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main.tscn
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://main.gd" type="Script" id=2]
[ext_resource path="res://classes/statemachine/statemachine.gd" type="Script" id=3]
[ext_resource path="res://pet/scripts/IDLE.gd" type="Script" id=4]
[ext_resource path="res://pet/scripts/WALK.gd" type="Script" id=5]
[ext_resource path="res://pet/scripts/FALL.gd" type="Script" id=6]
[ext_resource path="res://pet/scripts/GRAB.gd" type="Script" id=7]
[ext_resource path="res://pet/scripts/JUMP.gd" type="Script" id=8]
[node name="Node2D" type="Node2D"]
script = ExtResource( 2 )
acceleration = 100
jump_force = -300
[node name="Icon" type="Sprite" parent="."]
position = Vector2( 32, 32 )
texture = ExtResource( 1 )
[node name="Timer" type="Timer" parent="."]
wait_time = 0.025
autostart = true
[node name="StateMachine" type="Node" parent="."]
script = ExtResource( 3 )
startingState = NodePath("IDLE")
[node name="IDLE" type="Node" parent="StateMachine"]
script = ExtResource( 4 )
[node name="Timer" type="Timer" parent="StateMachine/IDLE"]
one_shot = true
[node name="WALK" type="Node" parent="StateMachine"]
script = ExtResource( 5 )
[node name="Timer" type="Timer" parent="StateMachine/WALK"]
one_shot = true
[node name="FALL" type="Node" parent="StateMachine"]
script = ExtResource( 6 )
[node name="GRAB" type="Node" parent="StateMachine"]
script = ExtResource( 7 )
[node name="JUMP" type="Node" parent="StateMachine"]
script = ExtResource( 8 )
[node name="Timer" type="Timer" parent="StateMachine/JUMP"]
one_shot = true
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]