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game.py
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import pygame
import sys
import random
import math
from settings import *
pygame.init()
#initializing the Game class
class Game:
def __init__(self):
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("ROCK PAPER SCISSOR")
self.clock = pygame.time.Clock()
self.running = True
self.state = 'start'
self.player_name = PLAYER_NAME
self.player_wins = 0
self.computer_wins = 0
self.wins_necessary = math.ceil(BEST_OF/2)
self.COMP_url = 'Assets/Logo.png'
self.USER_url = 'Assets/Logo.png'
self.result = ""
self.computer = ""
self.user = ""
def run(self):
while self.running:
if self.state == 'start':
self.start_events()
self.start_draw()
elif self.state == 'playing':
self.playing_events()
self.playing_draw()
elif self.state == 'game over':
self.game_over_events()
self.game_over_draw()
else:
self.running = False
self.clock.tick(FPS)
pygame.quit()
sys.exit()
############################ HELPER FUNCTIONS ##################################
#Draw text function to write text on screen
def draw_text(self, words, screen, pos, size, colour, font_name, centered=False):
font = pygame.font.SysFont(font_name, size)
text = font.render(words, False, colour)
text_size = text.get_size()
if centered:
pos[0] = pos[0]-text_size[0]//2
pos[1] = pos[1]-text_size[1]//2
screen.blit(text, pos)
# choose url & (r/s/p) for computer
def computer_choice(self):
computer = random.choice(['r', 'p', 's'])
if computer == "r":
COMP_url = 'Assets/R_rock.png'
if computer == "p":
COMP_url = 'Assets/R_paper.png'
if computer == "s":
COMP_url = 'Assets/R_scissor.png'
return (computer, COMP_url)
# compare user and computer and return result for each round
def play_result(self):
if self.user == self.computer:
return "Tie"
if (self.user == 'r' and self.computer == 's') or (self.user == 's' and self.computer == 'p') or (self.user == 'p' and self.computer == 'r'):
self.player_wins = self.player_wins + 1
return "Victory"
self.computer_wins = self.computer_wins + 1
return "Defect"
def reset(self):
self.player_wins = 0
self.computer_wins = 0
self.COMP_url = 'Assets/Logo.png'
self.USER_url = 'Assets/Logo.png'
self.result = ""
self.computer = ""
self.user = ""
return "playing"
########################### STARTING FUNCTIONS ####################################
def start_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.running = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
self.state = 'playing'
# display starting screen
def start_draw(self):
self.screen.fill(BLACK)
# display Logo
IMG = pygame.image.load(LOGO)
IMG = pygame.transform.scale(IMG, (int(150), int(150)))
self.screen.blit(IMG, (50, 50, 150, 150))
# Heading of the Game
self.draw_text('ROCK PAPER SCISSOR', self.screen, [WIDTH//2+80, HEIGHT//2-220], 60, WHITE, START_FONT, centered=True)
self.draw_text('r - "Rock"', self.screen, [WIDTH//2-150, HEIGHT//2-45], 30, CYAN, START_FONT, centered=False)
self.draw_text('p - "Paper"', self.screen, [WIDTH//2-150, HEIGHT//2-15], 30, CYAN, START_FONT, centered=False)
self.draw_text('s - "Scissor"', self.screen, [WIDTH//2-150, HEIGHT//2+15], 30, CYAN, START_FONT, centered=False)
self.draw_text('Note :-', self.screen, [120, HEIGHT//2+150], 20, RED, START_FONT, centered=False)
self.draw_text('"Rock" beats "Scissor"', self.screen, [200, HEIGHT//2+150], 20, WHITE, 'arial', centered=False)
self.draw_text('"Sciccor" beats "Paper"', self.screen, [200, HEIGHT//2+180], 20, WHITE, 'arial', centered=False)
self.draw_text('"Paper" beats "Rock', self.screen, [200, HEIGHT//2+210], 20, WHITE, 'arial', centered=False)
self.draw_text('PUSH SPACE TO PLAY', self.screen, [WIDTH//2, HEIGHT-50], 20, GREY, START_FONT, centered=True)
pygame.display.update()
########################### PLAYING FUNCTIONS ##################################
def playing_events(self):
for event in pygame.event.get():
if self.player_wins < self.wins_necessary and self.computer_wins < self.wins_necessary:
if event.type == pygame.QUIT:
self.running = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
self.user = "r"
self.USER_url = 'Assets/L_rock.png'
(self.computer, self.COMP_url) = self.computer_choice()
self.result = self.play_result()
if event.key == pygame.K_p:
self.user = "p"
self.USER_url = 'Assets/L_paper.png'
(self.computer, self.COMP_url) = self.computer_choice()
self.result = self.play_result()
if event.key == pygame.K_s:
self.user = "s"
self.USER_url = 'Assets/L_scissor.png'
(self.computer, self.COMP_url) = self.computer_choice()
self.result = self.play_result()
else:
self.state = 'game over'
# display playing screen
def playing_draw(self):
self.screen.fill(BLACK)
self.draw_text('Best of "{}"'.format(BEST_OF), self.screen, [WIDTH-150, HEIGHT//2-320], 25, GREY, 'arial',)
self.draw_text('Enter Your Choice? (r, p, s)', self.screen, [WIDTH//2-13, HEIGHT//2-250], 25, BLUE, START_FONT, centered=True)
self.draw_text('{0} : {1}'.format(self.player_name, self.player_wins), self.screen, [WIDTH//2-300, HEIGHT//2-200], 20, WHITE, START_FONT)
self.draw_text('Comp : {}'.format(self.computer_wins), self.screen, [WIDTH//2+200, HEIGHT//2-200], 20, WHITE, START_FONT)
U_IMG = pygame.image.load(self.USER_url)
U_IMG = pygame.transform.scale(U_IMG, (int(150), int(150)))
self.screen.blit(U_IMG, (WIDTH//2-300, HEIGHT//2, 150, 150))
C_IMG = pygame.image.load(self.COMP_url)
C_IMG = pygame.transform.scale(C_IMG, (int(150), int(150)))
self.screen.blit(C_IMG, (WIDTH//2+200, HEIGHT//2, 150, 150))
self.draw_text(self.result, self.screen, [WIDTH//2, HEIGHT//2], 25, WHITE, 'arial')
pygame.display.update()
########################### GAME OVER FUNCTIONS ################################
def game_over_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
self.state = self.reset()
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.running = False
# Displaying GAME OVER screen
def game_over_draw(self):
self.screen.fill(BLACK)
gameover_bg = pygame.image.load(GAME_OVER_url)
gameover_bg = pygame.transform.scale(gameover_bg, (WIDTH-20, HEIGHT-20))
self.screen.blit(gameover_bg, (25, 10, WIDTH-20, HEIGHT-20))
self.draw_text("GAME OVER", self.screen, [WIDTH//2, 100], 52, RED, START_FONT, centered=True)
# checking & display final result
if self.player_wins > self.computer_wins:
self.draw_text("VICTORY", self.screen, [WIDTH//2, HEIGHT//2-100], 50, (190, 190, 190), "arial", centered=True)
else:
self.draw_text("DEFECT", self.screen, [WIDTH//2, HEIGHT//2-100], 50, (190, 190, 190), "arial", centered=True)
self.draw_text('{0} : {1}'.format(self.player_name, self.player_wins), self.screen, [WIDTH//2, HEIGHT//2], 20, (190, 190, 190), "arial", centered=True)
self.draw_text('Comp : {}'.format(self.computer_wins), self.screen, [WIDTH//2, HEIGHT//2+50], 20, (190, 190, 190), "arial", centered=True)
self.draw_text("PRESS SPACE TO PLAY", self.screen, [WIDTH//2, HEIGHT-150], 15, (190, 190, 190), "arial", centered=True)
self.draw_text("PRESS ESC TO QUIT", self.screen, [WIDTH//2, HEIGHT-100], 15, (190, 190, 190), "arial", centered=True)
pygame.display.update()
# To start the game / To run starting screen
if __name__ == "__main__":
app = Game()
app.run()