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ObejctPicker.cs
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ObejctPicker.cs
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using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System;
using System.Reflection;
public partial class ObejctPicker : EditorWindow
{
public enum ObjectType
{
None,
AnimationClip,
AudioClip,
Material,
Model,
Prefab,
Sprite,
Texture,
}
protected enum InputState
{
Input,
EndInput,
}
public class InputBuf
{
public string input = string.Empty;
public int start_index = 0;
public int select_index = -1;
}
public int select_index = -1;
public int start_index = 0;
public string input = "";
protected string[] search_ans = new string[0];
protected string[] search_folder = null;
protected InputState inputState = InputState.EndInput;
protected ObjectType objectType = ObjectType.None;
protected static float base_height = 420;
protected static float base_width = 450;
protected const float edge = 10;
protected float item_width;
protected float item_height = 15;
protected GUIStyle resultsLabel = "PR Label";
protected GUIStyle toolbarBack = "ObjectPickerToolbar";
protected short item_num_limit = 25;
protected Action<ObejctPicker> callBack = null;
protected bool need_show_path = true;
private int timer = 0;
private const int delta_time = 20;
const int PATH_VIEW_HEIGHT = 30;
public int End_index
{
get { return start_index + item_num_limit; }
}
public static ObejctPicker Create(Action<ObejctPicker> callBack = null, ObjectType objectType = ObjectType.None, string[] search_folder = null, InputBuf buf = null)
{
return Create<ObejctPicker>(callBack, objectType, search_folder, buf);
}
protected static T Create<T>(Action<ObejctPicker> callBack = null, ObjectType objectType = ObjectType.None, string[] search_folder = null, InputBuf buf = null) where T : ObejctPicker
{
string type = objectType == ObjectType.None ? "" : objectType.ToString();
var window = GetWindowWithRect<T>(new Rect(0, 0, base_width, base_height + PATH_VIEW_HEIGHT), true, "Select " + type);
window.InitData(objectType, search_folder, buf);
window.callBack = callBack;
window.DoSearch();
return window;
}
protected virtual void InitData(ObjectType objectType, string[] search_folder = null, InputBuf buf = null)
{
item_width = base_width;
if (buf == null)
buf = new InputBuf();
this.objectType = objectType;
this.search_folder = search_folder;
input = buf.input;
select_index = buf.select_index;
SetStartIndex(buf.start_index);
}
private void OnGUI()
{
CheckKeyDown();
DrawSearchArea();
if (need_show_path)
{
DrawPathView();
}
}
void DrawPathView()
{
Rect view_rect = new Rect(0f, position.height - PATH_VIEW_HEIGHT, position.width, PATH_VIEW_HEIGHT);
GUI.Box(view_rect, string.Empty, "PopupCurveSwatchBackground");
var path = GetSelectedAssetPath();
GUI.Label(new Rect(view_rect.x + edge, view_rect.y + PATH_VIEW_HEIGHT * 0.2f, position.width - 2 * edge, view_rect.height), path);
}
private void DrawSearchArea()
{
GUILayout.BeginVertical();
GUILayoutUtility.GetRect(position.width, 18);
GUI.Label(new Rect(0f, 0f, position.width, 44), GUIContent.none, toolbarBack);
GUI.SetNextControlName("SearchFilter");
var pre_input = DrawSearchField(new Rect(5f, 5f, position.width - 10f, 15f), input);
if (pre_input != input)
{
input = pre_input;
inputState = InputState.Input;
timer = 0;
Repaint();
}
else
{
EditorGUI.FocusTextInControl("SearchFilter");
}
DrawMatchingResult();
GUILayout.EndVertical();
}
public static string DrawSearchField(Rect position, string text)
{
Rect position_input = position;
position_input.width -= 15f;
text = EditorGUI.TextField(position_input, text, new GUIStyle("SearchTextField"));
Rect position_cancel = position;
position_cancel.x += position.width - 15f;
position_cancel.width = 15f;
if (GUI.Button(position_cancel, GUIContent.none, string.IsNullOrEmpty(text) ? "SearchCancelButtonEmpty" : "SearchCancelButton"))
{
text = string.Empty;
GUIUtility.keyboardControl = 0;
}
return text;
}
public virtual string GetSelectedAssetPath()
{
var path = GetAssetPathByIndex(select_index);
if (!string.IsNullOrEmpty(path))
return Path.GetDirectoryName(GetAssetPathByIndex(select_index));
else
return string.Empty;
}
protected string GetAssetPathByIndex(int index)
{
if (CheckIndexInSearchBuf(index))
return AssetDatabase.GUIDToAssetPath(search_ans[index]);
else
return string.Empty;
}
protected virtual string GetAssetNameByIndex(int index)
{
return Path.GetFileNameWithoutExtension(GetAssetPathByIndex(index));
}
public virtual T GetSelectedObject<T>() where T : UnityEngine.Object
{
if (CheckIndexInSearchBuf(select_index))
{
return AssetDatabase.LoadAssetAtPath<T>(AssetDatabase.GUIDToAssetPath(search_ans[select_index]));
}
return null;
}
private void Update()
{
++timer;
if (inputState == InputState.Input && timer > delta_time)
{
DoSearch();
inputState = InputState.EndInput;
}
}
private void CheckKeyDown()
{
var cur_event = Event.current;
if (cur_event.type == EventType.KeyDown)
{
switch (cur_event.keyCode)
{
case KeyCode.UpArrow:
OnIndexChange(-1);
break;
case KeyCode.DownArrow:
OnIndexChange(1);
break;
case KeyCode.Return:
OnObjectSelect();
Close();
break;
case KeyCode.Escape:
Close();
break;
default:
return;
}
Event.current.Use();
}
if (cur_event.type == EventType.ScrollWheel)
{
OnScrollWheel(cur_event.delta.y);
}
}
protected virtual void OnScrollWheel(float value)
{
OnStartIndexChange((int)value);
}
protected virtual void OnIndexChange(int value)
{
select_index = Clamp(select_index + value, -1, GetSearchAnsLength() - 1);
if (select_index == End_index)
OnStartIndexChange(1);
else if (select_index == start_index && select_index > 0)
OnStartIndexChange(-1);
}
public static int Clamp(int value, int min, int max)
{
return (value < min) ? min : (value > max) ? max : value;
}
void OnStartIndexChange(int value)
{
SetStartIndex(start_index + value);
}
void SetStartIndex(int value)
{
start_index = Clamp(value, 0, Mathf.Max(0, GetSearchAnsLength() - 1 - item_num_limit));
Repaint();
}
protected virtual void DrawMatchingResult()
{
GUILayout.BeginVertical();
GUILayout.Space(edge);
var cur_event = Event.current;
start_index = Mathf.Max(0, start_index);
var lenth = GetSearchAnsLength();
for (int i = start_index - 1; i < End_index && i < lenth; i++)
{
var name = i == -1 ? "None" : GetAssetNameByIndex(i);
var elementRect = GUILayoutUtility.GetRect(0, 0, GUILayout.Width(item_width), GUILayout.Height(item_height));
if (cur_event.type == EventType.Repaint)
{
resultsLabel.Draw(elementRect, name, false, false, i == select_index, true);
}
if (cur_event.type == EventType.MouseDown && elementRect.Contains(cur_event.mousePosition))
{
cur_event.Use();
select_index = i;
if (cur_event.clickCount == 2)
{
Close();
return;
}
else
{
Repaint();
}
OnObjectSelect();
}
}
GUILayout.EndVertical();
}
protected virtual int GetSearchAnsLength()
{
return search_ans.Length;
}
protected virtual void OnObjectSelect()
{
callBack?.Invoke(this);
}
protected void DoSearch()
{
SearchByFilter(GetSearchFilterString(), search_folder);
SetStartIndex(0);
select_index = -1;
Repaint();
}
protected virtual void SearchByFilter(string filter, string[] folder)
{
search_ans = AssetDatabase.FindAssets(GetSearchFilterString(), folder).Distinct().ToArray();
}
protected string GetSearchFilterString()
{
string type = objectType == ObjectType.None ? "" : " t:" + objectType.ToString();
return input + type;
}
protected bool CheckIndexInSearchBuf(int index)
{
return index >= 0 && index < GetSearchAnsLength();
}
}
public partial class ObejctPickerBeta : ObejctPicker
{
//unity版本 2017.4.16f1测试
class SearchBuf
{
public string name;
public int instanceID;
}
List<SearchBuf> searchBuf = new List<SearchBuf>(8192);
public static new ObejctPickerBeta Create(Action<ObejctPicker> callBack = null, ObjectType objectType = ObjectType.None, string[] search_folder = null, InputBuf buf = null)
{
return Create<ObejctPickerBeta>(callBack, objectType, search_folder, buf);
}
private void SearchAllAssets(string filter)
{
var assembly = typeof(EditorWindow).Assembly;
var searchFilter = assembly.CreateInstance("UnityEditor.SearchFilter");
ParseSearchString(filter, searchFilter);
var property = new HierarchyProperty(HierarchyType.Assets);
SetSearchFilter(property, searchFilter);
property.Reset();
searchBuf.Clear();
while (property.Next(null))
{
searchBuf.Add(new SearchBuf { name = property.name, instanceID = property.instanceID });
}
}
private void SearchInFolders(string filter, string[] folder)
{
var property = new HierarchyProperty(HierarchyType.Assets);
var searchFilter = typeof(EditorWindow).Assembly.CreateInstance("UnityEditor.SearchFilter");
ParseSearchString(filter, searchFilter);
searchBuf.Clear();
foreach (string folderPath in folder)
{
// Set empty filter to ensure we search all assets to find folder
SetSearchFilter(property, typeof(EditorWindow).Assembly.CreateInstance("UnityEditor.SearchFilter"));
int folderInstanceID = GetMainAssetInstanceID(folderPath);
if (property.Find(folderInstanceID, null))
{
// Set filter after we found the folder
SetSearchFilter(property, searchFilter);
int folderDepth = property.depth;
int[] expanded = null; // enter all children of folder
while (property.NextWithDepthCheck(expanded, folderDepth + 1))
{
searchBuf.Add(new SearchBuf { name = property.name, instanceID = property.instanceID });
}
}
else
{
L12Debug.EditorLogError("AssetDatabase.FindAssets: Folder not found: '" + folderPath + "'");
}
}
}
static int GetMainAssetInstanceID(string assetPath)
{
var fun = typeof(AssetDatabase).GetMethod("GetMainAssetInstanceID", BindingFlags.NonPublic | BindingFlags.Static);
return (int)fun.Invoke(null, new object[] { assetPath });
}
static void ParseSearchString(string filter, object searchFilter)
{
var type = typeof(EditorWindow).Assembly.GetType("UnityEditor.SearchUtility");
var fun = type.GetMethod("ParseSearchString", BindingFlags.NonPublic | BindingFlags.Static);
fun.Invoke(null, new object[] { filter, searchFilter });
}
static void SetSearchFilter(HierarchyProperty property, object searchFilter)
{
var fun = typeof(HierarchyProperty).GetMethod("SetSearchFilter", BindingFlags.NonPublic | BindingFlags.Instance);
fun.Invoke(property, new object[] { searchFilter });
}
protected override void SearchByFilter(string filter, string[] folder)
{
try
{
if (folder != null)
SearchInFolders(filter, folder);
else
SearchAllAssets(filter);
}
catch (Exception e)
{
throw new Exception("Unity版本更新可能导致此功能失效,请检查\n" + e.Message);
}
}
protected override string GetAssetNameByIndex(int index)
{
return CheckIndexInSearchBuf(index) ? searchBuf[index].name : string.Empty;
}
public override T GetSelectedObject<T>()
{
return CheckIndexInSearchBuf(select_index) ? EditorUtility.InstanceIDToObject(searchBuf[select_index].instanceID) as T : null;
}
protected override int GetSearchAnsLength()
{
return searchBuf.Count;
}
public override string GetSelectedAssetPath()
{
return CheckIndexInSearchBuf(select_index) ? AssetDatabase.GetAssetPath(searchBuf[select_index].instanceID) : null;
}
}