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linked_deck.c
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <assert.h>
#include "linked_deck.h"
//function to free a deck of cards (from the given pointer onwards)
void free_deck(Card* deck) {
do {
deck = deck->next_card;
free(deck->previous_card);
} while (deck->next_card != NULL);
free(deck);
}
//function to create a deck of 21 random cards in a double linked list structure
void get_deck(Card* deck) {
//create full deck of 52 cards
deck->next_card = NULL;
deck->previous_card = NULL;
deck->value = 0;
deck->suit = 0;
Card* start = (Card*)malloc(sizeof(Card));
start->next_card = NULL;
start->previous_card = NULL;
start->value = 0;
start->suit = 0;
Card* start_ptr = start;
for (int s = 1; s < 5; s++) {
for (int v = 1; v < 14; v++) {
Card* nxt = (Card*)malloc(sizeof(Card));
nxt->value = v;
nxt->suit = s;
nxt->next_card = NULL;
nxt->previous_card = NULL;
if (start->next_card == NULL) {
start->next_card = nxt;
}
else {
Card* this_card = start;
while (1) {
if(this_card->next_card == NULL) {
nxt->previous_card = this_card;
this_card->next_card = nxt;
break;
}
assert(this_card->next_card != NULL);
this_card = this_card->next_card;
};
}
}
}
//select random card from the full deck
srand(time(NULL));
for (int c = 0; c < 21; c++) {
int random_card = 0;
while (random_card == 0) {
random_card = rand() % (52 - c);
}
Card* selected_card = (Card*)malloc(sizeof(Card));
selected_card = start_ptr;
selected_card = selected_card->next_card;
for (int i = 0; i < random_card; i++) {
selected_card = selected_card->next_card;
}
Card* nxt = (Card*)malloc(sizeof(Card));
nxt->value = selected_card->value;
nxt->suit = selected_card->suit;
//remove card from the full deck
if (random_card > 0 && random_card < 51 - c) {
selected_card->previous_card->next_card = selected_card->next_card;
selected_card->next_card->previous_card = selected_card->previous_card;
}
else if (random_card == 1) {
selected_card->next_card->previous_card = selected_card->previous_card;
}
else if (random_card == 52 - c) {
selected_card->previous_card->next_card = selected_card->next_card;
}
//free(selected_card);
//add selected card to the smaller 'selected' deck
nxt->next_card = NULL;
nxt->previous_card = NULL;
if (deck->next_card == NULL) {
deck->next_card = nxt;
}
else {
Card* this_card = deck;
while (1) {
if(this_card->next_card == NULL) {
nxt->previous_card = this_card;
this_card->next_card = nxt;
break;
}
this_card = this_card->next_card;
};
}
free(selected_card);
}
//free the full deck (that no longer has the selected cards in it)
free_deck(start);
}
//function to print out a single card
void print_card(Card card) {
switch(card.value) {
case (1) :
printf("A");
break;
case (2) :
printf("2");
break;
case (3) :
printf("3");
break;
case (4) :
printf("4");
break;
case (5) :
printf("5");
break;
case (6) :
printf("6");
break;
case (7) :
printf("7");
break;
case (8) :
printf("8");
break;
case (9) :
printf("9");
break;
case (10) :
printf("10");
break;
case (11) :
printf("J");
break;
case (12) :
printf("Q");
break;
case (13) :
printf("K");
break;
default :
printf("Error printing card value:%d,", card.value);
return;
}
switch(card.suit) {
case (1) :
printf("♥");
break;
case (2) :
printf("♦");
break;
case (3) :
printf("♣");
break;
case (4) :
printf("♠");
break;
default :
printf("Error printing card suit:%d,", card.value);
return;
}
}
//funcion to print out the deck
void print_deck(Card* deck) {
Card* start = deck->next_card;
for (int j = 0; j < 7; j++) {
print_card(*start);
printf("\t\t");
for (int i = 0; i < 7; i++) {
start = start->next_card;
}
print_card(*start);
printf("\t\t");
for (int i = 0; i < 7; i++) {
start = start->next_card;
}
print_card(*start);
printf("\t\t");
for (int i = 0; i < 7; i++) {
start = start->previous_card;
}
for (int i = 0; i < 7; i++) {
start = start->previous_card;
}
printf("\n");
if (start->next_card != NULL) {
start = start->next_card;
}
}
}
//function to take user input of the column the card is in
int select_column() {
int column;
while (1) {
column = 0;
printf("\nWhich column is your card in? ");
scanf("%d", &column);
if (column == 1 || column == 2 || column == 3) {
break;
}
else {
printf("\nInvalid input.");
char c = 0;
while (c != EOF && c != '\n') {
c = getchar();
}
}
}
printf("\n");
return column;
}
//function to switch the selected column to the middle of the deck
void reorder_columns(Card* deck, int column) {
Card* pointer;
pointer = deck->next_card;
if (column != 2) {
Card* column_end = 0x0;
Card* column_start = 0x0;
for (int i = 0; i < column*7 -1; i++) {
if (i == column*7 - 7) {
column_start = pointer;
}
pointer = pointer->next_card;
}
column_end = pointer;
pointer = deck->next_card;
Card* column2_end = 0x0;
Card* column2_start = 0x0;
for (int i = 0; i < 13; i++) {
if (i == 7) {
column2_start = pointer;
}
pointer = pointer->next_card;
}
column2_end = pointer;
if (column == 1) {
column2_start->previous_card = column_start->previous_card;
column_start->previous_card = column2_end;
column_end->next_card = column2_end->next_card;
column2_end->next_card = column_start;
deck->next_card = column2_start;
column_end->next_card->previous_card = column_end;
}
else if (column == 3) {
column_start->previous_card = column2_start->previous_card;
column2_start->previous_card = column_end;
column2_end->next_card = column_end->next_card;
column_end->next_card = column2_start;
column_start->previous_card->next_card = column_start;
}
}
}
//function to re-order the cards
//(i.e. after they've been collected in, they are set out again in a different order)
void redeal_cards(Card* deck) {
//build new deck
Card* new_deck = (Card*)malloc(sizeof(Card));
new_deck->previous_card = NULL;
new_deck->next_card = NULL;
new_deck->value = 0;
new_deck->suit = 0;
Card* deck_ptr = deck->next_card;
for (int i = 0; i < 21; i++) {
Card* nxt = (Card*)malloc(sizeof(Card));
nxt->value = 0;
nxt->suit = 0;
nxt->next_card = NULL;
nxt->previous_card = NULL;
if (deck_ptr->next_card == NULL) {
deck_ptr->next_card = nxt;
}
else {
Card* this_card = new_deck;
while (1) {
if(this_card->next_card == NULL) {
nxt->previous_card = this_card;
this_card->next_card = nxt;
break;
}
this_card = this_card->next_card;
};
}
}
Card* new_deck_ptr = new_deck->next_card;
for (int j = 0; j < 7; j++) {
//add deck_ptr atts to new_deck_ptr
new_deck_ptr->value = deck_ptr->value;
new_deck_ptr->suit = deck_ptr->suit;
for (int i = 0; i < 7; i++) {
new_deck_ptr = new_deck_ptr->next_card;
}
deck_ptr = deck_ptr->next_card;
//add deck_ptr atts to new_deck_ptr
new_deck_ptr->value = deck_ptr->value;
new_deck_ptr->suit = deck_ptr->suit;
for (int i = 0; i < 7; i++) {
new_deck_ptr = new_deck_ptr->next_card;
}
deck_ptr = deck_ptr->next_card;
//add deck_ptr atts to new_deck_ptr
new_deck_ptr->value = deck_ptr->value;
new_deck_ptr->suit = deck_ptr->suit;
deck_ptr = deck_ptr->next_card;
//return to left hand column
for (int i = 0; i < 7; i++) {
new_deck_ptr = new_deck_ptr->previous_card;
}
for (int i = 0; i < 7; i++) {
new_deck_ptr = new_deck_ptr->previous_card;
};
//move to next row
if (new_deck_ptr->next_card != NULL) {
new_deck_ptr = new_deck_ptr->next_card;
}
}
//switch out decks and free old deck
free_deck(deck->next_card);
deck->next_card = new_deck->next_card;
new_deck->previous_card = NULL;
}