From 9c2ce4f87317e32f47e028df3f41cd34e6ac1794 Mon Sep 17 00:00:00 2001 From: Cheffromspace Date: Sat, 11 May 2024 10:00:46 -0500 Subject: [PATCH] Update The Copied Factory guide --- strategies/The Copied Factory.txt | 78 +------------------------------ 1 file changed, 1 insertion(+), 77 deletions(-) diff --git a/strategies/The Copied Factory.txt b/strategies/The Copied Factory.txt index 79d55d1..2b82a30 100644 --- a/strategies/The Copied Factory.txt +++ b/strategies/The Copied Factory.txt @@ -1,77 +1 @@ -Serial-jointed Command Model - -Clanging Blow: 🛡️ Tankbuster -Forceful Impact: 💥 High damage to the entire alliance -Energy Bombardment: Small 🎯 circle AoEs below 8 random players -Energy Assault: Boss fires a large lingering 📐 cone at a random player -Energy Ring: Sequential AoEs: 🎯 circle on boss, then 3 expanding rings -Sidestriking Spin: Rectangular AoE on boss's sides, 🏃 stand in front or behind to avoid stun -Centrifugal Spin: Rectangular AoE through boss's center, avoid like Sidestriking Spin -Systematic Siege: 4 untargetable adds fire slow energy balls, dissolve on player impact -Systematic Targeting: 6 adds target random players with crosshairs, then fire lasers -Systematic Airstrike: 8 aerial adds fire 🎯 circles of energy balls downward -Systematic Suppression: Adds spawn on platform edge, blast half the arena with lasers -Shockwave: 💨 Low damage but high knockback on entire alliance - -Hobbes -Each platform has different mechanics based on position of rotating machine arm: - -Alliance A: Machine heads light up red, arc lightning for high damage -Alliance B: Conveyor belts push players, platform edge is instant death -Alliance C: 4 vents spray oil, debuffing players, non-vent area does same attack after - -Left Arm: - -Proximity damage, drops shipping container with lethal cross pattern -4 Small Exploder adds tether to players, charge and explode for high damage, avoid multiple tethers - -Right Arm: - -Hovers with 2 blades and syringe, performs 3 simultaneous attacks -Blades: small cones from center. Syringe: small ring around small circle. Rotates and repeats. - -Nozzles: Catch fire, shoot lingering lines of fire across platform -Laser-Resistance Test: 💥 Moderate alliance-wide damage, pulses increase as fight progresses -Ring Laser: Rings from platform edge, stand in center or where attack already hit -Laser Sight: 🤝 Line-up stack on random player in each alliance -Short-Range Missile: Large 🎯 circles on players + platform mechanics -Engels -Phase One - -Marx Smash: Large AoE based on raised arm(s), applies 🤢 Vulnerability Up -Precision Guided Missile: Triple tankbuster, tanks spread out -Incendiary Bombing: Targets 1 per alliance, take away to avoid 🤢 Burns puddles -Guided Missile: Chase mechanic on 1 per alliance, lure away -Diffuse Laser: 💥 Raidwide laser attack -Energy Barrage: 14 🎯 circles in boss hitbox, 🏃 out then fill each with 1 player -Surface Missile: 🎯 Traditional AoEs on several players - -Adds Phase - -Engels charges, 3 Goliaths + Small Bipeds spawn, 2P kills Bipeds -Each alliance tanks 1 Goliath, kill before Engels hits 100% Charge -Platform destroyed after adds, 🏃 from center to survive - -Phase Two - -Marx Activation: Marx arms attack from sides, avoid line of sight -Area Bombardment: Incendiary Bombing, Surface Missile, Guided Missile, Precision Guided Missile in sequence -Incendiary Saturation Bombing: Napalm covers south side, 🏃 to front -Marx Crush: Engels untargetable, destroy Marx Arms before they reach center -Repeats previous mechanics until end - -YoRHa No.9 Type S (9S) - -Neutralization: 🛡️ Tankbuster -Laser Turret: Fires laser in line at random player -Fore-hind Cannons: 📐 Cones from front/back, stand on sides -Dual-flank Cannons: 📐 Cones from sides, stand front/back -Laser Saturation: 💥 High alliance-wide damage -Ballistic Impact: 6 random players marked with 🎯 circles targeting them + below -Engage Marx Support: 2-3 Engels arms slam for massive 🎯 circles -Undock: 9S untargetable, flies into sky -Bombing Run: Bombards platform in lines, watch 2P for safe edge -Anti-personnel Missile: Arena squares light up red in patterns, then explode in order -Engage Goliath Tank Support: 2 Goliath Tank adds tether to 9S, grant Invulnerability -Hack Goliath Tank: Tanks self-destruct when defeated, hide behind other to survive -Total Annihilation Maneuver: 9S hacks while untargetable, kill adds before Hacking hits 100% +Serial-jointed Command Model
- Clanging Blow: 🛡️ Tankbuster
- Energy Assault: Avoid large lingering 📐 cone AoE
- Energy Ring: Avoid sequential 🎯 circle and ring AoEs
- Sidestriking/Centrifugal Spin: Stand in front of or behind boss to avoid ➡️⬅️ rectangular AoEs
- Systematic Siege: Avoid slow energy balls from edge adds
- Systematic Targeting: Targeted players 🏃 move to avoid 🎯 crosshair lasers
- Systematic Airstrike: Avoid 🎯 circle AoEs from aerial adds
- Systematic Suppression: Avoid lasers covering half the arena

Hobbes
- Platform specific mechanics:
-- 🅰️: Avoid red glowing heads below grating
-- 🅱️: Conveyor belts push players, edges are instant death
-- 🅲: 🏃 Move to avoid 🎯 oil vents
- Left Arm: Avoid ➕ panels from shipping container, intercept or spread 🔗 tethers from adds
- Right Arm: Avoid 📐 cones and 🎯 circle/ring AoEs, note claw rotation
- Nozzles: Avoid lingering ➡️⬅️ line of fire
- Laser Sight: 🤝 Stack with marked player
- Short-Range Missile: Marked players 🏃 spread, handle platform mechanics

Engels
- Marx Smash: Heavy 💥 AoE based on raised arm(s)
- Precision Guided Missile: 🛡️ Tanks 🏃 spread with unique markers
- Incendiary Bombing: Marked players 🏃 take puddle AoEs away
- Guided Missile: Marked players 🏃 kite trailing AoEs
- Energy Barrage: 🏃 Avoid center laser, then spread to 🎯 circles
- Surface Missile: Targeted players 🏃 spread AoEs