v3.564
Added undo/redo after calculating lightmaps.
Changed default colormap option to smooth.
Optimized the lightmap calculations, expected to be 10~20 times faster.
Changed the shadow calculation from an additive model to a negative model (can be changed, by default it will use the previous formula to avoid compatibily issues).
Changed the default light settings:
- The falloff style was changed to a new function 'S Curve' instead of linear. This produces better result to official lights (still not 100% accurate though).
Added a new 'Light Edit' menu for the Edit Mode.
Fixed Magic falloff style formula.
Fixed the sun direction if matching the RSW settings.
When moving a light, it will now keep its current height relative to the ground rather than sticking to the ground.
Added a 'Quick preview' option when selecting a light. This option renders the light (except the sun) using the shader for instant result. It's not perfect, but it can be a big help when picking a light setting.