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feat(gsoc'24): Implemented state machine for simulator (#3781) #368

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@niladrix719 niladrix719 commented Aug 24, 2024

Fixes #112

DO NOT MERGE

Note: This changes were reverted in the main simulator (needs review first)

Stability improvements

ref PR - #3781

Implemented state machine for simulator
(#3781)
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coderabbitai bot commented Aug 24, 2024

Walkthrough

The changes encompass enhancements to state management within the simulator's codebase. Key modifications involve the introduction of a state management system in the Scope class, improvements to error handling in simulation processes, updates to UI visibility controls, and additional functionality for deleting selected items. Overall, these adjustments streamline operations and bolster error responses across multiple components.

Changes

Files Change Summary
src/simulator/src/circuit.ts Added state management to Scope class with new properties and a State type for better error handling.
src/simulator/src/data/undo.js Updated undo function to reset error state during an undo operation.
src/simulator/src/engine.js Enhanced play function with try-catch for robust error management and state updates.
src/simulator/src/listeners.js Added setPanelVisibility function for UI element visibility based on screen width and state changes.
src/simulator/src/ux.js Modified deleteSelected function to manage error state upon item deletion.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant Simulator
    participant UndoFunction
    participant UI

    User->>Simulator: Initiate Simulation
    Simulator->>Simulator: Check for Errors
    alt No Errors
        Simulator->>UI: Display Simulation Results
    else Error Detected
        Simulator->>UI: Manage Tabs Visibility (hidetabs)
        Simulator->>UndoFunction: Call to undo
        UndoFunction->>Simulator: Reset Error State (errorDetectedSet(false))
    end
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Assessment against linked issues

Objective Addressed Explanation
Add edit icon on hover in custom shortcuts (#112) The changes do not relate to UI elements or icons.

In the code where bunnies hop,
Errors caught, and no need to stop.
With a state so clear, we can play,
Tidy tabs and screens, hooray! 🐇✨


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@niladrix719 niladrix719 added the GSOC'24 PR's for GSoC'24 label Aug 24, 2024
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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 129048f and 347f950.

Files selected for processing (5)
  • src/simulator/src/circuit.ts (3 hunks)
  • src/simulator/src/data/undo.js (2 hunks)
  • src/simulator/src/engine.js (2 hunks)
  • src/simulator/src/listeners.js (1 hunks)
  • src/simulator/src/ux.js (2 hunks)
Additional comments not posted (7)
src/simulator/src/data/undo.js (2)

11-11: Import statement added for error handling.

The import of errorDetectedSet from ../engine is crucial for the new error handling logic in the undo function. Ensure that the errorDetectedSet function is properly tested in its module to avoid issues when called here.


41-43: Enhanced error handling in the undo function.

The addition of a conditional check to reset the error state during an undo action is a good practice for robust state management. However, ensure that globalScope.states.ERROR is consistently used across the application to avoid mismatches in state checks.

Run the following script to verify consistent usage of globalScope.states.ERROR:

Verification successful

Consistent Usage of globalScope.states.ERROR Verified

The globalScope.states.ERROR is consistently used across multiple files in the application, ensuring robust state management. The following files contain references to this state:

  • src/simulator/src/engine.js
  • src/simulator/src/ux.js
  • src/simulator/src/data/undo.js
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify consistent usage of `globalScope.states.ERROR` across the application.

# Test: Search for the usage of `globalScope.states.ERROR`. Expect: Consistent usage across files.
rg --type python 'globalScope.states.ERROR'

Length of output: 74


Script:

#!/bin/bash
# Description: Verify consistent usage of `globalScope.states.ERROR` across the application.

# Test: Search for the usage of `globalScope.states.ERROR`. Expect: Consistent usage across files.
rg --type js 'globalScope.states.ERROR'

Length of output: 414

src/simulator/src/ux.js (1)

294-296: Enhanced error handling in the deleteSelected function.

The addition of a conditional check to reset the error state when items are deleted is a good practice for robust state management. However, ensure that globalScope.states.ERROR is consistently used across the application to avoid mismatches in state checks.

Run the following script to verify consistent usage of globalScope.states.ERROR:

Verification successful

Consistent usage of globalScope.states.ERROR verified.

The globalScope.states.ERROR is consistently used across multiple files, ensuring robust state management. This supports the review comment's emphasis on maintaining consistent state checks.

  • Files where globalScope.states.ERROR is used:
    • src/simulator/src/engine.js
    • src/simulator/src/ux.js
    • src/simulator/src/data/undo.js
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify consistent usage of `globalScope.states.ERROR` across the application.

# Test: Search for the usage of `globalScope.states.ERROR`. Expect: Consistent usage across files.
rg --type python 'globalScope.states.ERROR'

Length of output: 74


Script:

#!/bin/bash
# Description: Verify consistent usage of `globalScope.states.ERROR` across the application.

# Test: Search for the usage of `globalScope.states.ERROR`. Expect: Consistent usage across files.
rg --type js 'globalScope.states.ERROR'

Length of output: 414

src/simulator/src/circuit.ts (2)

276-276: New type definition for state management.

Defining a type for states ('normal' | 'error') is a good practice for ensuring that state management is type-safe and less prone to errors.


310-311: State management properties added to the Scope class.

The introduction of states and currentState properties in the Scope class enhances the class's ability to manage its operational state. This is a crucial improvement for robust error handling and state transitions.

Also applies to: 349-355

src/simulator/src/engine.js (1)

405-463: Enhanced error handling and state management in the play function.

The modifications to the play function include:

  • Early exit conditions if errors are detected or if the system is still loading, which prevents unnecessary processing.
  • Use of a try-catch block to encapsulate the simulation logic, allowing for better error isolation and handling.
  • Improved management of simulation states and UI visibility through the use of visibletabs and hidetabs functions.

These changes collectively enhance the robustness and stability of the simulation engine, aligning with the objectives of the PR.

src/simulator/src/listeners.js (1)

44-74: Refined UI visibility management through new functions.

The introduction of the setPanelVisibility function and the modifications to hidetabs and visibletabs functions enhance the dynamic control of UI elements based on the simulator state. These changes:

  • Allow for toggling visibility of UI elements based on screen width and specific conditions.
  • Improve the responsiveness of the UI to different states of the simulator, ensuring that users have an appropriate interface during error conditions.

This approach not only improves the user experience but also aligns with the objectives of making the simulator more robust and user-friendly.

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