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Chalwk77 committed Jul 7, 2023
1 parent 147c828 commit 443f455
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Showing 9 changed files with 197 additions and 180 deletions.
23 changes: 12 additions & 11 deletions INDEV/Battle Royale/map settings/bloodgulch.lua
Original file line number Diff line number Diff line change
Expand Up @@ -170,9 +170,13 @@ return {
--- Weapon degradation (durability):
-- Weapons will jam over time, as the durability decreases.
-- They will progressively jam more often as they get closer to breaking.
--
-- When a weapon jams, it will not fire until it is unjammed.
-- The player will have to unjam the weapon by pressing the melee button.
-- Durability will decrease faster when the weapon is fired.
--
-- Durability will decrease when: You shoot, reload or melee.
-- Durability will decrease faster when the weapon is fired and reloading, the former being the most significant.

weapon_degradation = {

-- If enabled, weapons will degrade over time.
Expand All @@ -183,33 +187,30 @@ return {
-- Maximum durability value:
max_durability = 100,


-- Jamming will never occur above this value:
no_jam_before = 90,


--- Durability decay rates:
-- Format: ['tag name'] = durability decay rate
-- Be careful not to set the decay rate too high!
-- Max recommended decay rate: 50
-- Do not set values lower than 0.1
decay_rate = {

-- Be careful not to set the decay rate too high!
-- Max recommended decay rate: 15.0
-- Do not set values lower than 0.1

['weapons\\plasma rifle\\plasma rifle'] = 1.0,
['weapons\\plasma pistol\\plasma pistol'] = 1.0,

['weapons\\assault rifle\\assault rifle'] = 3.10,

['weapons\\pistol\\pistol'] = 4.1,
['weapons\\pistol\\pistol'] = 4.10,
['weapons\\needler\\mp_needler'] = 4.50,

['weapons\\shotgun\\shotgun'] = 5.0,
['weapons\\flamethrower\\flamethrower'] = 5.0,
['weapons\\shotgun\\shotgun'] = 5.05,
['weapons\\flamethrower\\flamethrower'] = 5.15,

['weapons\\sniper rifle\\sniper rifle'] = 23.0,
['weapons\\plasma_cannon\\plasma_cannon'] = 25.0,
['weapons\\rocket launcher\\rocket launcher'] = 45.0,
['weapons\\rocket launcher\\rocket launcher'] = 40.0,
}
},

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50 changes: 26 additions & 24 deletions INDEV/Battle Royale/map settings/dangercanyon.lua
Original file line number Diff line number Diff line change
Expand Up @@ -173,48 +173,50 @@ return {
},


--- Weapon degradation (decay):
-- Weapons will jam over time, as they degrade.
--- Weapon degradation (durability):
-- Weapons will jam over time, as the durability decreases.
-- They will progressively jam more often as they get closer to breaking.
--
-- When a weapon jams, it will not fire until it is unjammed.
-- The player will have to unjam the weapon by pressing the melee button.
--
-- Durability will decrease when: You shoot, reload or melee.
-- Durability will decrease faster when the weapon is fired and reloading, the former being the most significant.

weapon_degradation = {

-- If enabled, weapons will degrade over time.
-- Default (true)
--
enabled = true,

-- Weapons cannot jam if the decay is below this value:
min = 10,
-- Maximum durability value:
max_durability = 100,

-- Weapons will always jam if the decay is above this value:
max = 100,
-- Jamming will never occur above this value:
no_jam_before = 90,

-- Format: ['tag name'] = decay rate
--- Durability decay rates:
-- Format: ['tag name'] = durability decay rate
-- Be careful not to set the decay rate too high!
-- Max recommended decay rate: 50
-- Do not set values lower than 0.1
decay_rate = {

-- All weapons start with a decay value of 0 and a max decay value of 100.
-- The higher the percentage value, the faster the weapon will degrade.
-- Example: 1.98% = 0.066*30% per 30 ticks.
-- [note]: Weapons will only decay while in use (firing, but not reloading).

['weapons\\plasma rifle\\plasma rifle'] = 3.0,
['weapons\\plasma pistol\\plasma pistol'] = 3.0,

['weapons\\shotgun\\shotgun'] = 4.5,

['weapons\\flamethrower\\flamethrower'] = 5.0,
['weapons\\plasma rifle\\plasma rifle'] = 1.0,
['weapons\\plasma pistol\\plasma pistol'] = 1.0,

['weapons\\pistol\\pistol'] = 5.3,
['weapons\\needler\\mp_needler'] = 5.3,
['weapons\\assault rifle\\assault rifle'] = 3.10,

['weapons\\assault rifle\\assault rifle'] = 5.5,
['weapons\\pistol\\pistol'] = 4.10,
['weapons\\needler\\mp_needler'] = 4.50,

['weapons\\rocket launcher\\rocket launcher'] = 10.0,
['weapons\\shotgun\\shotgun'] = 5.05,
['weapons\\flamethrower\\flamethrower'] = 5.15,

['weapons\\sniper rifle\\sniper rifle'] = 10.50,
['weapons\\plasma_cannon\\plasma_cannon'] = 10.50
['weapons\\sniper rifle\\sniper rifle'] = 23.0,
['weapons\\plasma_cannon\\plasma_cannon'] = 25.0,
['weapons\\rocket launcher\\rocket launcher'] = 40.0,
}
},

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50 changes: 26 additions & 24 deletions INDEV/Battle Royale/map settings/deathisland.lua
Original file line number Diff line number Diff line change
Expand Up @@ -188,48 +188,50 @@ return {
},


--- Weapon degradation (decay):
-- Weapons will jam over time, as they degrade.
--- Weapon degradation (durability):
-- Weapons will jam over time, as the durability decreases.
-- They will progressively jam more often as they get closer to breaking.
--
-- When a weapon jams, it will not fire until it is unjammed.
-- The player will have to unjam the weapon by pressing the melee button.
--
-- Durability will decrease when: You shoot, reload or melee.
-- Durability will decrease faster when the weapon is fired and reloading, the former being the most significant.

weapon_degradation = {

-- If enabled, weapons will degrade over time.
-- Default (true)
--
enabled = true,

-- Weapons cannot jam if the decay is below this value:
min = 10,
-- Maximum durability value:
max_durability = 100,

-- Weapons will always jam if the decay is above this value:
max = 100,
-- Jamming will never occur above this value:
no_jam_before = 90,

-- Format: ['tag name'] = decay rate
--- Durability decay rates:
-- Format: ['tag name'] = durability decay rate
-- Be careful not to set the decay rate too high!
-- Max recommended decay rate: 50
-- Do not set values lower than 0.1
decay_rate = {

-- All weapons start with a decay value of 0 and a max decay value of 100.
-- The higher the percentage value, the faster the weapon will degrade.
-- Example: 1.98% = 0.066*30% per 30 ticks.
-- [note]: Weapons will only decay while in use (firing, but not reloading).

['weapons\\plasma rifle\\plasma rifle'] = 3.0,
['weapons\\plasma pistol\\plasma pistol'] = 3.0,

['weapons\\shotgun\\shotgun'] = 4.5,

['weapons\\flamethrower\\flamethrower'] = 5.0,
['weapons\\plasma rifle\\plasma rifle'] = 1.0,
['weapons\\plasma pistol\\plasma pistol'] = 1.0,

['weapons\\pistol\\pistol'] = 5.3,
['weapons\\needler\\mp_needler'] = 5.3,
['weapons\\assault rifle\\assault rifle'] = 3.10,

['weapons\\assault rifle\\assault rifle'] = 5.5,
['weapons\\pistol\\pistol'] = 4.10,
['weapons\\needler\\mp_needler'] = 4.50,

['weapons\\rocket launcher\\rocket launcher'] = 10.0,
['weapons\\shotgun\\shotgun'] = 5.05,
['weapons\\flamethrower\\flamethrower'] = 5.15,

['weapons\\sniper rifle\\sniper rifle'] = 10.50,
['weapons\\plasma_cannon\\plasma_cannon'] = 10.50
['weapons\\sniper rifle\\sniper rifle'] = 23.0,
['weapons\\plasma_cannon\\plasma_cannon'] = 25.0,
['weapons\\rocket launcher\\rocket launcher'] = 40.0,
}
},

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50 changes: 26 additions & 24 deletions INDEV/Battle Royale/map settings/gephyrophobia.lua
Original file line number Diff line number Diff line change
Expand Up @@ -183,48 +183,50 @@ return {
},


--- Weapon degradation (decay):
-- Weapons will jam over time, as they degrade.
--- Weapon degradation (durability):
-- Weapons will jam over time, as the durability decreases.
-- They will progressively jam more often as they get closer to breaking.
--
-- When a weapon jams, it will not fire until it is unjammed.
-- The player will have to unjam the weapon by pressing the melee button.
--
-- Durability will decrease when: You shoot, reload or melee.
-- Durability will decrease faster when the weapon is fired and reloading, the former being the most significant.

weapon_degradation = {

-- If enabled, weapons will degrade over time.
-- Default (true)
--
enabled = true,

-- Weapons cannot jam if the decay is below this value:
min = 10,
-- Maximum durability value:
max_durability = 100,

-- Weapons will always jam if the decay is above this value:
max = 100,
-- Jamming will never occur above this value:
no_jam_before = 90,

-- Format: ['tag name'] = decay rate
--- Durability decay rates:
-- Format: ['tag name'] = durability decay rate
-- Be careful not to set the decay rate too high!
-- Max recommended decay rate: 50
-- Do not set values lower than 0.1
decay_rate = {

-- All weapons start with a decay value of 0 and a max decay value of 100.
-- The higher the percentage value, the faster the weapon will degrade.
-- Example: 1.98% = 0.066*30% per 30 ticks.
-- [note]: Weapons will only decay while in use (firing, but not reloading).

['weapons\\plasma rifle\\plasma rifle'] = 3.0,
['weapons\\plasma pistol\\plasma pistol'] = 3.0,

['weapons\\shotgun\\shotgun'] = 4.5,

['weapons\\flamethrower\\flamethrower'] = 5.0,
['weapons\\plasma rifle\\plasma rifle'] = 1.0,
['weapons\\plasma pistol\\plasma pistol'] = 1.0,

['weapons\\pistol\\pistol'] = 5.3,
['weapons\\needler\\mp_needler'] = 5.3,
['weapons\\assault rifle\\assault rifle'] = 3.10,

['weapons\\assault rifle\\assault rifle'] = 5.5,
['weapons\\pistol\\pistol'] = 4.10,
['weapons\\needler\\mp_needler'] = 4.50,

['weapons\\rocket launcher\\rocket launcher'] = 10.0,
['weapons\\shotgun\\shotgun'] = 5.05,
['weapons\\flamethrower\\flamethrower'] = 5.15,

['weapons\\sniper rifle\\sniper rifle'] = 10.50,
['weapons\\plasma_cannon\\plasma_cannon'] = 10.50
['weapons\\sniper rifle\\sniper rifle'] = 23.0,
['weapons\\plasma_cannon\\plasma_cannon'] = 25.0,
['weapons\\rocket launcher\\rocket launcher'] = 40.0,
}
},

Expand Down
50 changes: 26 additions & 24 deletions INDEV/Battle Royale/map settings/icefields.lua
Original file line number Diff line number Diff line change
Expand Up @@ -170,48 +170,50 @@ return {
},


--- Weapon degradation (decay):
-- Weapons will jam over time, as they degrade.
--- Weapon degradation (durability):
-- Weapons will jam over time, as the durability decreases.
-- They will progressively jam more often as they get closer to breaking.
--
-- When a weapon jams, it will not fire until it is unjammed.
-- The player will have to unjam the weapon by pressing the melee button.
--
-- Durability will decrease when: You shoot, reload or melee.
-- Durability will decrease faster when the weapon is fired and reloading, the former being the most significant.

weapon_degradation = {

-- If enabled, weapons will degrade over time.
-- Default (true)
--
enabled = true,

-- Weapons cannot jam if the decay is below this value:
min = 10,
-- Maximum durability value:
max_durability = 100,

-- Weapons will always jam if the decay is above this value:
max = 100,
-- Jamming will never occur above this value:
no_jam_before = 90,

-- Format: ['tag name'] = decay rate
--- Durability decay rates:
-- Format: ['tag name'] = durability decay rate
-- Be careful not to set the decay rate too high!
-- Max recommended decay rate: 50
-- Do not set values lower than 0.1
decay_rate = {

-- All weapons start with a decay value of 0 and a max decay value of 100.
-- The higher the percentage value, the faster the weapon will degrade.
-- Example: 1.98% = 0.066*30% per 30 ticks.
-- [note]: Weapons will only decay while in use (firing, but not reloading).

['weapons\\plasma rifle\\plasma rifle'] = 3.0,
['weapons\\plasma pistol\\plasma pistol'] = 3.0,

['weapons\\shotgun\\shotgun'] = 4.5,

['weapons\\flamethrower\\flamethrower'] = 5.0,
['weapons\\plasma rifle\\plasma rifle'] = 1.0,
['weapons\\plasma pistol\\plasma pistol'] = 1.0,

['weapons\\pistol\\pistol'] = 5.3,
['weapons\\needler\\mp_needler'] = 5.3,
['weapons\\assault rifle\\assault rifle'] = 3.10,

['weapons\\assault rifle\\assault rifle'] = 5.5,
['weapons\\pistol\\pistol'] = 4.10,
['weapons\\needler\\mp_needler'] = 4.50,

['weapons\\rocket launcher\\rocket launcher'] = 10.0,
['weapons\\shotgun\\shotgun'] = 5.05,
['weapons\\flamethrower\\flamethrower'] = 5.15,

['weapons\\sniper rifle\\sniper rifle'] = 10.50,
['weapons\\plasma_cannon\\plasma_cannon'] = 10.50
['weapons\\sniper rifle\\sniper rifle'] = 23.0,
['weapons\\plasma_cannon\\plasma_cannon'] = 25.0,
['weapons\\rocket launcher\\rocket launcher'] = 40.0,
}
},

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