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Classic Fortress is an attempt to revitalize the old Team Fortress mod. Contrary to popular belief, Team Fortress for QuakeWorld was the first Team Fortress mod (not Team Fortress Classic, which was a remake for Half-Life). Classic Fortress aims to deliver a complete experience with all parts of the user experience carefully improved without altering the authentic gaming experience of the game. We have improved the server-side modification by rewriting large amounts of code, fixing bugs and adding improvements that make the gaming experience better and more like modern games. If you are unfamiliar with the Team Fortress franchise, please browse our wiki for a few minutes before connecting to a server.
Name | Command | Role | Damage | Armor | Speed |
---|---|---|---|---|---|
Scout | scout |
Offensive |
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Soldier | soldier |
Offensive |
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Pyro | pyro |
Offensive |
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Demoman | demoman |
Defensive |
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Engineer | engineer |
Defensive |
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HWGuy | hwguy |
Defensive |
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Medic | medic |
Support |
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Sniper | sniper |
Support |
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Spy | spy |
Support |
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Name | Type | Range | Damage | Reload |
---|---|---|---|---|
Assault Cannon | Instant hit |
|
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No |
Super Shotgun | Instant hit |
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Yes |
Shotgun | Instant hit |
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Yes |
[Rocket Launcher](Rocket Launcher) | EP |
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Yes |
[Incendiary Cannon](Incendiary Cannon) | EP + DoT |
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Yes |
Grenade Launcher | BEP |
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Yes |
Pipebomb Launcher | BEP |
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Yes |
Nailgun | Projectile |
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No |
Railgun | Projectile |
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No |
Super Nailgun | Projectile |
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No |
Tranquiliser Gun | Projectile |
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No |
Flamethrower | DoT |
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No |
Axe | Melee |
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No |
Knife | Melee |
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No |
Spanner | Melee |
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No |
Medikit | Melee + DoT |
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No |
EP = Exploding Projectile, BEP = Bouncing Exploding Projectile, DoT = Damage over Time
Key | Command | Description |
---|---|---|
w | +forward |
Move forward |
s | +back |
Move backward |
a | +moveleft |
Strafe left |
d | +moveright |
Strafe right |
spacebar | +jump |
Jump/swim up |
Key | Command | Description |
---|---|---|
mouse1 | +attack |
Fire equipped weapon |
mwheelup | weapprev |
Equip previous weapon |
mwheeldown | weapnext |
Equip next weapon |
q | weaplast |
Equip last weapon |
r | reload |
Reload equipped weapon (if possible) |
1 | impulse 1 |
Weapon slot 1 / primary weapon |
2 | impulse 2 |
Weapon slot 2 / secondary weapon |
3 | impulse 3 |
Weapon slot 3 |
4 | impulse 4 |
Weapon slot 4 / melee weapon |
Key | Command | Description |
---|---|---|
mouse2 | +gren1 |
Throw primary grenade |
f | +gren2 |
Throw secondary grenade |
shift | grenswitch |
Switch between primary/secondary grenade |
Key | Command | Description |
---|---|---|
e | special |
Class special (scout, sniper, demoman and engineer) |
5 | impulse 5 |
Class menu (scout, demoman, spy and engineer) |
Classes
Combat Medic
Demolitions Man
Engineer
Heavy Weapons Guy
Pyro
Scout
Sniper
Soldier
Spy
Weapons
Assault Cannon
Axe
Detpack
Flamethrower
Grenade Launcher
Incendiary Cannon
Knife
Medikit
Nailgun
Pipebomb Launcher
Railgun
Rocket Launcher
Shotgun
Sniper Rifle
Sniper Rifle on Full Auto
Spanner
Super Nailgun
Super Shotgun
Tranquiliser Gun
Grenades
Caltrop Canisters
Concussion Grenade
EMP Grenade
Flare
Gas Grenade
Hand Grenade
Mirv Grenade
Nail Grenade
Napalm Grenade
Ammunition
Ammoboxes
Cells
Nails
Rockets
Shells
Items
Armor
Backpack
Flag
Health Pack
Utilities
Dispenser
Scanner
Sentry Gun
Abilities
Dash
Healing Aura
Guides
Hosting a server
Reloading
General tips
Reference
Default bindings
List of commands
Useful aliases
Useful settings
New commands
How to write a bug report