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A free, scriptable object based, local save system for Unity. Works on all platforms using standard JSON Utility.

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CarterGames/SaveManager

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Save Manager is a FREE local save system for Unity games.

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Key Features

✔️ Save editor window for editing the save data in edit mode
✔️ Save profiles to load save states in the editor
✔️ Modular save setup
✔️ Save Encryption available with AES Encryption
✔️ Auto Save & Load Options
✔️ WebGL support!
✔️ Custom savable dictionary type included.
✔️ Regularly updated and maintained with ❤️

How To Install

Unity Package Manager (Git URL) [Recommended]

Release:
The most up-to-date version of the repo that is considered stable enough for public use.

https://github.com/CarterGames/SaveManager.git

Pre-release:
Used to prepare future releases before releasing them, checking for bugs mainly. Will have the latest features but may not be stable just yet. Use at your own risk.

https://github.com/CarterGames/SaveManager.git#prerelease

Either download and import the package from the releases section or the Unity Asset Store and use the package manager. Alternatively, download this repo and copy all files into your project.

Setup & Basic Usage

The asset is now installed, just make your save objects and save values to start saving elements of your game. You can see how to do this here. You can manually save the game by calling SaveManager.Save() & SaveManager.Load() respectively.

Documentation

You can access a online of the documentation here: Online Documentation. An offline copy is provided with the package and asset if needed.

Unity Supported Versions

The asset is developed and maintained in 2020.3.x and make use of available .Net updates in the version. Older versions of Unity are not supported for this asset. The asset has been tested pre-release in its development version: 2020.3.0f1.

Authors

Licence

MIT Licence