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1. Make a game over thing that quits to main menu when ESC is hit 2. Make pieces auto fall at a speed based on the current level and move down every other frame if down is held 3. Implement DAS left and right (difficult) 4. Level up on enough line clears and make text appear for lines cleared and for current level 5. Make the Vec<ControlScheme> be stored as part of Control so that it survives after each game (or maybe store the other type that is used to build that) 6. Implement GamePads (see gilrs)
7. Config file to hold the control schemes
8. Save file to hold scores (and replays someday?) 9. Fix yet another line clearing bug (2 tetrises scored one right after the other, but not after the clear delay is up for the first) 10. Make pieces random 11. Fix weird thing with saving controls 12. Test DAS more and make sure that it's right 13. Add changelog file
The text was updated successfully, but these errors were encountered:
1. Make a game over thing that quits to main menu when ESC is hit2. Make pieces auto fall at a speed based on the current level and move down every other frame if down is held3. Implement DAS left and right (difficult)4. Level up on enough line clears and make text appear for lines cleared and for current level5. Make theVec<ControlScheme>
be stored as part of Control so that it survives after each game (or maybe store the other type that is used to build that)6. Implement GamePads (see gilrs)7. Config file to hold the control schemes
8. Save file to hold scores (and replays someday?)
9. Fix yet another line clearing bug (2 tetrises scored one right after the other, but not after the clear delay is up for the first)10. Make pieces random11. Fix weird thing with saving controls12. Test DAS more and make sure that it's right13. Add changelog fileThe text was updated successfully, but these errors were encountered: