Activity
refactor(GameItem.cs): Add DeleteItem method to handle item deletion …
refactor(GameItem.cs): Add DeleteItem method to handle item deletion …
fix(EventController): Reset overworld typewriter on close event
fix(EventController): Reset overworld typewriter on close event
fix GameItem and add OnSwitch and add OnEquip
fix GameItem and add OnSwitch and add OnEquip
feat(Battle/SelectUIController): Add end battle check and refactor Ex…
feat(Battle/SelectUIController): Add end battle check and refactor Ex…
refactor(Battle): Reorganize SelectUIController and TurnController code
refactor(Battle): Reorganize SelectUIController and TurnController code
feat(battle): add YellowBulletController and integrate with TurnContr…
feat(battle): add YellowBulletController and integrate with TurnContr…
Now you can really kill enemies to end battleeee
Now you can really kill enemies to end battleeee
feat(Battle/SelectUIController): Refactor battle end logic and add me…
feat(Battle/SelectUIController): Refactor battle end logic and add me…
refactor(BattlePlayerController): extract jump logic into separate me…
refactor(BattlePlayerController): extract jump logic into separate me…
refactor(BattlePlayerController): Rename PlayerDirEnum to PlayerDirec…
refactor(BattlePlayerController): Rename PlayerDirEnum to PlayerDirec…
refactor(TextProcessingService): Improve method clarity and return va…
refactor(TextProcessingService): Improve method clarity and return va…
refactor(BulletController): Simplify SetBullet method and introduce I…
refactor(BulletController): Simplify SetBullet method and introduce I…
refactor(DynamicTmp): Rename DynamicTMP to DynamicTmp and update refe…
refactor(DynamicTmp): Rename DynamicTMP to DynamicTmp and update refe…
refactor(KeyBindings.cs): Introduce constants for key binding strings…
refactor(KeyBindings.cs): Introduce constants for key binding strings…
refactor(RenameController): Improve code structure and readability Sp…
refactor(RenameController): Improve code structure and readability Sp…
refactor(MenuController): simplify and modularize update logic into s…
refactor(MenuController): simplify and modularize update logic into s…