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# Battle Royale (WIP) | ||
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Planned features: | ||
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- [ ] Shrinking "safe zone" boundary (**WIP**) | ||
- [x] The safe zone will shrink over time, forcing players to move closer together. | ||
- [x] Players outside the safe zone will take damage over time. | ||
- [ ] The safe zone will be marked on the map with flag poles | ||
- [x] The safe zone will shrink over time, forcing players to move closer together. | ||
- [x] Players outside the safe zone will take damage over time. | ||
- [ ] The safe zone will be marked on the map with flag poles | ||
- [x] Spectator mode: | ||
- [x] Players will be able to spectate other players after they die. | ||
- [x] They will be invisible, invulnerable, and unable to interact with the world. | ||
- [x] Players will be able to spectate other players after they die. | ||
- [x] They will be invisible, invulnerable, and unable to interact with the world. | ||
- [x] Limited lives: | ||
- [x] Players will have a limited number of lives. | ||
- [x] Players will be able to spectate other players after they die. | ||
- [x] Players will have a limited number of lives. | ||
- [x] Players will be able to spectate other players after they die. | ||
- [ ] Randomized loot (**WIP**) | ||
- [x] Loot will be randomized and spawn in random locations | ||
- Loot includes ammo: | ||
- [ ] Nuke | ||
- [ ] Stun grenades | ||
- [ ] Air Strike ability | ||
- [x] Weapon parts (for weapon repair system) | ||
- [x] Ammo (different types) | ||
- [ ] Weapons (different types) | ||
- [x] Grenade launcher | ||
- [x] Health boost (50%, 100%, 150%, 200%) | ||
- [x] Speed boost (1.2, 1.3, 1.4, 1.5) | ||
- [x] Loot will be randomized and spawn in random locations | ||
- Loot includes ammo: | ||
- [ ] Nuke | ||
- [ ] Stun grenades | ||
- [ ] Air Strike ability | ||
- [x] Weapon parts (for weapon repair system) | ||
- [x] Ammo (different types) | ||
- [ ] Weapons (different types) | ||
- [x] Grenade launcher | ||
- [x] Health boost (50%, 100%, 150%, 200%) | ||
- [x] Speed boost (1.2, 1.3, 1.4, 1.5) | ||
- [x] Sky spawn system: | ||
- [x] Players will spawn in the sky and fall to the ground. | ||
- [x] Players will be invulnerable until they land. | ||
- [x] No two players will spawn in the same location. | ||
- [x] Players will spawn in the sky and fall to the ground. | ||
- [x] Players will be invulnerable until they land. | ||
- [x] No two players will spawn in the same location. | ||
- [x] Weapon weights: | ||
- [x] Weapons will have weights, and players will have a weight limit. | ||
- [x] Players will be able to drop weapons to reduce their weight. | ||
- [x] Weapons will have weights, and players will have a weight limit. | ||
- [x] Players will be able to drop weapons to reduce their weight. | ||
- [x] Weapon degradation: | ||
- [x] Weapons will degrade over time. | ||
- [x] Durability decreases when: *shooting*, *reloading* or *melee*. | ||
- [x] Weapons will degrade over time. | ||
- [x] Durability decreases when: *shooting*, *reloading* or *melee*. | ||
- [x] Weapons (general): | ||
- [x] Players will start with no weapons. | ||
- [x] You will have to find weapon *parts* to repair damaged weapons. | ||
- [x] Players will start with no weapons. | ||
- [x] You will have to find weapon *parts* to repair damaged weapons. | ||
- [x] Different types of ammo: | ||
- [x] Armoured-piercing, | ||
- [x] Explosive | ||
- [x] Golden bullets (one-shot kill) | ||
- [x] Armoured-piercing, | ||
- [x] Explosive | ||
- [x] Golden bullets (one-shot kill) | ||
- [ ] Support for all stock maps: (**WIP**) | ||
- It currently supports: | ||
- `timberland`, `bloodgulch`, | ||
- `dangercanyon`, `icefields` | ||
- `infinity`, `sidewinder` | ||
- `deathisland`, `gephyrophobia` | ||
- It currently supports: | ||
- `timberland`, `bloodgulch`, | ||
- `dangercanyon`, `icefields` | ||
- `infinity`, `sidewinder` | ||
- `deathisland`, `gephyrophobia` | ||
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# Progress: | ||
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![alt text](https://progress-bar.dev/75/?title=Progress) |
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