Releases: Borf/BrowEdit3
Releases · Borf/BrowEdit3
v3.513
Added if to setMeshesDirty for invalidly loaded rsms (should fix crash)
v3.512
Removed unused shader variables and warnings.
v3.510
More fixes for lub rendering.
- Ignores the alpha value for the lub effect color property (client always reads it as 255).
- Added the billboard_off property when saving the lub effect file.
- Parses the zenable property and handles its effect when rendering.
- Fixed the alpha value increase that made the lub effects not appear, which I introduced previously (my bad).
- billboards now apply for each particle individually rather than the entire effect.
- The lub index in the file is now taken into account rather than reading them in a linear fashion.
- Fixed an issue with lub effect texture paths not being recognized by the client if they have spaces in them.
- Fixed a light issue with the rsm/gnd shader.
- Small fix for rsm animation.
v3.508
Removed some warnings (need to clean up code later someday)
v3.507
Fixed RSM2 animations' behavior.
- If the tick of the first frame doesn't start at 0, it will now use a default value instead.
- If the current tick goes past the last frame, the animation will stop.
- RSM2 animations now always loop around the model->animLen duration rather than the last frame (RSM1 should also do that).
- The model->animSpeed is now taken into account for the animation shown.
v3.506
Fix for sun lighting on maps
- Adjusted the rotation for the sun light to match the client
- Changed the gnd shader lightmap/tile color/diffuse order.
- Changed the rsm shader to support shadeType 0, it's just not affected by the sun light direction
- Changed the rsm shader formula, removed lightIntensity
v3.505
Fixed some issues with rendering the lub effects.
- Added support for rotate_angle and billboard_off
v3.504
Fix crashing on fill select and retangle select on new maps (lightmapIndex -1 causes crash on render assert)
v3.502
Added rsm mesh bounding box calculation bug (thanks Tokei)
v3.496
Changed project settings so browedit3 compiles again with newer vs2022