diff --git a/README.md b/README.md index c3bedcd9d..8e9027ff3 100644 --- a/README.md +++ b/README.md @@ -41,6 +41,7 @@ Simple guide to execute and use the engine: - Use W, E and R keys while hovering or focusing the scene window to change between ImGuizmo's TRASNLATE, ROTATE or SCALE modes. ### Important to know +- **IMPORTANT:** You need to have the (Visual Studio) .NETFramework version v4.7.2 to run the engine, if you don't have it the engine won't execute at all. - The first time the engine is executed, it may take a bit longer to start because it has to generate a lot of data (library folder). - Use the top-middle buttons (Start, Stop, Pause, Step) to run the simulation. C# scripts will be executed during the simulation. - Avoid hot-reloading while simulating, changes will not apply until the simulation is stopped and there is new changes. @@ -91,7 +92,7 @@ Engine v0.2 Engine v0.3 - C# support added with mono-runtime. -- mono-runtime and msbuild are now portable, so no installation is needed to run and work with the engine. +- mono-runtime is now portable, so no installation is needed to run and work with the engine. - Home made C# libraries like Vector3, Quaternion, mat4x4... - C# input/transform support with extern functions. - Inspector display variables which values can be modified in-engine.