preserve="all" />
<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
</assembly>
<assembly fullname="GameLovers.DataExtensions">
<type fullname="GameLovers.Pair`2[Game.Ids.SceneId,UnityEngine.AddressableAssets.AssetReference]" preserve="nothing" serialized="true" />
<type fullname="GameLovers.Pair`2[System.Int32,System.Int32]" preserve="nothing" serialized="true" />
<type fullname="GameLovers.Pair`2[System.Single,System.Single]" preserve="nothing" serialized="true" />
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</assembly>
<assembly fullname="UnityEngine.TextCoreFontEngineModule">
<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
</assembly>
</linker>
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1 change: 1 addition & 0 deletions WebGL_Build/StreamingAssets/aa/catalog.json

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1 change: 1 addition & 0 deletions WebGL_Build/StreamingAssets/aa/settings.json
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{"m_buildTarget":"WebGL","m_SettingsHash":"4e836689a0a6e7bc67ce98bda20a7c08","m_CatalogLocations":[{"m_Keys":["AddressablesMainContentCatalog"],"m_InternalId":"{UnityEngine.AddressableAssets.Addressables.RuntimePath}/catalog.json","m_Provider":"UnityEngine.AddressableAssets.ResourceProviders.ContentCatalogProvider","m_Dependencies":[],"m_ResourceType":{"m_AssemblyName":"Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null","m_ClassName":"UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData"},"SerializedData":[7,76,85,110,105,116,121,46,82,101,115,111,117,114,99,101,77,97,110,97,103,101,114,44,32,86,101,114,115,105,111,110,61,48,46,48,46,48,46,48,44,32,67,117,108,116,117,114,101,61,110,101,117,116,114,97,108,44,32,80,117,98,108,105,99,75,101,121,84,111,107,101,110,61,110,117,108,108,75,85,110,105,116,121,69,110,103,105,110,101,46,82,101,115,111,117,114,99,101,77,97,110,97,103,101,109,101,110,116,46,82,101,115,111,117,114,99,101,80,114,111,118,105,100,101,114,115,46,80,114,111,118,105,100,101,114,76,111,97,100,82,101,113,117,101,115,116,79,112,116,105,111,110,115,50,0,0,0,123,0,34,0,109,0,95,0,73,0,103,0,110,0,111,0,114,0,101,0,70,0,97,0,105,0,108,0,117,0,114,0,101,0,115,0,34,0,58,0,116,0,114,0,117,0,101,0,125,0]}],"m_ProfileEvents":false,"m_LogResourceManagerExceptions":true,"m_ExtraInitializationData":[],"m_DisableCatalogUpdateOnStart":false,"m_IsLocalCatalogInBundle":false,"m_CertificateHandlerType":{"m_AssemblyName":"","m_ClassName":""},"m_AddressablesVersion":"1.22.3","m_maxConcurrentWebRequests":3,"m_CatalogRequestsTimeout":0}
2 changes: 1 addition & 1 deletion WebGL_Build/index.html
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Expand Up @@ -74,7 +74,7 @@
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
config.matchWebGLToCanvasSize = false;

// If you would like all file writes inside Unity Application.persistentDataPath
// directory to automatically persist so that the contents are remembered when
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