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New Crowdin updates #56

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248 changes: 248 additions & 0 deletions FreePackages/Localization/Strings.de-DE.resx
Original file line number Diff line number Diff line change
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema

Version 2.0

The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.

Example:

... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>

There are any number of "resheader" rows that contain simple
name/value pairs.

Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.

The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:

Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.

mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BadgeDataFetchFailed" xml:space="preserve">
<value>Abruf der Abzeichendaten für kostenlose Pakete fehlgeschlagen</value>
<comment/>
</data>
<data name="BadgeDataParsingFailed" xml:space="preserve">
<value>Parsen der Abzeichendaten für kostenlose Pakete fehlgeschlagen</value>
<comment/>
</data>
<data name="PlaytestConfigLimitTriggered" xml:space="preserve">
<value>PlaytestMode auf 0 (keiner) geändert, nur 1 Bot darf diesen Filter verwenden</value>
<comment/>
</data>
<data name="QueueEmpty" xml:space="preserve">
<value>Warteschlange ist leer</value>
<comment/>
</data>
<data name="PackagesRemoved" xml:space="preserve">
<value>{0} kostenlose Pakete entfernt.</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredAppsRemoved" xml:space="preserve">
<value>{0} entdeckte Apps entfernt.</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredPackagesRemoved" xml:space="preserve">
<value>{0} entdeckte Pakete entfernt.</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredAppsAdded" xml:space="preserve">
<value>{0} zur Warteschlange für entdeckte Apps hinzugefügt</value>
<comment>{0} will be replaced by an appID</comment>
</data>
<data name="DiscoveredPackagesAdded" xml:space="preserve">
<value>{0} zur Warteschlange für entdeckte Pakete hinzugefügt</value>
<comment>{0} will be replaced by a subID</comment>
</data>
<data name="AppsQueued" xml:space="preserve">
<value>{0} zur Warteschlange für kostenlose Pakete hinzugefügt</value>
<comment>{0} will be replaced by an appID</comment>
</data>
<data name="PackagesQueued" xml:space="preserve">
<value>{0} zur Warteschlange für kostenlose Pakete hinzugefügt</value>
<comment>{0} will be replaced by a subID</comment>
</data>
<data name="ActivationPaused" xml:space="preserve">
<value>Aktivierung kostenloser Pakete pausiert bis {0}</value>
<comment>{0} will be replaced by a time</comment>
</data>
<data name="RateLimitExceeded" xml:space="preserve">
<value>Aktivierungslimit überschritten</value>
<comment/>
</data>
<data name="ReplacedWith" xml:space="preserve">
<value>Ersetzt durch {0}</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="Unknown" xml:space="preserve">
<value>Unbekannt</value>
<comment/>
</data>
<data name="Invalid" xml:space="preserve">
<value>Ungültig</value>
<comment/>
</data>
<data name="Failed" xml:space="preserve">
<value>Fehlgeschlagen</value>
<comment/>
</data>
<data name="Waitlisted" xml:space="preserve">
<value>Auf der Warteliste</value>
<comment/>
</data>
<data name="QueueStatus" xml:space="preserve">
<value>{0} kostenlose Pakete in der Warteschlange. {1}/{2} Aktivierung verwendet.</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number, {2} will be replaced by a number</comment>
</data>
<data name="QueuePausedWhileIngame" xml:space="preserve">
<value>Die Aktivierung wurde pausiert, da das Konto zum Spielen eines Spiels verwendet wird.</value>
<comment/>
</data>
<data name="QueueLimitedUntil" xml:space="preserve">
<value>Die Aktivierung wird um {0} fortgesetzt.</value>
<comment>{0} will be replaced by a time</comment>
</data>
<data name="QueueDiscoveryStatus" xml:space="preserve">
<value>{0} Apps und {1} Pakete entdeckt, aber noch nicht bearbeitet.</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="PICSRestart" xml:space="preserve">
<value>PICS neu gestartet, Überspringe von der Nummer {0} bis {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="MissedApps" xml:space="preserve">
<value>Möglicherweise wurden einige kostenlose Apps aufgrund eines PICS-Neustarts verpasst</value>
<comment/>
</data>
<data name="RecoveredApps" xml:space="preserve">
<value>{0} Appänderungen bei Änderungsnummer {1} wiederhergestellt</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="MissedPackages" xml:space="preserve">
<value>Möglicherweise wurden einige kostenlose Pakete aufgrund eines PICS-Neustarts verpasst</value>
<comment/>
</data>
<data name="RecoveredPackages" xml:space="preserve">
<value>{0} Paketänderungen bei Änderungsnummer {1} wiederhergestellt</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="NoPackagesFound" xml:space="preserve">
<value>Keine Pakete gefunden</value>
<comment/>
</data>
<data name="NoAppsFound" xml:space="preserve">
<value>Keine Apps gefunden</value>
<comment/>
</data>
<data name="AppListFetchFailed" xml:space="preserve">
<value>App-Liste konnte nicht abgerufen werden</value>
<comment/>
</data>
<data name="PluginNotEnabled" xml:space="preserve">
<value>Plugin Free Packages nicht aktiviert</value>
<comment/>
</data>
<data name="ASFInfoParseFailed" xml:space="preserve">
<value>Fehler beim Parsen der Daten von ASFInfo</value>
<comment/>
</data>
</root>