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Chalwk77 committed Jul 11, 2023
1 parent 785333f commit 83a4f94
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Showing 4 changed files with 97 additions and 49 deletions.
1 change: 1 addition & 0 deletions INDEV/Battle Royale/about.md
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,7 @@ Loot crates will spawn randomly around the map, containing weapons, ammo, and ot
- Game doesn't end with the last man standing
- ~~Time remaining HUD keeps resetting when the zone shrinks.~~
- ~~Nuke is crashing the server.~~
- Players are given too many golden bullets (based on weapon clip size). Needs to be limited to 3 max?
- When receiving an overshield from a loot crate, you won't see the shield bar change until you take damage.<br/>
Unfortunately, this is a limitation of Halo's net code.

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48 changes: 45 additions & 3 deletions INDEV/Battle Royale/map settings/custom/portent.lua
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,9 @@ return {
-- [note]: 1 world unit is 10 feet or ~3.048 meters.
--
safe_zone = {
x = 0,
y = 0,
z = 0,
x = 0.165,
y = -0.032,
z = 0.650,
min = 6, -- default (6 world/units)
max = 206 -- default (206 world/units)
},
Expand Down Expand Up @@ -91,10 +91,32 @@ return {
sky_spawn_coordinates = {

--- red base:
{47.826, 20.071, -3.807, 2.537, 35},
{46.060, 14.201, -3.886, 3.303, 35},
{23.837, 9.859, -4.650, 0.413, 35},
{20.294, 15.857, -4.650, 0.495, 35},
{49.895, 15.770, -1.127, 2.894, 35},

--- blue base:
{-46.961, 19.766, -3.899, 0.493, 35},
{-45.938, 13.916, -3.864, 6.164, 35},
{-23.760, 9.668, -4.650, 2.602, 35},
{-20.683, 15.951, -4.650, 2.528, 35},
{-50.184, 15.705, -0.978, 0.264, 35},

--- random locations:
{-35.229, 9.511, -6.300, 1.291, 35},
{-39.567, 43.439, -6.300, 5.338, 35},
{-22.486, 50.704, -5.450, 4.727, 35},
{22.526, 50.533, -5.450, 4.659, 35},
{35.757, 47.298, -5.055, 3.606, 35},
{36.368, 3.793, -6.300, 1.851, 35},
{1.594, 27.893, 1.450, 0.000, 35},
{-1.829, 24.975, 1.450, 3.138, 35},
{29.944, 32.433, -5.192, 4.101, 35},
{7.642, 37.178, -6.300, 3.190, 35},
{-16.184, 34.589, -6.300, 0.173, 35},
{-33.536, 33.305, -5.580, 5.441, 35},
},


Expand Down Expand Up @@ -341,6 +363,26 @@ return {
-- example locations:
-- {0,0,0,0},
-- {0,0,0,0}
{-59.467, 13.242, -4.350, 30},
{-69.333, 10.547, -2.050, 30},
{-72.210, 9.798, 0.350, 30},
{-58.108, 13.580, 0.350, 30},
{59.457, 13.203, -4.350, 30},
{58.105, 13.570, 0.350, 30},
{72.206, 9.783, 0.350, 30},
{68.969, 10.660, -2.050, 30},
{6.339, 3.624, 1.350, 30},
{-6.241, 3.612, 1.350, 30},
{-9.388, 16.037, 3.650, 30},
{9.226, 15.926, 3.650, 30},
{-0.011, 46.374, 0.605, 30},
{42.599, 39.585, -5.609, 30},
{-36.029, 52.862, -6.300, 30},
{-48.080, 32.325, -6.300, 30},
{-17.633, 30.546, 5.850, 30},
{18.006, 31.111, 5.850, 30},
{5.664, 10.089, 5.850, 30},
{-5.950, 10.213, 5.850, 30},
}
}
},
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95 changes: 50 additions & 45 deletions INDEV/Battle Royale/map settings/custom/tsce_multiplayerv1.lua
Original file line number Diff line number Diff line change
Expand Up @@ -42,15 +42,15 @@ return {
-- The minimum amount of players required to start the game:
-- Default: (2)
--
required_players = 2,
required_players = 1,


--- Game start delay:
-- The amount of time (in seconds) to wait before starting the game:
-- The start delay will not begin until the required players have joined.
-- Default (30)
--
start_delay = 30,
start_delay = 1,


--- Lives:
Expand Down Expand Up @@ -92,42 +92,42 @@ return {
sky_spawn_coordinates = {

--- red base:
{ -77.675, -6.244, 13.695, 6.271, 35 },
{ -103.628, -15.827, 13.676, 6.273, 35 },
{ -77.810, -26.053, 13.695, 6.236, 35 },
{ -89.377, -3.657, 0.178, 5.823, 35 },
{ -84.937, -27.452, 0.153, 0.855, 35 },
{ -77.675, -6.244, 13.695, 6.271, 20 },
{ -103.628, -15.827, 13.676, 6.273, 20 },
{ -77.810, -26.053, 13.695, 6.236, 20 },
{ -89.377, -3.657, 0.178, 5.823, 20 },
{ -84.937, -27.452, 0.153, 0.855, 20 },

--- blue base:
{ 144.170, -25.646, 25.504, 3.809, 35 },
{ 144.306, -14.896, 25.504, 2.388, 35 },
{ 136.788, -36.380, 20.153, 2.437, 35 },
{ 136.751, -7.535, 20.136, 4.997, 35 },
{ 126.851, -16.115, 20.133, 6.109, 35 },
{ 126.582, -24.417, 20.133, 0.176, 35 },
{ 144.170, -25.646, 25.504, 3.809, 20 },
{ 144.306, -14.896, 25.504, 2.388, 20 },
{ 136.788, -36.380, 20.153, 2.437, 20 },
{ 136.751, -7.535, 20.136, 4.997, 20 },
{ 126.851, -16.115, 20.133, 6.109, 20 },
{ 126.582, -24.417, 20.133, 0.176, 20 },

--- random locations:
{ 134.330, -32.701, 15.344, 2.902, 35 },
{ 132.329, -20.330, 14.035, 3.191, 35 },
{ 134.539, -7.473, 14.737, 3.996, 35 },
{ 108.956, -28.441, 13.449, 2.680, 35 },
{ 98.991, -10.425, 15.257, 0.564, 35 },
{ 99.191, -0.754, 20.909, 4.702, 35 },
{ 102.264, -20.573, 23.475, 1.242, 35 },
{ 116.074, -39.340, 24.623, 0.960, 35 },
{ 63.159, -25.815, 13.585, 3.393, 35 },
{ 40.699, -30.475, 13.220, 4.158, 35 },
{ 62.182, -48.633, 10.276, 4.553, 35 },
{ 35.652, -71.148, 7.599, 4.752, 35 },
{ 53.457, -93.681, 0.847, 3.286, 35 },
{ 15.307, -103.340, 2.145, 0.657, 35 },
{ -20.704, -58.845, 4.039, 5.419, 35 },
{ -61.322, -68.757, 1.240, 2.408, 35 },
{ -57.683, -58.814, 6.000, 5.388, 35 },
{ -37.537, -68.410, 8.248, 5.823, 35 },
{ -69.359, 7.105, 5.362, 3.114, 35 },
{ -79.311, 25.592, 0.817, 0.401, 35 },
{ -49.095, 20.836, 2.997, 5.807, 35 },
{ 134.330, -32.701, 15.344, 2.902, 20 },
{ 132.329, -20.330, 14.035, 3.191, 20 },
{ 134.539, -7.473, 14.737, 3.996, 20 },
{ 108.956, -28.441, 13.449, 2.680, 20 },
{ 98.991, -10.425, 15.257, 0.564, 20 },
{ 99.191, -0.754, 20.909, 4.702, 20 },
{ 102.264, -20.573, 23.475, 1.242, 20 },
{ 116.074, -39.340, 24.623, 0.960, 20 },
{ 63.159, -25.815, 13.585, 3.393, 20 },
{ 40.699, -30.475, 13.220, 4.158, 20 },
{ 62.182, -48.633, 10.276, 4.553, 20 },
{ 35.652, -71.148, 7.599, 4.752, 20 },
{ 53.457, -93.681, 0.847, 3.286, 20 },
{ 15.307, -103.340, 2.145, 0.657, 20 },
{ -20.704, -58.845, 4.039, 5.419, 20 },
{ -61.322, -68.757, 1.240, 2.408, 20 },
{ -57.683, -58.814, 6.000, 5.388, 20 },
{ -37.537, -68.410, 8.248, 5.823, 20 },
{ -69.359, 7.105, 5.362, 3.114, 20 },
{ -79.311, 25.592, 0.817, 0.401, 20 },
{ -49.095, 20.836, 2.997, 5.807, 20 },
},


Expand Down Expand Up @@ -390,6 +390,21 @@ return {
-- example locations:
-- {0,0,0,0},
-- {0,0,0,0}
{-14.110, -64.008, 2.868, 30},
{5.792, -60.481, 5.350, 30},
{-80.016, -49.869, 1.103, 30},
{-75.188, -15.920, 1.938, 30},
{-73.318, -0.299, 3.382, 30},
{-55.399, 2.519, 8.831, 30},
{-55.969, 15.841, 5.187, 30},
{-10.380, 0.674, 11.208, 30},
{5.453, -29.187, 12.710, 30},
{13.498, -15.646, 10.905, 30},
{-8.923, -35.221, 8.991, 30},
{64.416, -19.975, 19.624, 30},
{155.752, 12.054, 24.061, 30},
{44.747, -94.189, 1.419, 30},
{142.604, -18.447, 13.633, 30},
}
}
},
Expand All @@ -403,17 +418,6 @@ return {
-- example locations:
-- {0,0,0,0},
-- {0,0,0,0}
{-14.110, -64.008, 2.868, 30},
{5.792, -60.481, 5.350, 30},
{-80.016, -49.869, 1.103, 30},
{-75.188, -15.920, 1.938, 30},
{-73.318, -0.299, 3.382, 30},
{-55.399, 2.519, 8.831, 30},
{-55.969, 15.841, 5.187, 30},
{-10.380, 0.674, 11.208, 30},
{5.453, -29.187, 12.710, 30},
{13.498, -15.646, 10.905, 30},
{-8.923, -35.221, 8.991, 30},
},
["cmt\\weapons\\evolved\\human\\battle_rifle\\_battle_rifle_specops\\battle_rifle_specops"] = {},
["cmt\\weapons\\evolved_h1-spirit\\plasma_rifle\\_plasma_rifle_mp\\plasma_rifle_mp"] = {},
Expand All @@ -429,6 +433,7 @@ return {
["cmt\\weapons\\evolved\\human\\battle_rifle\\battle_rifle"] = {},
},


['eqip'] = {
["cmt\\weapons\\evolved_h1-spirit\\plasma_grenade\\plasma_grenade"] = {},
["cmt\\powerups\\human\\ammo_pack\\powerups\\battle_rifle_ammo_pack"] = {},
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2 changes: 1 addition & 1 deletion INDEV/Battle Royale/weapon degradation/degradation.lua
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ function weapons:degrade()

-- [To fix a glitch]
-- Object id of this weapon changes if the player is attempting to
-- shoot and throws a grenade simultaneously.
-- shoot and throws a grenade simultaneously - causes the rate to return nil.
rate = rate or 0
--

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