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LANGUAGE
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LANGUAGE
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[enu default] //USA English
//Startup Messages
STARTUP1 = "\cnLet's kick ass.\c-";
//Other
MSGOFF = "Nothing to be seen.";
MSGON = "Logs begin to appear.";
SECRETMESSAGE = "\c[j1]Secret found.";
OB_MPTELEFRAG = "$o was in a telefragging catharsis."
OB_MONTELEFRAG = "$o was in a telefragging catharsis."
//Episode finished quotes
//N/A
//Quit Messages
DCY_QUITMSG = "21";
DCY_QUITMSG1 = "Yo, there's a big ass horde of idiots trying to slap my ass, don't leave.";
DCY_QUITMSG2 = "Wait, don't quit! Some demonic and occult fellas try to rob a bank!";
DCY_QUITMSG3 = "Relish your very precious minutes.";
DCY_QUITMSG4 = "Your choices don't matter.";
DCY_QUITMSG5 = "Have a nice snack. I'll be waiting. ^-^";
DCY_QUITMSG6 = "Sayonara, cowboy";
DCY_QUITMSG7 = "KILL";
DCY_QUITMSG8 = "Your ass will be sent back. Now.";
DCY_QUITMSG9 = "I don't have any idea what to say.";
DCY_QUITMSG10 = "Welcome to your existential crisis. Are you sure you want to question your life choices?";
DCY_QUITMSG11 = "Might slap your balls real hard.";
DCY_QUITMSG12 = "You know what they say... all hell energy toasts chaos.";
DCY_QUITMSG13 = "The slop!";
DCY_QUITMSG14 = "PROBLEM?";
DCY_QUITMSG15 = "Toma isso!";
DCY_QUITMSG16 = "They are staring.";
DCY_QUITMSG17 = "You ever feel like you just woke up and this happens?";
DCY_QUITMSG18 = "leave";
DCY_QUITMSG19 = "I will promtply shit actual fast food if you get out.";
DCY_QUITMSG20 = "Call me \c[z3]the Curator\c- because I'm going to fucking GET you without noticing me";
DCY_QUITMSG21 = "Why the funny face?";
DCY_ENDMSG = "3";
DCY_ENDMSG1 = "You sure you want to quit this game?";
DCY_ENDMSG2 = "You did well!";
DCY_ENDMSG3 = "Thanks.";
DCY_QUIT = "Quit";
DCY_QUIT2 = "End";
DCY_STAY = "Stay";
//Keys
PD_BLUEO = "\c[l5]Azure\c- transfer required to activate this object.";
PD_REDO = "\c[i7]Crimson\c- transfer required to activate this object.";
PD_YELLOWO = "\c[p1]Golden\c- transfer required to activate this object.";
PD_BLUEK = "\c[l5]Cerulean / Denim\c- key required.";
PD_REDK = "\c[i7]Carmine / Mahogany\c- key required.";
PD_YELLOWK = "\c[p1]Flaxen / Aurelian\c- key required.";
PD_BLUECO = "\c[l5]Cerulean\c- disk required.";
PD_REDCO = "\c[i7]Carmine\c- disk required.";
PD_YELLOWCO = "\c[p1]Flaxen\c- disk required.";
PD_BLUESO = "\c[l5]Denim\c- s-transfer required.";
PD_REDSO = "\c[i7]Mahogany\c- s-transfer required.";
PD_YELLOWSO = "\c[p1]Aurelian\c- s-transfer required.";
PD_BLUEC = "\c[l5]Cerulean\c- disk required.";
PD_REDC = "\c[i7]Carmine\c- disk required.";
PD_YELLOWC = "\c[p1]Flaxen\c- disk required.";
PD_BLUES = "\c[l5]Denim\c- s-transfer required.";
PD_REDS = "\c[i7]Mahogany\c- s-transfer required.";
PD_YELLOWS = "\c[p1]Aurelian\c- s-transfer required.";
PD_ANY = "Any type of key will open this door.";
PD_ANYOBJ = "Any type of key will activate this object";
PD_ALL3 = "All three keys needed in order to open this door.";
PD_ALL3O = "All three keys needed in order to activate this object.";
PD_ALL6 = "All six keys needed in order to open this door.";
PD_ALL6O = "All six keys needed in order to activate this object.";
PD_ALLKEYS = "\c[White]All\c- keys are needed in order to operate.";
//Tooltips
TIP_CYBERAUGUMENTEDDASHINGMENU = "The configurations for the player's mechanics. Typically this mod used to be a DOOM Eternal inspired mod before it started to become unique.";
TIP_CYBERAUGUMENTEDVISUAL = "The configurations for other visual aspects, including the HUD and gameplay-wise.";
TIP_SV_ALLOWDOUBLEJUMP = "Enables/Disables double jumping.";
TIP_SV_ALLOWDASH = "Enables/Disables dashing.";
TIP_SV_DASHCOOLDOWN = "Dash Cooldown in tics. The default value is 35.";
TIP_CL_ALLOWDASHSOUND = "Turning this on emits the player's dashing noises.";
TIP_CL_ALLOWDJUMPSOUND = "Double jumping noises to give you a DOOM 2016 experience.";
TIP_CL_DASHSOUNDTYPE = "For some reason we included two types of dashing and double jumping sounds.";
TIP_CL_DJUMPSOUNDTYPE = "For some reason we included two types of dashing and double jumping sounds.";
TIP_SV_DASHPOWER = "Modify the thrusting to be faster or slower.";
TIP_SV_DASHPOWERUP = "While dashing mid-air, you have the ability to jump straight away. Don't like it? You can always turn it down to 0.";
TIP_CYBERAUGUMENTED_NOENEMYANNOUNCEMENTS = "If on, the game will notify you if there are boss variants of the roster wandering around the map.";
TIP_CL_HUDSHAKE = "Things are about to get quaky. Picking up a Berserk powerup will cause the HUD to shake.";
TIP_DCY_SOULCOUNT = "Repeals Lost Souls and its species from the kill counter.";
TIP_DCY_RESCOUNT = "It does what is says in the tin. Refrains resurrected enemies from the kill counter.";
TIP_CL_EFFECTDISTANCE = "Almost all effect will start to dissapear if far away from the said number in the slider.";
TIP_SV_EFFECTCHOKER = "Disables all effects from spawning for peformance.";
TIP_CL_DCY_MAPNAME = "Shows the map name and a location symbol on the top right of the HUD.";
TIP_CL_DCY_ALARMSOUND = "An looping alarm sound plays when your health is lower or equal than 10.";
TIP_SV_DCY_PROGRESSIVESPAWNS = "Enables the progression system. Collecting weapons, mods and clearing maps will increase Hell's force. Heavily recommended if you're not a masochist.";
TIP_SV_DCY_PROGRESSION = "The multiplication meter for the progression system. The lower, the higher the progression will be. The higher, the slower.";
TIP_DCY_TRACKER = "Upon killing all monsters, collecting all items, and finding all secrets, you will be announced that you have filled the emptiness of the level stats.";
TIP_DCY_COMPLETIONIST = "Filling up a level stat will give you a special reward, especially when completing the level.";
TIP_CL_DCY_HUD_LEVEL = "Shows how much you have progressed in a simple numeric way. ...Unless you have your progression system off.";
TIP_DCY_LIQUIDS = "Changes the way how liquids are shown.";
TIP_DCY_WOLFENSTEINCUTSCENE = "Emits a cool-ass cutscene reminiscent to the Wolfenstein 3D game.";
TIP_DCY_WOLFENSTEINSPAWNS = "Enables custom monsters that replaces the Wolfenstein SS Guards.";
TIP_DCY_KEENSPAWNS = "Commander Keen is more different while on.";
TIP_DCY_GIBBING = "Basically regulates gore and gibbing effects.";
TIP_DCY_GIBTIME = "The number of tics before gibs erase themselves for peformance.";
TIP_DCY_IOS = "The Icon of Sin styles: Cyberaugumented (Specifically) and Vanilla. For your DEHACKED needs such as Eviternity.";
TIP_DCY_VANILLASPAWNS = "So basically, when the game's too unfair or if you'd like the vanilla experience but still like the Cyberaugumented aesthetics, go ahead and enable this option.";
TIP_DCY_MONSTERS = "Disabling this would make the game's monsters give you the TRUE vanilla experience.";
TIP_DCY_PROPS = "Decorations would turn to its vanilla state when off.";
TIP_DCY_HUMANNAME = "Does what it says on the tin, enabling this shows the real names of the possessed humans.";
TIP_DCY_SCIENTIFICNAME = "Shows demons' scientific names, 'nuff said.";
TIP_DCY_ANNOUNCETYPE = "Switch between distance-based annoucnements and the 'instantly right in your face' announcements.";
TIP_CL_DCY_MAPINFO = "Just shows the real map name.";
TIP_CL_DCY_HUDINFO = "Shows extra things such as kills, items, and secrets.";
TIP_CL_DCY_HUDTIME = "The clock starts to tick. Shows time during levels.";
TIP_CL_DCY_HUDTOTALTIME = "Oh hey, you can see how farther you have progressed.";
TIP_CL_DCY_POSITION = "Shows your exact location for no reason.";