forked from sideeffects/HoudiniEngineForMaya
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathInput.C
178 lines (151 loc) · 4.14 KB
/
Input.C
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
#include "Input.h"
#include <maya/MFnCompoundAttribute.h>
#include <maya/MFnDagNode.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnGenericAttribute.h>
#include <maya/MFnMatrixAttribute.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MArrayDataBuilder.h>
#include <maya/MDataBlock.h>
#include <maya/MMatrix.h>
#include <maya/MPlug.h>
#include <maya/MPlugArray.h>
#include <maya/MString.h>
#include <HAPI/HAPI.h>
#include "AssetNode.h"
#include "InputMesh.h"
#include "InputCurve.h"
#include "InputParticle.h"
#include "hapiutil.h"
#include "util.h"
Inputs::Inputs(HAPI_NodeId nodeId) :
myNodeId(nodeId)
{
}
Inputs::~Inputs()
{
for(AssetInputVector::iterator iter = myAssetInputs.begin();
iter != myAssetInputs.end();
iter++)
{
delete *iter;
*iter = NULL;
}
myAssetInputs.clear();
}
MStatus
Inputs::compute(MDataBlock &dataBlock)
{
MStatus status;
MArrayDataHandle inputArrayHandle = dataBlock.outputArrayValue(AssetNode::input, &status);
CHECK_MSTATUS_AND_RETURN_IT(status);
MArrayDataBuilder inputArrayBuilder = inputArrayHandle.builder(&status);
CHECK_MSTATUS_AND_RETURN_IT(status);
for(unsigned int i = 0; i < myAssetInputs.size(); ++i)
{
MDataHandle inputHandle = inputArrayBuilder.addElement(i, &status);
CHECK_MSTATUS_AND_RETURN_IT(status);
MDataHandle inputNameHandle = inputHandle.child(AssetNode::inputName);
HAPI_StringHandle nameSH;
HAPI_GetNodeInputName(
Util::theHAPISession.get(),
myNodeId,
i,
&nameSH);
inputNameHandle.set(Util::HAPIString(nameSH));
}
status = inputArrayHandle.set(inputArrayBuilder);
CHECK_MSTATUS_AND_RETURN_IT(status);
return MStatus::kSuccess;
}
void Inputs::setNumInputs(int numInputs)
{
// delete any Input that will be removed
for(unsigned int i = numInputs; i < myAssetInputs.size(); i++)
{
Input* &assetInput = myAssetInputs[i];
if(assetInput)
{
delete assetInput;
assetInput = NULL;
}
}
myAssetInputs.resize(numInputs, NULL);
}
Input::Input() :
myGeometryNodeId(-1)
{
}
Input::~Input()
{
}
Input*
Input::createAssetInput(AssetInputType assetInputType)
{
Input* assetInput = NULL;
switch(assetInputType)
{
case AssetInputType_Mesh:
assetInput = new InputMesh();
break;
case AssetInputType_Curve:
assetInput = new InputCurve();
break;
case AssetInputType_Particle:
assetInput = new InputParticle();
break;
case AssetInputType_Invalid:
break;
}
return assetInput;
}
void
Input::setInputName(
HAPI_NodeId inputNodeId,
HAPI_PartId inputPartId,
HAPI_AttributeOwner owner, int count,
const MPlug &plug
)
{
MPlug sourcePlug = Util::plugSource(plug);
MObject sourceNodeObj = sourcePlug.node();
MString name = Util::getNodeName(sourceNodeObj);
if(owner == HAPI_ATTROWNER_PRIM)
{
CHECK_HAPI(hapiSetPrimAttribute(
inputNodeId, inputPartId,
1,
"name",
std::vector<const char*>(count, name.asChar())
));
}
else if(owner == HAPI_ATTROWNER_POINT)
{
CHECK_HAPI(hapiSetPointAttribute(
inputNodeId, inputPartId,
1,
"name",
std::vector<const char*>(count, name.asChar())
));
}
}
void
Input::setInputTransform(MDataHandle &dataHandle)
{
MMatrix transformMatrix = dataHandle.asMatrix();
float matrix[16];
transformMatrix.get(reinterpret_cast<float(*)[4]>(matrix));
HAPI_TransformEuler transformEuler;
HAPI_ConvertMatrixToEuler(
Util::theHAPISession.get(),
matrix,
HAPI_SRT,
HAPI_XYZ,
&transformEuler
);
CHECK_HAPI(HAPI_SetObjectTransform(
Util::theHAPISession.get(),
transformNodeId(),
&transformEuler
));
}