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This repository has been archived by the owner on Dec 30, 2024. It is now read-only.

Releases: Chasmical/RogueLibs

RogueLibs v3.5.0-beta.6

16 Apr 22:21
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  • ✨ Added a SideEffect feature to interactions;
  • 🐛 Fixed uninitialized hooks issue;
  • 🐛 Fixed locked door interactions;
  • 🐛 Fixed immediately closing implicit menus and fix debug options;

RogueLibs v3.5.0-beta.5

07 Mar 13:28
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  • Patched almost all objects;
  • Added Interact Debug Tool (beta only);
  • Patched ObjectReal interaction methods;
  • Fixed remote interactions with Bed, Bush and ChestBasic;
  • Added more helper methods and shortcuts;
  • Added a RogueLibsPatcher check;
  • Removed extra unnecessary patches;
  • Fixed collecting parts via hacking;
  • Fixed the operating bar;

RogueLibs v3.4.4

03 Mar 14:16
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  • Added IDisposable interface support for hooks;
  • Added a RogueLibsPatcher.dll check;
  • Made RogueLibsPlugin class public;
  • Fixed hooks persisting between instances;
  • Fixed abilities disappearing on the next level;
  • Suppressed missing ItemCategories warning on custom abilities;

RogueLibs v3.5.0-beta.4

26 Feb 06:13
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  • Added ArcadeGame and ATMMachine interactions patches;
  • Made "I am patched!" buttons toggleable at runtime;
  • Added support for IDisposable interface for hooks;
  • Made RogueLibsPlugin public;
  • Fixed "Use On Item" type interactions with objects;
  • Fixed hooks persisting between instances;
  • Fixed conflicting buttons not being visually disabled;
  • Fixed Blood Bag not being usable by Vampires;
  • Fixed instant hacking with Laptop;

RogueLibs v3.4.3

23 Feb 05:16
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  • Blood Bag is now usable by Vampires (added a special category to the Blood Bag item);
  • Laptop with Instant Hacking trait now properly shows object buttons;

RogueLibs v3.5.0-beta.3

11 Feb 11:27
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RogueLibs is in beta

https://abbysssal.github.io/RogueLibs/blog/2022/01/30/roguelibs-v3.5.0-beta

  • Nothing much, just migrated to SDK style projects and did a lot of refactoring.

RogueLibs v3.5.0-beta.2

08 Feb 06:33
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This release fixes the critical localization issue

It is recommended to use the stable version - v3.4.2

Sorry for relocating the project to a different account and domain. It was a necessary measure. And because of that, all previous versions of RogueLibs won't be able to fetch new localization files, and the entire game will have E_... instead of any text. Update RogueLibs to v3.4.2 or this version or above to fix that.

The site is now located here: https://sugarbarrel.github.io/RogueLibs

Installing mods: https://sugarbarrel.github.io/RogueLibs/docs/user/installation
Making mods: https://sugarbarrel.github.io/RogueLibs/docs/dev/getting-started

RogueLibs v3.4.2

08 Feb 06:29
e38bab3
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This release fixes the critical localization issue

Sorry for relocating the project to a different account and domain. It was a necessary measure. And because of that, all previous versions of RogueLibs won't be able to fetch new localization files, and the entire game will have E_... instead of any text. Update RogueLibs to this version or above to fix that.

The site is now located here: https://sugarbarrel.github.io/RogueLibs

Installing mods: https://sugarbarrel.github.io/RogueLibs/docs/user/installation
Making mods: https://sugarbarrel.github.io/RogueLibs/docs/dev/getting-started

RogueLibs v3.5.0-beta.1

03 Feb 09:58
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RogueLibs enters beta

https://abbysssal.github.io/RogueLibs/blog/2022/01/30/roguelibs-v3.5.0-beta

This beta will last quite a long time, since there's a ton of objects to reimplement and I'm the only one working on it, so contributions are welcome. Also, feel free to start developing your mods using the new interactions framework, if objects that you need are already patched. There probably won't be any breaking changes.

  • Fixed RogueSprite.GetCollection method, now all custom sprites should initialize properly;

RogueLibs v3.5.0-beta.0

30 Jan 13:13
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RogueLibs enters beta

https://abbysssal.github.io/RogueLibs/blog/2022/01/30/roguelibs-v3.5.0-beta

This beta will last quite a long time, since there's a ton of objects to reimplement and I'm the only one working on it, so contributions are welcome. Also, feel free to start developing your mods using the new interactions framework, if objects that you need are already patched. There probably won't be any breaking changes.

  • Started working on custom interactions framework;
  • Patched some objects: AirConditioner, AlarmButton, Altar, AmmoDispenser and Barbecue;