Releases: Borf/BrowEdit3
v3.533
Added better support for GND versions 0x108 and 0x109.
Added better support for RSW version 0x206.
Changed the zNear value depending of the camera distance (it caused rendering issues with low water wave height).
Fixed a dirty chunk issue when the tile is a chunk's corner.
Show black edges for tileUp -1.
Removed water texture blending (it's barely noticeable and the client doesn't do that).
Increased water wave speed in the shader from 16.6 to 50 (a bit more accurate, but it's still off).
Fixed negative gat type rendering (what's going on at Gravity...).
Fixed the water height being reversed during quadtree calculation.
v3.529
For some reason github doesn't send content-length anymore. Added code to handle that (with an ugly progress bar hack)
v3.528
Delete tiles hotkey.
v3.526
No longer renders water on empty tiles or below tiles.
Fixed a potential crash with gizmo changes.
v3.524
Added DPI scaling
v3.523
Fixed lub effects not rendering with effects view turned off
v3.522
Added a checkbox to disable lub effect icon rendering but leave the effect itself rendering (could not test it properly though as I couldn't see lub effects for some reason)
v3.521
Changed the grid size for the scale gizmo from 5 to 0.5.
v3.519
Improved the rotation and the scale gizmo.
The rotation gizmo now applies the transformation to all 3 angles and isn't bound to an axis.
Pressing Ctrl with the rotation gizmo active will allow editing a single angle at a time instead.
Changed the grid for the rotation gizmo for a rotation grid instead (not perfect, but more accurate anyway).
Fixed a few issues related to the pivot point.
v3.516
Color edit changes
- Removed color edit delay.
- Fixed duplicate color actions.
- Grouped color actions to a single action.
- Fixed a rendering issue with rsm2.