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MENUDEF.txt
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MENUDEF.txt
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DEFAULTLISTMENU
{
Font "DSBIGFONT", "w1", "l5"
IfGame(Doom, Chex)
{
Selector "M_SKULL1", -32, -5
Linespacing 16
Font "DSBIGFONT", "w1", "f0"
}
IfGame(Strife)
{
Selector "M_CURS1", -28, -5
Linespacing 19
}
IfGame(Heretic, Hexen)
{
Selector "M_SLCTR1", -28, -1
Linespacing 20
}
}
LISTMENU "MainMenu"
{
IfGame(Doom, Chex, Heretic, Hexen, Strife)
{
StaticPatch 65, 2, "M_DOOM"
Position 97, 72
IfOption(ReadThis)
{
Position 97, 62
}
}
IfGame(Doom, Chex, Heretic, Hexen, Strife)
{
TextItem "New Game", "n", "PlayerclassMenu"
TextItem "Options","o", "OptionsMenu"
TextItem "Quick Access","o", "DCYModOptionsMenu"
TextItem "Load Game", "l", "LoadGameMenu"
TextItem "Save Game", "s", "SaveGameMenu"
TextItem "Quit Game", "q", "QuitMenu"
}
}
OptionValue "DisableEnableAnnounce"
{
0, "Announce"
1, "Stay Silent"
}
OptionValue "BossPiano"
{
0, "Silence"
1, "Play"
}
OptionValue "EnableDisable2"
{
0, "Off"
1, "On"
}
OptionValue "YesNoIOS"
{
0, "Vanilla"
1, "Cyberaugumented"
}
OptionValue "EnemySpawnYN"
{
0, "Normal"
1, "Vanilla Tier"
}
OptionValue "AestheticYN"
{
0, "Vanilla!!"
1, "DCY Aesthetics"
}
OptionValue "Scienceyn"
{
0, "Off"
1, "Tag + Scientific Name"
2, "Scientific Name only"
3, "Tag + Scientific Name (Except for humans)"
4, "Scientific Name only (Except for humans)"
}
OptionValue "DisableEnableAnnounce2"
{
0, "Distance-based"
1, "Instant"
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "C.A. Option Menu", "DCYModOptionsMenu"
}
OptionMenu "DCYModOptionsMenu"
{
Title "Cyberaugumented Options"
Class "DCY_OptionMenu"
StaticText "You can modify all of these to your liking."
StaticText ""
SubMenu "Mechanics", "CyberaugumentedDashingMenu"
SubMenu "Visuals", "CyberaugumentedVisual"
StaticText ""
Option "Enemy Announcements", "cyberaugumented_noenemyannouncements", "DisableEnableAnnounce"
Option "Announcement Mode", "dcy_announcetype", "DisableEnableAnnounce2"
StaticText ""
Option "Refrain Souls from the Kill Count", "dcy_soulcount", "EnableDisable2"
Option "Refrain the Resurrected from the Kill Count", "dcy_rescount", "EnableDisable2"
StaticText ""
Option "Low Health Alarm", "cl_dcy_alarmsound", "EnableDisable2"
StaticText ""
Option "Level Stat Tracker", "dcy_tracker", "EnableDisable2"
Option "Completionist Rewards", "dcy_completionist", "YesNo"
StaticText ""
Option "Enable Progression", "sv_dcy_progressivespawns", "YesNo"
Slider "Progression Multiplier", "sv_dcy_progression", 0.000, 2.000, 0.01
StaticText ""
Option "SS Guard Replacement", "dcy_wolfensteinspawns", "YesNo"
Option "Keen Replacement", "dcy_keenspawns", "YesNo"
Option "Icon of Sin", "dcy_ios", "YesNoIOS"
StaticText ""
Option "Revert to Vanilla", "dcy_monsters", "AestheticYN"
Option "Decorating Hellscape", "dcy_props", "YesNoIOS"
Option "All enemies' spawn type", "dcy_vanillaspawns", "EnemySpawnYN"
StaticText ""
Option "Former Human Names", "dcy_humanname", "YesNo"
Option "Scientific Names for Demons", "dcy_scientificname", "Scienceyn"
StaticText ""
Option "Boss Piano Notification", "dcy_audiblebossnotif", "BossPiano"
}
OptionMenu "CyberaugumentedDashingMenu"
{
Title "Mechanics"
Class "DCY_OptionMenu"
StaticText ""
Option "Enable Double Jump", "sv_allowdoublejump", "YesNo"
Option "Enable Dashing", "sv_allowdash", "YesNo"
Slider "Dash Cooldown", "sv_dashcooldown", 35, 80, 35
StaticText ""
Option "Enable Dash Sound", "cl_allowdashsound", "YesNo"
Option "Enable Double Jump Sound", "cl_allowdjumpsound", "YesNo"
StaticText ""
Option "Dash Sound Type", "cl_dashsoundtype", "DashSoundType"
Option "Double Jump Sound Type", "cl_djumpsoundtype", "DJumpSoundType"
StaticText ""
Slider "Dash Power", "sv_dashpower", 26, 40, 2
Slider "Upward Dash Power", "sv_dashpowerup", 0, 10, 1
}
OptionMenu "CyberaugumentedVisual"
{
Title "Visuals"
Class "DCY_OptionMenu"
StaticText ""
Slider "Effect Distance", "cl_effectdistance", 0, 25535, 1
Option "Effect Choker", "sv_effectchoker", "YesNo"
StaticText ""
Option "HUD Shake", "cl_hudshake", "EnableDisable2"
Option "Map Name on HUD", "cl_dcy_mapname", "EnableDisable2"
Option "Map Filename on HUD", "cl_dcy_mapinfo", "EnableDisable2"
Option "Progression Level on HUD", "cl_dcy_hud_level", "EnableDisable2"
Option "HUD Stats", "cl_dcy_hudinfo", "EnableDisable2"
Option "HUD Time", "cl_dcy_hudtime", "EnableDisable2"
Option "HUD Total Time", "cl_dcy_hudtotaltime", "EnableDisable2"
Option "Show Destination", "cl_dcy_position", "EnableDisable2"
StaticText ""
Option "Liquid Prospect", "dcy_liquids", "LiquidChanger"
StaticText ""
Option "Let there be bloodshed", "dcy_gibbing", "EnableDisable2"
Slider "Gib Fading Time", "dcy_gibtime", 20, 2000, 1
StaticText ""
Option "Get Psyched!", "dcy_wolfensteincutscene", "DCY_GPOption"
}
OptionValue "DashSoundType"
{
0, "DOOM Eternal"
1, "Dash Sound"
}
OptionValue "DJumpSoundType"
{
0, "Double Jump Sound"
1, "DOOM (2016)"
}
OptionValue "LiquidChanger"
{
0, "Vanilla Liquids"
1, "Full-on Overhaul"
2, "Liquids only"
}
OptionValue "DCY_GPOption"
{
0, "I'm exhausted."
1, "Oh yeah!!"
}