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Releases: CnCNet/WorldAlteringEditor

v0.9.2

02 Sep 15:51
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Minor fixes and improvements on top of the previous release.

  • Animations can now be hidden with RenderInEditor=no
  • Animations no longer get replacement text drawn when their graphics haven't been loaded
  • Added experimental animation translucency support
  • Added a button for viewing usages of local variables
  • Fixed a crash when attempting to shift-clone terrain objects or waypoints
  • EditorRules.ini can now be used to override Rules data
  • EditorRules.ini now has sections for object category overrides and hiding specific objects from the editor sidebar
  • Added ClearTaskforces function to internal API

v0.9.1

27 Aug 18:50
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Second official release build of the World-Altering Editor.

Changes:

  • Added keyboard command (default: Ctrl + S) for saving the map
  • Added a visible button for toggling Framework Mode
  • Added a visible button for toggling 2D mode
  • Added keyboard commands for zooming in, zooming out, and resetting the zoom level to default
  • Added rendering of the first frame of building animations
  • Added rendering of building SHP turrets
  • Added support for user-written C# scripts for manipulating the map
    • Added an example script that automatically smoothes water cells on the map
  • Added support for having multiple objects of one type on a cell (for example, multiple buildings on the same cell)
    • By default, WAE still prevents you from placing multiple objects of the same type on a cell, as this is often done accidentally. You can hold a key (default: Alt) while placing objects to disable this safety feature.
  • "Place Waypoint" and "Deletion Mode" buttons now have a texture instead of the text
  • Improved error logging when WAE encounters a corrupted SHP file
  • Fixed a bug where facing was displayed incorrectly for infantry
  • Fixed a bug where WAE did not apply NewTheater for prefixes that the games hardcode it for
  • Fixed a crash when an object that had an INI identifier starting with "AI" had no Name= key defined
  • Fixed a bug where a building couldn't be moved if its new space overlapped with its old space
  • Fixed a bug where the "Change Owner" cursor graphic did not scale with zoom level
  • Fixed a bug where the tile selector did not draw a red border on the selected tile in Framework Mode
  • Fixed a bug where BuildingTypes defined in the map were not displayed properly
  • Fixed faulty art loading for objects that use Image= override in both rules and the loaded map
  • Fixed a bug where a base node's replacement text was not always drawn when a building had no graphics

v0.9.0

04 Aug 13:28
4cefda0
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Initial public release of the World-Altering Editor for Tiberian Sun.

Includes full support for terrain height, including height editing tools.