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njdef.h
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/*****************************************************************************
* Copyright(C)SEGA 1997-1999/SYSTEM R&D DEPT *
* *
* VERSION: 0.97alpha1 *
* DATE: 1999/03/31 *
*****************************************************************************/
#include "ninja.h"
#ifndef _NJDEF_H_
#define _NJDEF_H_
#if 0
#define USE_CAST_OBJTYPE
#if 1
#define USE_CHUNK_MODEL
#endif
#endif
/* if you want to use old nja file, Pease set 1. */
#if 0
#define USE_OLD_ANGLE
#endif
/*
* Switch CPU
*/
#if defined(_M_SH) || defined(_M_IX86)
//#define USE_UNSIGNED_TYPE
#endif
/********************************************************
*
* Ninja Ascii
*
********************************************************/
/*--------------*/
/* cast OBJTYPE */
/*--------------*/
#if defined(USE_CAST_OBJTYPE) && defined(_cplusplus)
#ifdef USE_CHUNK_MODEL
#define _OBJPOINTERTYPE (NJS_CNK_OBJECT *)
#else
#define _OBJPOINTERTYPE (NJS_OBJECT *)
#endif
#else /* !USE_CAST_OBJTYPE */
#define _OBJPOINTERTYPE
#endif /* USE_CAST_OBJTYPE */
/*------*/
/* NULL */
/*------*/
#ifndef NULL
#ifdef _cplusplus
#define NULL (0)
#else
#define NULL (0)
#endif
#endif
/*-----------*/
/* Start/End */
/*-----------*/
/* Basic/Chunk */
#define START ={
#define END };
/*----*/
/* Uv */
/*----*/
/* Basic */
#define UV( _u, _v) (((((long)(_v))<<16)&0xffff0000)|((long)(_u))& 0x0000ffff)
/* Chunk */
#define Uvn( _u, _v) (_u), (_v)
#define Uvh( _u, _v) (_u), (_v)
/*-------*/
/* Angle */
/*-------*/
/* Basic/Chunk */
#define _NJAVAL (65536.0F/360.0000F)
#define _NJANG1(_a) (long)(_NJAVAL*(_a))
#define _NJANG( _x, _y, _z) \
{(long)(_NJAVAL*(_x)), (long)(_NJAVAL*(_y)), (long)(_NJAVAL*(_z))}
/*------*/
/* ARGB */
/*------*/
/* Basic/Chunk */
#define _ARGB( _a, _r, _g, _b) \
( (unsigned long)((_a)<<24)|(unsigned long)((_r)<<16) \
|(unsigned long)((_g)<<8)|(_b) )
#define ARGB( _a, _r, _g, _b) _ARGB( _a, _r, _g, _b)
#define _NJARGB( _a, _r, _g, _b) _ARGB( _a, _r, _g, _b)
/*---------*/
/* TexList */
/*---------*/
/* Basic/Chunk */
#define TEXN(_texname) {(_texname), 0x0, 0}
#define TEXN3(_texname, _attr, _texaddr) {(_texname), _attr, _texaddr}
#define TEXTURE_START
#define TEXTURENAME NJS_TEXNAME
#define TEXTURELIST NJS_TEXLIST
#define NO_TEXTURE 0
#define TEXTURE_END
#define TextureList
#define TextureNum
/* palette Basic/Chunk */
#define _SET_CNT(_f) (_f ? NJD_TEXATTR_TEXCONTINUE : 0)
#define _SET_BNK(_b) (((_b) << NJD_TEXBANK_SHIFT) & NJD_TEXBANK_MASK)
#define _SET_BNK2(_b, _g) (_SET_BNK(_b)|((_g) & ~NJD_TEXBANK_MASK))
#define PTEXN(_tname, _cnt, _bnk) {(_tname), _SET_CNT(_cnt), _SET_BNK(_bnk)}
#define PTEXN5(_tname, _attr, _texaddr, _cnt, _bnk) \
{(_tname), _SET_CNT(_cnt)|(_attr), _SET_BNK2(_bnk, _texaddr)}
/*----------*/
/* instance */
/*----------*/
#define INSTANCE_PROTOTYPE_START
#define INSTANCE_PROTOTYPE_END
/*----------*/
/* Material */
/*----------*/
/* Basic */
#define MATERIAL NJS_MATERIAL
#define MATSTART {
#define Diffuse( _a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
#define Specular( _a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
#define Exponent( _exp) (_exp)
#define AttrTexId( _attr, _tid) ((_attr)|(_tid))
#define AttrFlags( _atf) ((_atf))
#define MATEND },
/* Chunk */
#define MDiff( _a, _r, _g, _b) ((_g) << 8)|(_b), ((_a) << 8)|(_r)
#define MSpec( _a, _r, _g, _b) ((_g) << 8)|(_b), ((_a) << 8)|(_r)
#define MAmbi( _a, _r, _g, _b) ((_g) << 8)|(_b), ((_a) << 8)|(_r)
#define AttrF( _f ) ((_f) & 0xffff), (((_f) >> 16) & 0xffff)
/*--------*/
/* Vertex */
/*--------*/
/* Basic/Chunk */
#define VERT( _x, _y, _z) (_x), (_y), (_z)
#define NORM( _x, _y, _z) (_x), (_y), (_z)
#define POINT NJS_POINT3
#define NORMAL NJS_VECTOR
/* Chunk */
#define VERT_SH( _x, _y, _z) (_x), (_y), (_z), 0x3f800000
#define NORM_SH( _x, _y, _z) (_x), (_y), (_z), 0x0
#define NORM32( _x, _y, _z) ((_x)<<20|(_y)<<10|(_z))
#define D8888( _a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
#define UFlags( _f) (_f)
#define NFlags( _f) (_f)
#define _WPCa( _p) ((unsigned long)(((_p)*255.0F)/100.0F+0.5F))
#define NFlagsW( _idx, _wp) (((_WPCa(_wp) & 0xffff)<<16)|((_idx) & 0xffff))
#define _RGB565( _r, _g, _b) \
( (((_r) & 0x1f)<<11)|(((_g) & 0x3f)<<5)|((_b) & 0x1f) )
#define _ARGB4444( _a, _r, _g, _b) \
( (((_a) & 0xf)<<12)|(((_r) & 0xf)<<8)|(((_g) & 0xf)<<4)|((_b) & 0xf) )
#define D565S565( _r, _g, _b, _sr, _sg, _sb) \
(_RGB565(_r, _g, _b) << 16)|_RGB565(_sr, _sg, _sb)
#define D4444S565( _a, _r, _g, _b, _sr, _sg, _sb) \
(_ARGB4444(_a, _r, _g, _b) << 16)|_RGB565(_sr, _sg, _sb)
#define D16S16(_d, _s) (((_d)<<16)|(_s))
/*---------*/
/* Polygon */
/*---------*/
/* Basic */
#define POLYGON Sint16
/*-------*/
/* Strip */
/*-------*/
/* Basic */
#define Strip( _flag, _len) ((_flag)|(_len))
/* Chunk */
#define StripL( _len) (_len)
#define StripR( _len) (_len) * -1
/*---------------*/
/* PolygonNormal */
/*---------------*/
/* Basic */
#define POLYNORMAL NJS_VECTOR
#define STRIPNORMAL NJS_VECTOR
#define PNORM( _x, _y, _z) (_x), (_y), (_z)
/*-------------*/
/* VertexColor */
/*-------------*/
/* Basic */
#define VERTCOLOR NJS_COLOR
/*---------------------*/
/* PolygonVertexNormal */
/*---------------------*/
#define _PVN_MAX 32767.0F
#define FtoU(_a_) ((long)((_a_) * _PVN_MAX) & 0xffffU)
/* Chunk */
#ifdef USE_UNSIGNED_TYPE
#define Pvn( _x, _y, _z) FtoU(_x), FtoU(_y), FtoU(_z)
#else
#define Pvn( _x, _y, _z) (_x)*_PVN_MAX, (_y)*_PVN_MAX, (_z)*_PVN_MAX
#endif
/*------*/
/* Bump */
/*------*/
#define _BuDir(_dx, _dy, _dz) Pvn(_dx, _dy, _dz)
#define _BuUp(_dx, _dy, _dz) Pvn(_dx, _dy, _dz)
/*----------*/
/* VertexUv */
/*----------*/
/* Basic */
#define VERTUV NJS_TEX
/*---------*/
/* Meshset */
/*---------*/
/* Basic */
#define MESHSET NJS_MESHSET
#define MESHSET_SADX NJS_MESHSET_SADX
#define MESHSTART {
#define MESHEND },
#define TypeMatId(_type, _mid) ((_type)|(_mid))
#define MeshNum
#define Meshes
#define PolyAttrs
#define PolyNormal
#define VertColor
#define VertUV
/*-------*/
/* Model */
/*-------*/
/* Basic/Chunk */
#define Center
#define Radius
/* Basic */
#define MODEL NJS_MODEL
#define MODEL_SADX NJS_MODEL_SADX
#define Model
#define Points
#define Normal
#define Meshset
#define PointNum
#define MeshsetNum
#define Materials
#define MatNum
/* Chunk */
#define CNKMODEL NJS_CNK_MODEL
#define CNKModel
#define VList
#define PList
#ifdef USE_UNSIGNED_TYPE
#define VLIST Uint32
#define PLIST Uint16
#else
#define VLIST Sint32
#define PLIST Sint16
#endif
/*--------*/
/* Object */
/*--------*/
/* Basic */
#define OBJECT NJS_OBJECT
#define OBJECT_START
#define OBJECT_END
#define EvalFlags( _ef) (_ef)
#ifdef USE_OLD_ANGLE
#define Position( _x, _y, _z) (_x), (_y), (_z)
#define Angle( _x, _y, _z) _NJANG(_x, _y, _z)
#define Scale( _x, _y, _z) (_x), (_y), (_z)
#endif
#define Child _OBJPOINTERTYPE
#define Sibling _OBJPOINTERTYPE
#define OPosition(_x, _y, _z) (_x), (_y), (_z)
#define OAngle(_x, _y, _z) _NJANG(_x, _y, _z)
#define OScale(_x, _y, _z) (_x), (_y), (_z)
/* Chunk */
#define CNKOBJECT NJS_CNK_OBJECT
#define CNKOBJECT_START
#define CNKOBJECT_END
/*--------*/
/* Motion */
/*--------*/
/* Basic/Chunk */
#define _KEYVAL (65535.0f/360.0000F)
#define MKEYF( _k, _x, _y, _z) \
{((Uint32)(_k)), ((float)(_x)), ((float)(_y)), ((float)(_z))}
#define MKEYF1( _k, _a) \
{((Uint32)(_k)), ((float)(_a))}
#define MKEYF2( _k, _n, _f) \
{((Uint32)(_k)), ((float)(_n)), ((float)(_f))}
#define MKEYA( _k, _x, _y, _z) \
{((Uint32)(_k)), ((long)(_KEYVAL*(_x))), \
((long)(_KEYVAL*(_y))),((long)(_KEYVAL*(_z)))}
#define MKEYA1(_k, _v) {((Uint32)(_k)),((long)(_KEYVAL*(_v)))}
#define MKEYAX( _k, _a, _x, _y, _z) \
{((Uint32)(_k)), ((float)((_a))), \
((float)(_x)), ((float)(_y)), ((float)(_z))}
#define MKEYQ( _k, _a, _x, _y, _z) \
{((Uint32)(_k)), ((float)((_a))), \
((float)(_x)), ((float)(_y)), ((float)(_z))}
#define MKEYP(k,x) {((Uint32)(k)),((void *)(x))}
#define MKEYUI32(_k, _v) {((Uint32)(_k)),((unsigned long)(_v))}
#define MKEYSI32(_k, _v) {((Uint32)(_k)),((long)(_v))}
#define MKEYSPOT(_k, _n, _f, _ia, _oa) \
{((Uint32)(_k)), ((float)(_n)), \
((float)(_f)), ((long)(_KEYVAL*(_ia))), ((long)(_KEYVAL*(_oa)))}
#define MOTION_START
#define SHAPE_MOTION_START
#define POSITION NJS_MKEY_F
#define XROTATION NJS_MKEY_AX
#define QROTATION NJS_MKEY_QUAT
#define ROTATION NJS_MKEY_A
#define SCALE NJS_MKEY_F
#define SCALE2D NJS_MKEY_F2
#define AXEVECT NJS_MKEY_AX
#define POINTER NJS_MKEY_P
#define MDATA1 NJS_MDATA1
#define MDATA2 NJS_MDATA2
#define MDATA3 NJS_MDATA3
#define MDATA4 NJS_MDATA4
#define MDATA5 NJS_MDATA5
#define MOTION NJS_MOTION
#define ACTION NJS_ACTION
#define MOTION_END
#define SHAPE_MOTION_END
#define MdataArray
#define MFrameNum
#define MotionBit
#define InterpolFct
#define ObjectHead _OBJPOINTERTYPE
#define Motion
/*---------*/
/* DEFAULT */
/*---------*/
/* Basic/Chunk */
#define DEFAULT_START
#define DEFAULT_END
/*-------------------------------------------------------
* Chunk Flags
*------------------------------------------------------*/
/*------------*/
/* Chunk Bits */
/*------------*/
/** Flags Blending SRC **/
/* Flag Blending Src */
#define FBS_ZER NJD_FBS_ZER
#define FBS_ONE NJD_FBS_ONE
#define FBS_OC NJD_FBS_OC
#define FBS_IOC NJD_FBS_IOC
#define FBS_SA NJD_FBS_SA
#define FBS_ISA NJD_FBS_ISA
#define FBS_DA NJD_FBS_DA
#define FBS_IDA NJD_FBS_IDA
/* Flag Blending Dst */
#define FBD_ZER NJD_FBD_ZER
#define FBD_ONE NJD_FBD_ONE
#define FBD_OC NJD_FBD_OC
#define FBD_IOC NJD_FBD_IOC
#define FBD_SA NJD_FBD_SA
#define FBD_ISA NJD_FBD_ISA
#define FBD_DA NJD_FBD_DA
#define FBD_IDA NJD_FBD_IDA
/** Flag 'D' Adjust **/
#define FDA_025 NJD_FDA_025
#define FDA_050 NJD_FDA_050
#define FDA_075 NJD_FDA_075
#define FDA_100 NJD_FDA_100
#define FDA_125 NJD_FDA_125
#define FDA_150 NJD_FDA_150
#define FDA_175 NJD_FDA_175
#define FDA_200 NJD_FDA_200
#define FDA_225 NJD_FDA_225
#define FDA_250 NJD_FDA_250
#define FDA_275 NJD_FDA_275
#define FDA_300 NJD_FDA_300
#define FDA_325 NJD_FDA_325
#define FDA_350 NJD_FDA_350
#define FDA_375 NJD_FDA_375
/** Flag EXPonent range : 0-16 **/
#define FEXP_00 NJD_FEXP_00
#define FEXP_01 NJD_FEXP_01
#define FEXP_02 NJD_FEXP_02
#define FEXP_03 NJD_FEXP_03
#define FEXP_04 NJD_FEXP_04
#define FEXP_05 NJD_FEXP_05
#define FEXP_06 NJD_FEXP_06
#define FEXP_07 NJD_FEXP_07
#define FEXP_08 NJD_FEXP_08
#define FEXP_09 NJD_FEXP_09
#define FEXP_10 NJD_FEXP_10
#define FEXP_11 NJD_FEXP_11
#define FEXP_12 NJD_FEXP_12
#define FEXP_13 NJD_FEXP_13
#define FEXP_14 NJD_FEXP_14
#define FEXP_15 NJD_FEXP_15
#define FEXP_16 NJD_FEXP_16
/*------------*/
/* Chunk Tiny */
/*------------*/
/** TexId **/
/* Flag FLip <headbits> */
#define FFL_U NJD_FFL_U
#define FFL_V NJD_FFL_V
/* Flag CLamp <headbits> */
#define FCL_U NJD_FCL_U
#define FCL_V NJD_FCL_V
/* Flag Filter Mode<texbits> */
#define FFM_PS NJD_FFM_PS
#define FFM_BF NJD_FFM_BF
#define FFM_TF NJD_FFM_TF
/* Flag Super Sample<texbits> */
#define FSS NJD_FSS
/*--------------*/
/* Chunk Vertex */
/*--------------*/
/** Flag WeightStatus (NF only) **/
#define FW_START NJD_FW_START
#define FW_MIDDLE NJD_FW_MIDDLE
#define FW_END NJD_FW_END
/** Flag Vertex **/
#define FV_CONT NJD_FV_CONT
/*-------------*/
/* Chunk Strip */
/*-------------*/
/** Flag STrip **/
#define FST_IL NJD_FST_IL
#define FST_IS NJD_FST_IS
#define FST_IA NJD_FST_IA
#define FST_UA NJD_FST_UA
#define FST_DB NJD_FST_DB
#define FST_FL NJD_FST_FL
#define FST_ENV NJD_FST_ENV
/** UserFlag Offset **/
#define UFO_0 NJD_UFO_0
#define UFO_1 NJD_UFO_1
#define UFO_2 NJD_UFO_2
#define UFO_3 NJD_UFO_3
/*-------*/
/* Chunk */
/*-------*/
/* Chunk */
/* UserFlag Offset and Number of Strips */
#define _NB(_ufo, _ns) (_ufo)|(_ns) /* UserFlag Offset and nbStrip */
#define Uf1( _ufo1 ) (_ufo1)
#define Uf2( _ufo1, _ufo2 ) (_ufo1), (_ufo2)
#define Uf3( _ufo1, _ufo2, _ufo3 ) (_ufo1), (_ufo2), (_ufo3)
/* Chunk End */
#define CnkEnd() (NJD_CE)
/* Chunk Null */
#define CnkNull() (NJD_CN)
/* Chunk Bits */
#define CnkB_BA( _bits) (_bits)|NJD_CB_BA /* Blending Alpha */
#define CnkB_DA( _bits) (_bits)|NJD_CB_DA /* Mipmap 'D' adjust */
#define CnkB_CP( _bits) ((_bits)<<8)|NJD_CB_CP /* Cashe polygon list */
#define CnkB_DP( _bits) ((_bits)<<8)|NJD_CB_DP /* Draw polygon list */
/* Chunk Tiny */
#define CnkT_TID( _bits) (_bits)|NJD_CT_TID /* Tiny TexId */
#define _TID( _bits,_tid) (_bits)|(_tid) /* TexId */
/* Chunk Tiny for 2 para */
#define CnkT_TID2( _bits) (_bits)|NJD_CT_TID2 /* Tiny TexId */
/* Chunk Material */
#define CnkM_D( _bits) (_bits)|NJD_CM_D /* Diffuse */
#define CnkM_S( _bits) (_bits)|NJD_CM_S /* Specular */
#define CnkM_DS( _bits) (_bits)|NJD_CM_DS /* Diffuse, Specular */
#define CnkM_A( _bits) (_bits)|NJD_CM_A /* Ambient */
#define CnkM_DA( _bits) (_bits)|NJD_CM_DA /* Diffuse, Ambient */
#define CnkM_AS( _bits) (_bits)|NJD_CM_AS /* Ambient, Specular */
#define CnkM_DAS( _bits) (_bits)|NJD_CM_DAS /* Diff, Abmi, Spec */
/* Chunk Material for 2 para */
#define CnkM_D2( _bits) (_bits)|NJD_CM_D2 /* Diffuse */
#define CnkM_S2( _bits) (_bits)|NJD_CM_S2 /* Specular */
#define CnkM_DS2( _bits) (_bits)|NJD_CM_DS2 /* Diffuse, Specular */
#define CnkM_A2( _bits) (_bits)|NJD_CM_A2 /* Ambient */
#define CnkM_DA2( _bits) (_bits)|NJD_CM_DA2 /* Diffuse, Ambient */
#define CnkM_AS2( _bits) (_bits)|NJD_CM_AS2 /* Ambient, Specular */
#define CnkM_DAS2( _bits) (_bits)|NJD_CM_DAS2 /* Diff, Abmi, Spec */
/* Chunk Bump */
#define CnkM_BU(_bits) NJD_CM_BU /* bumpmap direction */
/* Chunk Vertex */
#define _CkV(_f,_s) (((_s)<<16)|(_f))
#define CnkV_SH(_f,_s) (_CkV(_f,_s)|NJD_CV_SH) /* x,y,z,1.0F, ... */
#define CnkV_VN_SH(_f,_s) (_CkV(_f,_s)|NJD_CV_VN_SH) /*x,y,z,1.0F,nx,ny,nz,0.0F...*/
#define CnkV(_f,_s) (_CkV(_f,_s)|NJD_CV) /* x,y,z, ... */
#define CnkV_D8(_f,_s) (_CkV(_f,_s)|NJD_CV_D8) /* x,y,z,D8888,... */
#define CnkV_UF(_f,_s) (_CkV(_f,_s)|NJD_CV_UF) /* x,y,z,UserFlags32,... */
#define CnkV_NF(_f,_s) (_CkV(_f,_s)|NJD_CV_NF) /* x,y,z,NinjaFlags32,... */
#define CnkV_S5(_f,_s) (_CkV(_f,_s)|NJD_CV_S5) /* x,y,z,D565|S565,... */
#define CnkV_S4(_f,_s) (_CkV(_f,_s)|NJD_CV_S4) /* x,y,z,D4444|S565,... */
#define CnkV_IN(_f,_s) (_CkV(_f,_s)|NJD_CV_IN) /* x,y,z,D16|S16,... */
#define CnkV_VN(_f, _s) (_CkV(_f,_s)|NJD_CV_VN) /* x,y,z, ... */
#define CnkV_VN_D8(_f,_s) (_CkV(_f,_s)|NJD_CV_VN_D8) /* x,y,z,nx,ny,nz,D8888,... */
#define CnkV_VN_UF(_f,_s) (_CkV(_f,_s)|NJD_CV_VN_UF) /* x,y,z,nx,ny,nz,UFlags32, */
#define CnkV_VN_NF(_f,_s) (_CkV(_f,_s)|NJD_CV_VN_NF) /* x,y,z,nx,ny,nz,NFlags32, */
#define CnkV_VN_S5(_f,_s) (_CkV(_f,_s)|NJD_CV_VN_S5) /* x,y,z,nx,ny,nz,D565|S565,*/
#define CnkV_VN_S4(_f,_s) (_CkV(_f,_s)|NJD_CV_VN_S4) /* x,y,z,nx,ny,nz,D4444|S565,*/
#define CnkV_VN_IN(_f,_s) (_CkV(_f,_s)|NJD_CV_VN_IN) /* x,y,z,nx,ny,nz,D16|S16, */
#define CnkV_VNX(_f,_s) (_CkV(_f,_s)|NJD_CV_VNX) /* x,y,z,nxyz32,... */
#define CnkV_VNX_D8(_f,_s) (_CkV(_f,_s)|NJD_CV_VNX_D8)/* x,y,z,nxyz32,D8888,... */
#define CnkV_VNX_UF(_f,_s) (_CkV(_f,_s)|NJD_CV_VNX_UF)/* x,y,z,nxyz32,UserFlags32,*/
#define OffnbIdx( _off, _nb) ((_nb)<<16)|(_off)
/* Chunk vOlume */
#define CnkO_P3(_bits) NJD_CO_P3 /* volume polygon 3 */
#define CnkO_P4(_bits) NJD_CO_P4 /* volume polygon 4 */
#define CnkO_ST(_bits) NJD_CO_ST /* volume strip */
/* Chunk Strip */
#define CnkS(_bits) (_bits)|NJD_CS
#define CnkS_UVN(_bits) (_bits)|NJD_CS_UVN
#define CnkS_UVH(_bits) (_bits)|NJD_CS_UVH
#define CnkS_VN(_bits) (_bits)|NJD_CS_VN
#define CnkS_UVN_VN(_bits) (_bits)|NJD_CS_UVN_VN
#define CnkS_UVH_VN(_bits) (_bits)|NJD_CS_UVH_VN
#define CnkS_D8(_bits) (_bits)|NJD_CS_D8
#define CnkS_UVN_D8(_bits) (_bits)|NJD_CS_UVN_D8
#define CnkS_UVH_D8(_bits) (_bits)|NJD_CS_UVH_D8
/* Chunk Strip for 2 para */
#define CnkS_2(_bits) (_bits)|NJD_CS_2
#define CnkS_UVN2(_bits) (_bits)|NJD_CS_UVN2
#define CnkS_UVH2(_bits) (_bits)|NJD_CS_UVH2
/********************************************************
* CAMERA
********************************************************/
#define CAMERA NJS_CAMERA
#define CAMERA_START ={
#define CAMERA_END 0.f, 0.f, 0.f, 0.f, 0.f, 0.f};
#define CPosition( _x, _y, _z) (_x), (_y), (_z)
#define CInterest( _x, _y, _z) (_x), (_y), (_z)
#define CRoll( _ang) (_KEYVAL*(_ang))
#define CAngle( _ang) (_KEYVAL*(_ang))
#define CNearClip( _n) (_n)
#define CFarClip( _f) (_f)
#define CAMERA_ACTION NJS_CACTION
#define CameraObj
#define CPOSITION NJS_MKEY_F
#define CTARGET NJS_MKEY_F
#define CVECTOR NJS_MKEY_F
#define CROLL NJS_MKEY_A1
#define CANGLE NJS_MKEY_A1
/********************************************************
* LIGHT
********************************************************/
#define LIGHT NJS_LIGHT
#define LIGHT_START = { 0.f, 0.f, 0.f, 0.f,\
0.f, 0.f, 0.f, 0.f,\
0.f, 0.f, 0.f, 0.f,\
0.f, 0.f, 0.f, 0.f,
#define LIGHT_END };
#define LATTR_START 1, 0,\
0.f, 0.f, 0.f, 0.f, 0.f, \
0.f, 0.f, 0.f, 0.f, 0.f, 0, 0,\
0.f, 0.f, 0.f, 0.f, 0.f, \
0.f, 0.f, 0.f, 0.f, 0.f, \
0.f, 0.f, 0.f, 0.f, 0.f, \
0.f, 0.f, 0.f, 0.f, 0.f, \
0.f, 0.f, 0.f, 0.f, 0.f, \
0.f, 0.f, 0.f, 0.f, 0.f, \
0.f, 0.f, 0.f, 0.f, 0.f, \
0.f, 0.f,
#define LATTR_END
#define LStatus( _st) (_st)
#define LPosition( _x, _y, _z) (_x), (_y), (_z)
#define LVector( _x, _y, _z) (_x), (_y), (_z)
#define LType( _t) (_t)
#define LIntensity( _i) (_i), (_i), 0.3f
#define LNRange( _n) (_n)
#define LFRange( _f) (_f), NULL
#define LIAngle( _i) (_KEYVAL*(_i))
#define LOAngle( _o) (_KEYVAL*(_o))
#define LColor( _a, _r, _g, _b) (_a/255.0F), (_r/255.0F), (_g/255.0F), (_b/255.0F)
#define LIGHT_ACTION NJS_LACTION
#define LightObj
#define LPOSITION NJS_MKEY_F
#define LVECTOR NJS_MKEY_F
#define LTARGET NJS_MKEY_F
#define LCOLOR NJS_MKEY_UI32
#define LINTENSITY NJS_MKEY_F1
#define LSPOT_FACTORS NJS_MKEY_SPOT
#define LPOINT_FACTORS NJS_MKEY_F2
/********************************************************
* CellSprite
********************************************************/
/**** Flag Cell Attr (for attr member) ****/
/* Flag Blending Src(13-11) */
#define FCS_ZER NJD_FCS_ZER
#define FCS_ONE NJD_FCS_ONE
#define FCS_OC NJD_FCS_OC
#define FCS_IOC NJD_FCS_IOC
#define FCS_SA NJD_FCS_SA
#define FCS_ISA NJD_FCS_ISA
#define FCS_DA NJD_FCS_DA
#define FCS_IDA NJD_FCS_IDA
/* Flag Blending Dst(10-8) */
#define FCD_ZER NJD_FCD_ZER
#define FCD_ONE NJD_FCD_ONE
#define FCD_OC NJD_FCD_OC
#define FCD_IOC NJD_FCD_IOC
#define FCD_SA NJD_FCD_SA
#define FCD_ISA NJD_FCD_ISA
#define FCD_DA NJD_FCD_DA
#define FCD_IDA NJD_FCD_IDA
#define FCA_VC NJD_FCA_VC /* vertex color */
#define FCA_AL NJD_FCA_AL /* use alpha */
#define FCA_PT NJD_FCA_PT /* punch throw */
#define FCA_HF NJD_FCA_HF /* h flip */
#define FCA_VF NJD_FCA_VF /* v flip */
#define FCA_HI NJD_FCA_HI /* hide */
#define FCA_TR NJD_FCA_TR /* time repeat */
/*---------------------------------*/
/* ascii cell sprite format (.spa) */
/*---------------------------------*/
#define CSPRITE_START
#define CSPRITE_END
#define CELLLISTNAME NJS_CELL
#define CELLSTART {
#define CELLEND }
#define CellTexId(_tl) (_tl)
#define CellAttr(_attr) (_attr)
#define CellOffset(_ox, _oy) (_ox), (_oy)
#define CellSize(_sx, _sy) (_sx), (_sy)
#define CellZAng(_ang) (_ang)
#define CellPriority(_cp) (_cp)
#define CellCenter(_cx, _cy) (_cx), (_cy)
#define CellVColor0(_a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
#define CellVColor1(_a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
#define CellVColor2(_a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
#define CellVColor3(_a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
#define CellUV0(_u, _v) (_u), (_v)
#define CellUV2(_u, _v) (_u), (_v)
#define CellList NJS_CELL
#define CellNum
#define CSPosition(_x, _y, _z) (_x), (_y), (_z)
#define CSZAngle(_z) _NJANG1(_z)
#define CSScale(_sx, _sy) (_sx), (_sy)
#define CSDiffuse(_a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
/*---------------------------------*/
/* ascii cell stream format (.csa) */
/*---------------------------------*/
#define CSTREAM_START
#define CSTREAM_END
#define CELLSTREAMDATA Sint32
#define CSTREAMSTART {
#define CSTREAMEND }
#define CStreamData
#define CSCurrent
#define CSTimeOffset
#define CSTimeMax
/* block bits */
#define FCB_IA0 NJS_FCB_IA0 /* texId and attr */
#define FCB_MO1 NJS_FCB_MO1 /* cell motion */
#define FCB_PR2 NJS_FCB_PR2 /* cell proirity */
#define FCB_CE3 NJS_FCB_CE3 /* texture center */
#define FCB_VC4 NJS_FCB_VC4 /* vertex color */
#define FCB_UV5 NJS_FCB_UV5 /* uv */
/** timestamp **/
#define CCnk_TE(_time) NJD_CC_TE|((_time) & 0xffff) /* time stamp end */
#define TS_L_SHIFT 16
#define TS_L_MASK 0x0fff0000
#define TS_T_MASK 0x0000ffff
#define CCnk_TS(_time, _lsize) \
(NJD_CC_TS|((_lsize)<<TS_L_SHIFT)|((_time) & TS_T_MASK)) /* time stamp */
/** cell **/
#define CE_L_SHIFT 24
#define CE_L_MASK 0x0f000000
#define CE_EID_MASK 0x0000ffff
#define CCnk_CE(_eid, _lsize, _hbits) \
(NJD_CC_CE|(((_lsize)<<CE_L_SHIFT)&CE_L_MASK)|(_hbits)|((_eid) & CE_EID_MASK))
/* cell block */
#define IA_T_SHIFT 16
#define IA_T_MASK 0xffff0000
#define IA_A_MASK 0x0000ffff
#define Bk_IA0(_tid, _att) \
((((_tid) << IA_T_SHIFT) & IA_T_MASK)|((_att) & IA_A_MASK))
#define MO_Z_SHIFT 16
#define MO_Z_MASK 0xffff0000
#define MOPR_C_MASK 0x0000ffff
#define Bk_MO1(_cox, _coy, _csx, _csy, _czang) \
(_cox), (_coy), (_csx), (_csy), ((_NJANG1(_czang))&MO_Z_MASK)
#define Bk_MO1PR2(_cox, _coy, _csx, _csy, _czang, _cp) \
(_cox), (_coy), (_csx), (_csy), \
((((_czang)<<MO_Z_SHIFT)&MO_Z_MASK)|((_cp)&MOPR_C_MASK))
#define PR_C_MASK 0x0000ffff
#define Bk_PR2(_cp) ((_cp)&PR_C_MASK)
#define Bk_CE3(_cx, _cy) (_cx), (_cy)
#define Bk_VC4_0(_a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
#define Bk_VC4_1(_a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
#define Bk_VC4_2(_a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
#define Bk_VC4_3(_a, _r, _g, _b) _ARGB(_a, _r, _g, _b)
#define Bk_VC5(_u0, _v0, _u2, _v2) (_u0), (_v0), (_u2), (_v2)
#define COXY(_cox, _coy) (_cox), (_coy)
#define CSXY(_csx, _csy) (_csx), (_csy)
#define CSUV0(_u, _v) (_u), (_v)
#define CSUV2(_u, _v) (_u), (_v)
/* Sint16 data */
#define TD_T_MASK 0x0000ffff /* texId mask */
#define TD_A_MASK 0x0000ffff /* attr mask */
#define TD_C_MASK 0x0000ffff /* cp mask */
#define TD_SHIFT 16
#define TD_MASK 0x0fff0000
#define CCnk_TD(_eid, _tid) \
(NJD_CC_TD|(((_eid)<<TD_SHIFT)&TD_MASK)|((_tid) & TD_T_MASK))
#define CCnk_AT(_eid, _att) \
(NJD_CC_AT|(((_eid)<<TD_SHIFT)&TD_MASK)|((_att) & TD_A_MASK))
#define CCnk_CZ(_eid, _cz) \
(NJD_CC_CZ|(((_eid)<<TD_SHIFT)&TD_MASK)|(short)(_NJANG1(_cz) & 0x0000ffff))
#define CCnk_CP(_eid, _cp) \
(NJD_CC_CP|(((_eid)<<TD_SHIFT)&TD_MASK)|((_cp) & TD_C_MASK))
/* cell burst */
#define AD_LS_SHIFT 16
#define AD_LS_MASK 0x0fff0000
#define AD_LA_MASK 0x0000ffff
#define ED_LS_SHIFT 24
#define ED_LS_MASK 0x0f000000
#define ED_OF_SHIFT 16
#define ED_OF_MASK 0x00ff0000
#define CBCnk_AD(_laddr, _lsize) \
(NJD_CBC_AD|(((_lsize)<<AD_LS_SHIFT)&AD_LS_MASK)|((_laddr) & AD_LS_MASK))
#define CBCnk_ED(_eid, _off, _lsize) \
( NJD_CBC_ED|(((_lsize)<<ED_LS_SHIFT)&ED_LS_MASK) \
|(((_off)<<ED_OF_SHIFT)&ED_OF_MASK) )
/********************************************************
* Binary
********************************************************/
/*
* chunk name
*/
#define iff_NJINFO 'NJIN' /* data infomation */
#define iff_NJCM 'NJCM' /* ninja chunk model tree */
#define iff_NJBM 'NJBM' /* ninja basic model tree */
#define iff_NJTL 'NJTL' /* ninja texlist */
#define iff_NJLI 'NJLI' /* ninja light */
#define iff_NJCA 'NJCA' /* ninja camera */
#define iff_NMDM 'NMDM' /* ninja model motion */
#define iff_NLIM 'NLIM' /* ninja light motion */
#define iff_NCAM 'NCAM' /* ninja camera motion */
#define iff_NSSM 'NSSM' /* ninja simple shape motion */
#define iff_NJSP 'NJSP' /* ninja cell sprite */
#define iff_NJCS 'NJCS' /* ninja cell stream */
#define iff_NCSM 'NCSM' /* ninja cell sprite motion */
#define iff_NJAD 'NJAD' /* absolute address */
#define iff_POF0 'POF0' /* pointer offset list type 0 */
#define iff_POF1 'POF1' /* pointer offset list type 1 */
/*
* texture chunk name
*/
/* pvr */
#define iff_PVRT 'PVRT' /* PowerVR texture */
#define iff_GBIX 'GBIX' /* globalIndex */
#define iff_PVRI 'PVRI' /* texture Info */
/* pvm */
#define iff_PVMH 'PVMH' /* PVM hedder */
#define iff_COMM 'COMM' /* Comment */
#define iff_CONV 'CONV' /* PVM Converter */
#define iff_MDLN 'MDLN' /* model name */
#define iff_IMGC 'IMGC' /* Image Container */
/********************************************************
* SYSTEM CONFIGURATION
********************************************************/
#define USE_ALIGNDATA aligndata8
#define USE_FREE_ALIGN (0)
#define USE_02_ALIGN (1)
#define USE_04_ALIGN (2)
#define USE_08_ALIGN (3)
#define USE_16_ALIGN (4)
#define USE_32_ALIGN (5)
#ifndef USE_MATRIX_ALIGN
#define USE_MATRIX_ALIGN 1
#endif
#ifndef USE_LIGHT_ALIGN
#define USE_LIGHT_ALIGN 1
#endif
#endif /* _NJDEF_H_ */