diff --git a/src/TSMapEditor/Config/Constants.ini b/src/TSMapEditor/Config/Constants.ini index 89999e11..23b00f91 100644 --- a/src/TSMapEditor/Config/Constants.ini +++ b/src/TSMapEditor/Config/Constants.ini @@ -51,16 +51,15 @@ VoxelsAffectedByLighting=false ; Used for the verification that the user has given us the correct game directory. ExpectedClientExecutableName=DTA.exe -; Specifies the path that we should check in the Windows registry to determine +; Specifies the path(s) that we should check in the Windows registry to determine ; the game installation directory (if one hasn't been defined in the map editor settings file). ; We check a key "InstallPath" in the location to determine where the user has installed their game. ; The CnCNet Client has been programmed to write its installation path to the registry by default. +; By default, the registry key is expected to exist in the current user's registry (HKEY_CURRENT_USER). +; If you begin a path with "HKLM:", the editor expects to find the path from the +; local machine registry (HKEY_LOCAL_MACHINE) instead. GameRegistryInstallPath=SOFTWARE\DawnOfTheTiberiumAge -; If set to true, WAE will check for the installation path in the "Local Machine" -; part of the registry instead of the "Current User" part of the registry. -InstallPathAtHKLM=false - ; If set to yes, WAE will always write a dummy preview to a map file that does not have a preview. ; This is required by vanilla games (both TS as well as RA2/YR) as they crash if a map has no preview. DefaultPreview=false diff --git a/src/TSMapEditor/Constants.cs b/src/TSMapEditor/Constants.cs index 41b19802..5aaf0bce 100644 --- a/src/TSMapEditor/Constants.cs +++ b/src/TSMapEditor/Constants.cs @@ -5,7 +5,7 @@ namespace TSMapEditor { public static class Constants { - public const string ReleaseVersion = "1.3.5"; + public const string ReleaseVersion = "1.3.6"; public static int CellSizeX = 48; public static int CellSizeY = 24;