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Launcher.py
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class Launcher:
def __init__(self):
self.parent_conn, self.child_conn = Pipe()
self.p = Process(target=self.LoadGame, args=(self.child_conn,))
self.p.start()
pygame.init()
self.FADE_IN_TIME = 1
self.FADE_OUT_TIME = 1
self.isGameLoaded = False
self.ST_FADEIN = 0
self.ST_FADEOUT = 1
self.clock = pygame.time.Clock()
infoObject = pygame.display.Info()
self.width, self.height = infoObject.current_w, infoObject.current_h
self.screen = pygame.display.set_mode(
(self.width, self.height)#,
#pygame.FULLSCREEN
)
self.font = pygame.font.SysFont('Comic Sans MS', 160, True)
self.rendered_text1 = self.font.render('Made in Python', True, (255, 0, 0))
self.rendered_text2 = self.font.render('By SirBergue', True, (255, 0, 0))
self.text_rect = self.rendered_text1.get_rect(center=(
self.width // 2,
self.height // 2)
)
self.state = self.ST_FADEIN
self.last_state_change = time.time()
self.Run()
def PollEvents(self):
# Check for events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
quit()
def Update(self):
# Update the state
self.state_time = time.time() - self.last_state_change
if self.state == self.ST_FADEIN:
if self.state_time >= self.FADE_IN_TIME:
self.state = self.ST_FADEOUT
self.alpha = 1.0
self.rt = self.rendered_text2
else:
self.alpha = (1.0 * self.state_time / self.FADE_IN_TIME)
self.rt = self.rendered_text1
elif self.state == self.ST_FADEOUT:
if self.isGameLoaded:
if self.state_time >= self.FADE_OUT_TIME:
self.parent_conn.send(True)
self.parent_conn.close()
pygame.quit()
quit()
self.alpha = 1.0 - (1.0 * self.state_time / self.FADE_OUT_TIME)
else:
if self.parent_conn.poll():
self.isGameLoaded = True
self.last_state_change = time.time()
self.surf2 = pygame.surface.Surface((self.text_rect.width, self.text_rect.height))
self.surf2.set_alpha(255 * self.alpha)
def Draw(self):
self.screen.fill((0, 0, 0))
self.surf2.blit(self.rt, (0, 0))
self.screen.blit(self.surf2, self.text_rect)
pygame.display.flip()
def Run(self):
while True:
self.PollEvents()
self.Update()
self.Draw()
self.clock.tick(60)
def LoadGame(self, conn):
from Sources import Loader
Loader.Loader(conn)
if __name__ == '__main__':
import os
import time
from multiprocessing import Process, Pipe
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = 'hide'
import pygame
Launcher()