Releases: Borf/BrowEdit3
v3.568
v3.566
Do not create a collision box if the model has no vertices (?).
v3.564
Added undo/redo after calculating lightmaps.
Changed default colormap option to smooth.
Optimized the lightmap calculations, expected to be 10~20 times faster.
Changed the shadow calculation from an additive model to a negative model (can be changed, by default it will use the previous formula to avoid compatibily issues).
Changed the default light settings:
- The falloff style was changed to a new function 'S Curve' instead of linear. This produces better result to official lights (still not 100% accurate though).
Added a new 'Light Edit' menu for the Edit Mode.
Fixed Magic falloff style formula.
Fixed the sun direction if matching the RSW settings.
When moving a light, it will now keep its current height relative to the ground rather than sticking to the ground.
Added a 'Quick preview' option when selecting a light. This option renders the light (except the sun) using the shader for instant result. It's not perfect, but it can be a big help when picking a light setting.
v3.561
Fix texture id when saving
Previously, texture IDs inside the model were not saved correctly.
v3.560
Add a Delete Texture Button
Adds a button to delete unused textures in the Model Editor and reindexes textures if the deleted one is in use elsewhere.
v3.557
Adds setting to make brush auto-update its size
When checked automatically updates brush size based on selection.
v3.555
Added rounding to mina skin
v3.554
Updated mina's hot fudge skin
v3.553
Fixed typo in combobox for skin
v3.552
Added mina's hot fudge theme