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<span class="boss">Serial-jointed Command Model</span> | ||
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<span class="ability">Clanging Blow</span>: π‘οΈ Tankbuster | ||
<span class="ability">Forceful Impact</span>: π₯ High damage to the entire alliance | ||
<span class="ability">Energy Bombardment</span>: <span class="mechanic">Small π― circle AoEs below 8 random players</span> | ||
<span class="ability">Energy Assault</span>: <span class="mechanic">Boss fires a large lingering π cone at a random player</span> | ||
<span class="ability">Energy Ring</span>: <span class="mechanic">Sequential AoEs: π― circle on boss, then 3 expanding rings</span> | ||
<span class="ability">Sidestriking Spin</span>: <span class="mechanic">Rectangular AoE on boss's sides, π stand in front or behind to avoid stun</span> | ||
<span class="ability">Centrifugal Spin</span>: <span class="mechanic">Rectangular AoE through boss's center, avoid like Sidestriking Spin</span> | ||
<span class="ability">Systematic Siege</span>: <span class="mechanic">4 untargetable adds fire slow energy balls, dissolve on player impact</span> | ||
<span class="ability">Systematic Targeting</span>: <span class="mechanic">6 adds target random players with crosshairs, then fire lasers</span> | ||
<span class="ability">Systematic Airstrike</span>: <span class="mechanic">8 aerial adds fire π― circles of energy balls downward</span> | ||
<span class="ability">Systematic Suppression</span>: <span class="mechanic">Adds spawn on platform edge, blast half the arena with lasers</span> | ||
<span class="ability">Shockwave</span>: π¨ Low damage but high knockback on entire alliance | ||
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<span class="boss">Hobbes</span> | ||
Each platform has different mechanics based on position of rotating machine arm: | ||
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<span class="mechanic">Alliance A</span>: Machine heads light up red, arc lightning for high damage | ||
<span class="mechanic">Alliance B</span>: Conveyor belts push players, platform edge is instant death | ||
<span class="mechanic">Alliance C</span>: 4 vents spray oil, debuffing players, non-vent area does same attack after | ||
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<span class="ability">Left Arm</span>: | ||
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<span class="mechanic">Proximity damage, drops shipping container with lethal cross pattern</span> | ||
<span class="mechanic">4 Small Exploder adds tether to players, charge and explode for high damage, avoid multiple tethers</span> | ||
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<span class="ability">Right Arm</span>: | ||
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<span class="mechanic">Hovers with 2 blades and syringe, performs 3 simultaneous attacks</span> | ||
<span class="mechanic">Blades: small cones from center. Syringe: small ring around small circle. Rotates and repeats.</span> | ||
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<span class="ability">Nozzles</span>: <span class="mechanic">Catch fire, shoot lingering lines of fire across platform</span> | ||
<span class="ability">Laser-Resistance Test</span>: π₯ Moderate alliance-wide damage, pulses increase as fight progresses | ||
<span class="ability">Ring Laser</span>: <span class="mechanic">Rings from platform edge, stand in center or where attack already hit</span> | ||
<span class="ability">Laser Sight</span>: π€ Line-up stack on random player in each alliance | ||
<span class="ability">Short-Range Missile</span>: <span class="mechanic">Large π― circles on players + platform mechanics</span> | ||
<span class="boss">Engels</span> | ||
<span class="mechanic">Phase One</span> | ||
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<span class="ability">Marx Smash</span>: <span class="mechanic">Large AoE based on raised arm(s), applies π€’ Vulnerability Up</span> | ||
<span class="ability">Precision Guided Missile</span>: <span class="mechanic">Triple tankbuster, tanks spread out</span> | ||
<span class="ability">Incendiary Bombing</span>: <span class="mechanic">Targets 1 per alliance, take away to avoid π€’ Burns puddles</span> | ||
<span class="ability">Guided Missile</span>: <span class="mechanic">Chase mechanic on 1 per alliance, lure away</span> | ||
<span class="ability">Diffuse Laser</span>: π₯ Raidwide laser attack | ||
<span class="ability">Energy Barrage</span>: <span class="mechanic">14 π― circles in boss hitbox, π out then fill each with 1 player</span> | ||
<span class="ability">Surface Missile</span>: π― Traditional AoEs on several players | ||
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<span class="mechanic">Adds Phase</span> | ||
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<span class="mechanic">Engels charges, 3 Goliaths + Small Bipeds spawn, 2P kills Bipeds</span> | ||
<span class="mechanic">Each alliance tanks 1 Goliath, kill before Engels hits 100% Charge</span> | ||
<span class="mechanic">Platform destroyed after adds, π from center to survive</span> | ||
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<span class="mechanic">Phase Two</span> | ||
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<span class="ability">Marx Activation</span>: <span class="mechanic">Marx arms attack from sides, avoid line of sight</span> | ||
<span class="ability">Area Bombardment</span>: <span class="mechanic">Incendiary Bombing, Surface Missile, Guided Missile, Precision Guided Missile in sequence</span> | ||
<span class="ability">Incendiary Saturation Bombing</span>: <span class="mechanic">Napalm covers south side, π to front</span> | ||
<span class="ability">Marx Crush</span>: <span class="mechanic">Engels untargetable, destroy Marx Arms before they reach center</span> | ||
<span class="mechanic">Repeats previous mechanics until end</span> | ||
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<span class="boss">YoRHa No.9 Type S (9S)</span> | ||
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<span class="ability">Neutralization</span>: π‘οΈ Tankbuster | ||
<span class="ability">Laser Turret</span>: <span class="mechanic">Fires laser in line at random player</span> | ||
<span class="ability">Fore-hind Cannons</span>: <span class="mechanic">π Cones from front/back, stand on sides</span> | ||
<span class="ability">Dual-flank Cannons</span>: <span class="mechanic">π Cones from sides, stand front/back</span> | ||
<span class="ability">Laser Saturation</span>: π₯ High alliance-wide damage | ||
<span class="ability">Ballistic Impact</span>: <span class="mechanic">6 random players marked with π― circles targeting them + below</span> | ||
<span class="ability">Engage Marx Support</span>: <span class="mechanic">2-3 Engels arms slam for massive π― circles</span> | ||
<span class="ability">Undock</span>: <span class="mechanic">9S untargetable, flies into sky</span> | ||
<span class="ability">Bombing Run</span>: <span class="mechanic">Bombards platform in lines, watch 2P for safe edge</span> | ||
<span class="ability">Anti-personnel Missile</span>: <span class="mechanic">Arena squares light up red in patterns, then explode in order</span> | ||
<span class="ability">Engage Goliath Tank Support</span>: <span class="mechanic">2 Goliath Tank adds tether to 9S, grant Invulnerability</span> | ||
<span class="ability">Hack Goliath Tank</span>: <span class="mechanic">Tanks self-destruct when defeated, hide behind other to survive</span> | ||
<span class="ability">Total Annihilation Maneuver</span>: <span class="mechanic">9S hacks while untargetable, kill adds before Hacking hits 100%</span> | ||
<span class="boss">Serial-jointed Command Model</span><br>- <span class="ability">Clanging Blow</span>: π‘οΈ Tankbuster<br>- <span class="ability">Energy Assault</span>: <span class="mechanic">Avoid large lingering π cone AoE</span><br>- <span class="ability">Energy Ring</span>: <span class="mechanic">Avoid sequential π― circle and ring AoEs</span><br>- <span class="ability">Sidestriking/Centrifugal Spin</span>: <span class="mechanic">Stand in front of or behind boss to avoid β‘οΈβ¬ οΈ rectangular AoEs</span><br>- <span class="ability">Systematic Siege</span>: <span class="mechanic">Avoid slow energy balls from edge adds</span><br>- <span class="ability">Systematic Targeting</span>: <span class="mechanic">Targeted players π move to avoid π― crosshair lasers</span><br>- <span class="ability">Systematic Airstrike</span>: <span class="mechanic">Avoid π― circle AoEs from aerial adds</span><br>- <span class="ability">Systematic Suppression</span>: <span class="mechanic">Avoid lasers covering half the arena</span><br><br><span class="boss">Hobbes</span><br>- <span class="mechanic">Platform specific mechanics:</span><br>-- π °οΈ: Avoid red glowing heads below grating<br>-- π ±οΈ: Conveyor belts push players, edges are instant death<br>-- π ²: π Move to avoid π― oil vents<br>- <span class="ability">Left Arm</span>: <span class="mechanic">Avoid β panels from shipping container, intercept or spread π tethers from adds</span><br>- <span class="ability">Right Arm</span>: <span class="mechanic">Avoid π cones and π― circle/ring AoEs, note claw rotation</span><br>- <span class="ability">Nozzles</span>: <span class="mechanic">Avoid lingering β‘οΈβ¬ οΈ line of fire</span><br>- <span class="ability">Laser Sight</span>: <span class="mechanic">π€ Stack with marked player</span><br>- <span class="ability">Short-Range Missile</span>: <span class="mechanic">Marked players π spread, handle platform mechanics</span><br><br><span class="boss">Engels</span><br>- <span class="ability">Marx Smash</span>: <span class="mechanic">Heavy π₯ AoE based on raised arm(s)</span><br>- <span class="ability">Precision Guided Missile</span>: <span class="mechanic">π‘οΈ Tanks π spread with unique markers</span><br>- <span class="ability">Incendiary Bombing</span>: <span class="mechanic">Marked players π take puddle AoEs away</span><br>- <span class="ability">Guided Missile</span>: <span class="mechanic">Marked players π kite trailing AoEs</span><br>- <span class="ability">Energy Barrage</span>: <span class="mechanic">π Avoid center laser, then spread to π― circles</span><br>- <span class="ability">Surface Missile</span>: <span class="mechanic">Targeted players π spread AoEs</span> |