-
Notifications
You must be signed in to change notification settings - Fork 20
Medikit
The Medikit is the melee weapon of the Combat Medic. It can be used to heal friendly players up to 50 health above their class maximum, after which it ticks down 1 health per second until the class maximum health is reached. It can also poison enemies for 7 damage per second until they die or get healed by their team's Combat Medic. Poisoned players who aren't careful can infect their teammates with the disease, making their entire enemy team die within a few seconds.
When the Combat Medic has 50 or more cells, the Medikit will heal a friendly player instantly for their maximum health + 50 health. This will drain the Combat Medic's cells, and unless the healed teammate used the saveme
command prior to getting healed, the Combat Medic will not regain any cells for 5 seconds. With less than 50 cells, the Medikit will only heal teammates for 5 health and consume 5 cells per heal.
Property | Rating |
---|---|
Ingame image | |
Type | Melee + damage over time |
Range |
|
Damage |
|
Classes
Combat Medic
Demolitions Man
Engineer
Heavy Weapons Guy
Pyro
Scout
Sniper
Soldier
Spy
Weapons
Assault Cannon
Axe
Detpack
Flamethrower
Grenade Launcher
Incendiary Cannon
Knife
Medikit
Nailgun
Pipebomb Launcher
Railgun
Rocket Launcher
Shotgun
Sniper Rifle
Sniper Rifle on Full Auto
Spanner
Super Nailgun
Super Shotgun
Tranquiliser Gun
Grenades
Caltrop Canisters
Concussion Grenade
EMP Grenade
Flare
Gas Grenade
Hand Grenade
Mirv Grenade
Nail Grenade
Napalm Grenade
Ammunition
Ammoboxes
Cells
Nails
Rockets
Shells
Items
Armor
Backpack
Flag
Health Pack
Utilities
Dispenser
Scanner
Sentry Gun
Abilities
Dash
Healing Aura
Guides
Hosting a server
Reloading
General tips
Reference
Default bindings
List of commands
Useful aliases
Useful settings
New commands
How to write a bug report