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script.js
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script.js
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import * as THREE from "three";
import gsap from "gsap";
import ScrollTrigger from "gsap/ScrollTrigger";
// Scroll to top button
document.querySelector(".back").addEventListener("click", () => {
window.scrollTo({
top: 0,
behavior: "smooth",
});
});
const snapInc = 23;
const backgroundColor = "#111";
const canvasContainer = document.getElementById("canvas-container");
const scene = new THREE.Scene();
const frustumSize = 9;
let aspect = window.innerWidth / window.innerHeight;
scene.fog = new THREE.Fog(backgroundColor, 10, 15);
// scene.fog = new THREE.FogExp2(backgroundColor, 0.15);
// const camera = new THREE.PerspectiveCamera(
// 80,
// window.innerWidth / window.innerHeight,
// 0.1,
// 1000
// );
// camera.position.set(0, 0, 15);
const camera = new THREE.OrthographicCamera(
(frustumSize * aspect) / -2,
(frustumSize * aspect) / 2,
frustumSize / 2,
frustumSize / -2,
0,
20
);
camera.position.set(0, 0, 2.5);
scene.add(camera);
camera.lookAt(new THREE.Vector3(0, 0, 0));
const renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
});
renderer.setPixelRatio(1);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(backgroundColor, 0);
window.addEventListener(
"resize",
function () {
aspect = window.innerWidth / window.innerHeight;
camera.left = (frustumSize * aspect) / -2;
camera.right = (frustumSize * aspect) / 2;
camera.top = frustumSize / 2;
camera.bottom = frustumSize / -2;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
},
false
);
canvasContainer.appendChild(renderer.domElement);
// #####################################
// ############# SOLIDS ################
// #####################################
function alphaMap(alpha = 0.8) {
const canvas = document.createElement("canvas"),
ctx = canvas.getContext("2d"),
width = (canvas.width = 128),
height = (canvas.height = 128);
ctx.fillStyle = "#FFF";
ctx.fillRect(0, 0, width, height);
ctx.globalAlpha = alpha;
ctx.fillStyle = "#000";
ctx.fillRect(0, 0, width, height);
const textureLoader = new THREE.TextureLoader();
const texture = textureLoader.load(canvas.toDataURL());
return texture;
}
const tex = alphaMap();
const cores = [];
function addSolid(
geo,
color,
babies,
image = "texture.jpeg",
pos = [0, 0],
imgScale = 1
) {
const mat = new THREE.MeshBasicMaterial({
depthTest: false,
transparent: true,
alphaMap: tex,
opacity: 0.95,
// side: THREE.DoubleSide
});
const edgeMat = new THREE.LineBasicMaterial({
color: color,
transparent: true,
opacity: 0.5,
});
const solid = new THREE.Mesh(geo, mat);
const edge = new THREE.LineSegments(
new THREE.EdgesGeometry(geo),
edgeMat
);
solid.material.color.set(color);
const solidGroup = new THREE.Group();
for (let i = 0, total = babies + 1; i < total; i++) {
let clone = solid.clone();
clone.material = clone.material.clone();
let colorOffset = 0.25 * (i / total);
let scale = 1 - 0.1 * i;
clone.scale.set(scale, scale, scale);
if (i == babies) {
let texture = new THREE.TextureLoader().load(image);
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
clone.material.alphaMap = texture;
clone.material.alphaMap.repeat.set(imgScale, imgScale);
clone.material.opacity = 1;
cores.push(clone);
} else {
clone.material.color.offsetHSL(
colorOffset,
colorOffset,
colorOffset
);
let edgeClone = edge.clone();
edgeClone.material = edgeClone.material.clone();
edgeClone.material.opacity = scale;
edgeClone.material.color.offsetHSL(
colorOffset,
colorOffset,
colorOffset
);
edgeClone.scale.set(scale, scale, scale);
solidGroup.add(edgeClone);
}
solidGroup.add(clone);
}
solidGroup.position.set(pos[0], 0, pos[1]);
return solidGroup;
}
// ########### ADD SOLIDS ##############
const size = 1.75;
const babies = 1;
const geo1 = new THREE.TetrahedronGeometry(size);
const geo2 = new THREE.BoxGeometry(
Math.sqrt(2 * size),
Math.sqrt(2 * size),
Math.sqrt(2 * size)
);
const geo3 = new THREE.OctahedronGeometry(size);
const geo4 = new THREE.IcosahedronGeometry(size);
const geo5 = new THREE.DodecahedronGeometry(size);
const solidGroups = [
addSolid(geo1, "#FF4500", babies, "fire.jpeg"),
addSolid(geo2, "#00ff77", babies, "earth.avif"),
addSolid(geo3, "#87CEEB", babies, "wind.jpeg"),
addSolid(geo4, "#00ddff", babies, "water.jpeg"),
addSolid(geo5, "#aaaaff", babies, "ether.jpeg"),
];
solidGroups.forEach((solid) => {
scene.add(solid);
solid.visible = false;
});
function updateSolidsPos(prog) {
const x = prog * snapInc - 2;
const solidNum = Math.floor((x + 1) / 4);
// Visibility
solidGroups.forEach((solid, i) => {
if (solidNum != 5) {
if (i !== solidNum) solid.visible = false;
else solid.visible = true;
} else {
solid.visible = true;
}
});
if (solidNum != -1 && solidNum != 6) {
// Update cam
const panProgress = 1 - (((x + 1) / 4) % 1);
camera.position.y = (panProgress - 0.5) * 10;
camera.lookAt(new THREE.Vector3(0, 0, 0));
// Transition
if ((x + 4) % 4 > 2) {
const transitionProgress = (((x + 4) % 4) - 2) / 2;
if (transitionProgress < 0.5) {
if (solidNum == 5) {
solidGroups.forEach((solid) => {
solid.position.z = 0 - transitionProgress * 25;
});
} else {
solidGroups[solidNum].position.z =
0 - transitionProgress * 25;
}
} else {
if (solidNum == 5) {
solidGroups.forEach((solid) => {
solid.position.z = 25 * transitionProgress - 25;
});
} else
solidGroups[solidNum].position.z =
25 * transitionProgress - 25;
}
} else {
if (solidNum == 5) {
solidGroups.forEach((solid) => {
solid.position.z = 0;
});
} else solidGroups[solidNum].position.z = 0;
}
}
}
// #####################################
// ############## STARS ################
// #####################################
function createStars() {
const starCount = 100;
const starsContainer = document.querySelector("#stars");
const stars = [];
for (let i = 0; i < starCount; i++) {
const star = document.createElement("div");
const xPos = Math.random() * 100;
star.className = "star";
star.style.top = `${Math.random() * 100}%`;
star.size = Math.ceil(Math.random() * 5);
star.style.width = `${star.size}px`;
star.style.height = `${star.size}px`;
star.xPos = xPos;
star.vel = Math.random() / 50 + 0.05;
starsContainer.appendChild(star);
stars.push(star);
}
return stars;
}
const stars = createStars();
function moveStars() {
stars.forEach((star) => {
let pos = star.xPos;
if (pos > 100) {
star.xPos = -5;
star.style.left = -5;
} else {
star.xPos = pos + star.vel;
star.style.left = `${pos + star.vel}%`;
}
});
}
const proxy = { vel: 0 };
let yClamp = gsap.utils.clamp(-3000, 3000);
let hClamp = gsap.utils.clamp(-1500, 1500);
function updateStars(vel) {
stars.forEach((star) => {
star.style.height = `${
Math.abs(hClamp((vel * star.size) / 5)) * 0.02 + star.size
}px`;
if (vel > 0)
star.style.transform = `translateY(${
-yClamp((vel * star.size) / 5) * 0.08
}px)`;
else
star.style.transform = `translateY(${
-yClamp((vel * star.size) / 5) * 0.06
}px)`;
});
}
// #####################################
// ############### GSAP ################
// #####################################
gsap.registerPlugin(ScrollTrigger);
gsap.defaults({
ease: "linear",
});
const slides = [".one", ".two", ".three", ".four", ".five"];
slides.forEach((slide, index) => {
gsap.from(`${slide} .side`, {
height: 0,
scrollTrigger: {
trigger: slide,
start: "top top",
end: "bottom top",
scrub: 1,
pin: true,
id: `slide-${index + 1}`,
},
});
});
// snap positions
const snap = [0];
for (let i = 0; i <= 21; i++) {
if (i % 4 !== 3) {
snap.push((i + 2) / snapInc);
}
}
snap.splice(-2, 1);
snap.push(1);
gsap.to(".container", {
scrollTrigger: {
trigger: ".container",
snap,
id: "container",
start: "top top",
end: "bottom bottom",
refreshPriority: -1,
onUpdate: (self) => {
updateSolidsPos(self.progress);
const vel = self.getVelocity();
proxy.vel = vel;
gsap.to(proxy, {
vel: 0,
overwrite: true,
onUpdate: () => updateStars(proxy.vel),
ease: "power3",
});
},
},
});
// #####################################
// ############# RENDER ################
// #####################################
function render(time) {
time *= 0.001;
solidGroups.forEach((group) => {
group.rotation.y = time / 2;
});
cores.forEach((s) => {
s.material.alphaMap.offset.set(100, -time / 10);
});
requestAnimationFrame(render);
renderer.render(scene, camera);
moveStars();
}
requestAnimationFrame(render);