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Windows 11 Sprite saving issues? #24

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tangentbison opened this issue Dec 27, 2021 · 3 comments
Open

Windows 11 Sprite saving issues? #24

tangentbison opened this issue Dec 27, 2021 · 3 comments

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@tangentbison
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After creating a custom sprite and adding it to the Nibble project using the Display>Draw Sprite block, I am unable to save my project - neither with the save button nor the save&close dialog box. If I use a default sprite (e.g. tree1) it will let me save. Am I doing something wrong or is this potentially a bug with Windows 11 compatibility? Thanks!

@vdwel
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vdwel commented Feb 19, 2022

I experience the problem of not being able to save a project in the following case:

  1. create a custom sprite
  2. create draw sprite block with the custom sprite selected as te sprite
  3. cannot save the project now

If I select a default sprite in the draw sprite block, I am able to save the project.

I am running OSX.

@sw-fan-1138
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Same issue occurs in Windows 10 when I:
Try to draw a sprite to the Chatter display under Arduino run first:

Error given in Serial Monitor
UID: 0xc0eb3f25bf58

[Warn] (7.462, +7462) lv_obj_del: the active screen was deleted (in lv_obj_tree.c line #76)

[Warn] (100.311, +92849) lv_obj_get_child_id: lv_obj_get_child_id(obj) is deprecated, please use lv_obj_get_index(obj). (in lv_api_map.h line #80)

[Warn] (101.363, +1052) lv_obj_get_child_id: lv_obj_get_child_id(obj) is deprecated, please use lv_obj_get_index(obj). (in lv_api_map.h line #80)

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ho 0 tail 12 room 4

load:0x40078000,len:8424

ho 0 tail 12 room 4

load:0x40080400,len:5868
entry 0x4008069c

@filipbudisa
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Hey guys! Thanks for reporting the issue, I'll look into fixing this for the next release.

Filip

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4 participants