From 69671ae6b83183696f2bc28119e96fcc067080b3 Mon Sep 17 00:00:00 2001 From: Abbysssal Date: Sat, 16 Sep 2023 00:27:45 +0700 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=9D=20Update=20Visual=20Studio's=20ver?= =?UTF-8?q?sion=20in=20the=20docs?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- website/docs/dev/getting-started.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/website/docs/dev/getting-started.mdx b/website/docs/dev/getting-started.mdx index 7dea79aa..7df287db 100644 --- a/website/docs/dev/getting-started.mdx +++ b/website/docs/dev/getting-started.mdx @@ -10,7 +10,7 @@ import useBaseUrl from '@docusaurus/useBaseUrl'; First of all, you'll need to install these tools: - **[dnSpy](https://github.com/dnSpy/dnSpy/releases/latest)** - a .NET assembly editor (and a debugger, but it's way too tedious to make it work for BepInEx and plugins). You're not gonna edit assemblies, just view them to see how the game and/or other plugins work. -- **[Visual Studio 2019 Community](https://visualstudio.microsoft.com/downloads/)** - the Integrated Development Environment (IDE for short) that you'll be working in. +- **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - the Integrated Development Environment (IDE for short) that you'll be working in. ## New Way of Modding {#new-way-of-modding}