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Update to 2024.6.18 #638

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29 changes: 14 additions & 15 deletions appdata/il2cpp-functions.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ DO_APP_FUNC(int32_t, Screen_get_height, (MethodInfo* method), "UnityEngine.CoreM
DO_APP_FUNC(bool, Screen_get_fullScreen, (MethodInfo* method), "UnityEngine.CoreModule, System.Boolean UnityEngine.Screen::get_fullScreen()");

DO_APP_FUNC(void, AirshipStatus_OnEnable, (AirshipStatus* __this, MethodInfo* method), "Assembly-CSharp, System.Void AirshipStatus::OnEnable()");
DO_APP_FUNC(float, AirshipStatus_CalculateLightRadius, (AirshipStatus* __this, GameData_PlayerInfo* player, MethodInfo* method), "Assembly-CSharp, System.Single AirshipStatus::CalculateLightRadius(GameData.PlayerInfo)");
DO_APP_FUNC(float, AirshipStatus_CalculateLightRadius, (AirshipStatus* __this, NetworkedPlayerInfo* player, MethodInfo* method), "Assembly-CSharp, System.Single AirshipStatus::CalculateLightRadius(NetworkedPlayerInfo)");

DO_APP_FUNC(bool, AutoOpenDoor_DoUpdate, (AutoOpenDoor* __this, float dt, MethodInfo* method), "Assembly-CSharp, System.Boolean AutoOpenDoor::DoUpdate(System.Single)");

Expand All @@ -57,7 +57,7 @@ DO_APP_FUNC(void, CustomNetworkTransform_SnapTo, (CustomNetworkTransform* __this

DO_APP_FUNC(Vector2, DeadBody_get_TruePosition, (DeadBody* __this, MethodInfo* method), "Assembly-CSharp, UnityEngine.Vector2 DeadBody::get_TruePosition()");

DO_APP_FUNC(GameData_PlayerInfo*, GameData_GetPlayerById, (GameData* __this, uint8_t id, MethodInfo* method), "Assembly-CSharp, GameData.PlayerInfo GameData::GetPlayerById(System.Byte)");
DO_APP_FUNC(NetworkedPlayerInfo*, GameData_GetPlayerById, (GameData* __this, uint8_t id, MethodInfo* method), "Assembly-CSharp, NetworkedPlayerInfo GameData::GetPlayerById(System.Byte)");

DO_APP_FUNC(void, GameObject_SetActive, (GameObject* __this, bool value, MethodInfo* method), "UnityEngine.CoreModule, System.Void UnityEngine.GameObject::SetActive(System.Boolean)");

Expand All @@ -67,7 +67,7 @@ DO_APP_FUNC(void, ScreenJoystick_FixedUpdate, (ScreenJoystick* __this, MethodInf
DO_APP_FUNC(void, MeetingHud_Awake, (MeetingHud* __this, MethodInfo* method), "Assembly-CSharp, System.Void MeetingHud::Awake()");
DO_APP_FUNC(void, MeetingHud_Close, (MeetingHud* __this, MethodInfo* method), "Assembly-CSharp, System.Void MeetingHud::Close()");
DO_APP_FUNC(void, MeetingHud_Update, (MeetingHud* __this, MethodInfo* method), "Assembly-CSharp, System.Void MeetingHud::Update()");
DO_APP_FUNC(void, MeetingHud_BloopAVoteIcon, (MeetingHud* __this, GameData_PlayerInfo* voterPlayer, int index, Transform* parent, MethodInfo* method), "Assembly-CSharp, System.Void MeetingHud::BloopAVoteIcon(GameData.PlayerInfo, System.Int32, UnityEngine.Transform)");
DO_APP_FUNC(void, MeetingHud_BloopAVoteIcon, (MeetingHud* __this, NetworkedPlayerInfo* voterPlayer, int index, Transform* parent, MethodInfo* method), "Assembly-CSharp, System.Void MeetingHud::BloopAVoteIcon(NetworkedPlayerInfo, System.Int32, UnityEngine.Transform)");
DO_APP_FUNC(void, MeetingHud_PopulateResults, (MeetingHud* __this, Il2CppArraySize* states, MethodInfo* method), "Assembly-CSharp, System.Void MeetingHud::PopulateResults(MeetingHud.VoterState[])");

DO_APP_FUNC(void, MovingPlatformBehaviour_SetSide, (MovingPlatformBehaviour* __this, bool isLeft, MethodInfo* method), "Assembly-CSharp, System.Void MovingPlatformBehaviour::SetSide(System.Boolean)");
Expand All @@ -82,16 +82,16 @@ DO_APP_FUNC(void, Minigame_Close, (Minigame* __this, MethodInfo* method), "Assem

DO_APP_FUNC(void, PlayerControl_CompleteTask, (PlayerControl* __this, uint32_t idx, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::CompleteTask(System.UInt32)");
DO_APP_FUNC(void, PlayerControl_FixedUpdate, (PlayerControl* __this, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::FixedUpdate()");
DO_APP_FUNC(GameData_PlayerInfo*, PlayerControl_get_Data, (PlayerControl* __this, MethodInfo* method), "Assembly-CSharp, GameData.PlayerInfo PlayerControl::get_Data()");
DO_APP_FUNC(NetworkedPlayerInfo*, PlayerControl_get_Data, (PlayerControl* __this, MethodInfo* method), "Assembly-CSharp, NetworkedPlayerInfo PlayerControl::get_Data()");
DO_APP_FUNC(Vector2, PlayerControl_GetTruePosition, (PlayerControl* __this, MethodInfo* method), "Assembly-CSharp, UnityEngine.Vector2 PlayerControl::GetTruePosition()");
DO_APP_FUNC(void, PlayerControl_RpcSyncSettings, (PlayerControl* __this, Byte__Array* optionsByteArray, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::RpcSyncSettings(System.Byte[])");
DO_APP_FUNC(void, PlayerControl_RpcPlayAnimation, (PlayerControl* __this, uint8_t animType, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::RpcPlayAnimation(System.Byte)");
DO_APP_FUNC(void, PlayerControl_CmdReportDeadBody, (PlayerControl* __this, GameData_PlayerInfo* target, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::CmdReportDeadBody(GameData.PlayerInfo)");
DO_APP_FUNC(void, PlayerControl_CmdReportDeadBody, (PlayerControl* __this, NetworkedPlayerInfo* target, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::CmdReportDeadBody(NetworkedPlayerInfo)");
DO_APP_FUNC(void, PlayerControl_CmdCheckMurder, (PlayerControl* __this, PlayerControl* target, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::CmdCheckMurder(PlayerControl)");
DO_APP_FUNC(void, PlayerControl_MurderPlayer, (PlayerControl* __this, PlayerControl* target, MurderResultFlags__Enum resultFlags, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::MurderPlayer(PlayerControl, MurderResultFlags)");
DO_APP_FUNC(void, PlayerControl_RpcMurderPlayer, (PlayerControl* __this, PlayerControl* target, bool didSucceed, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::RpcMurderPlayer(PlayerControl, System.Boolean)");
DO_APP_FUNC(void, PlayerControl_ReportDeadBody, (PlayerControl* __this, GameData_PlayerInfo* target, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::ReportDeadBody(GameData.PlayerInfo)");
DO_APP_FUNC(void, PlayerControl_StartMeeting, (PlayerControl* __this, GameData_PlayerInfo* target, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::StartMeeting(GameData.PlayerInfo)");
DO_APP_FUNC(void, PlayerControl_ReportDeadBody, (PlayerControl* __this, NetworkedPlayerInfo* target, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::ReportDeadBody(NetworkedPlayerInfo)");
DO_APP_FUNC(void, PlayerControl_StartMeeting, (PlayerControl* __this, NetworkedPlayerInfo* target, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::StartMeeting(NetworkedPlayerInfo)");
DO_APP_FUNC(void, PlayerControl_RpcSetRole, (PlayerControl* __this, RoleTypes__Enum roleType, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::RpcSetRole(AmongUs.GameOptions.RoleTypes)");
DO_APP_FUNC(void, PlayerControl_RpcSetScanner, (PlayerControl* __this, bool value, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::RpcSetScanner(System.Boolean)");
DO_APP_FUNC(void, PlayerControl_CmdCheckColor, (PlayerControl* __this, uint8_t bodyColor, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::CmdCheckColor(System.Byte)");
Expand All @@ -112,7 +112,7 @@ DO_APP_FUNC(void, PlayerMaterial_SetColors_1, (Color color, Renderer* rend, Meth

DO_APP_FUNC(void, PolusShipStatus_OnEnable, (PolusShipStatus* __this, MethodInfo* method), "Assembly-CSharp, System.Void PolusShipStatus::OnEnable()");

DO_APP_FUNC(float, ShipStatus_CalculateLightRadius, (ShipStatus* __this, GameData_PlayerInfo* player, MethodInfo* method), "Assembly-CSharp, System.Single ShipStatus::CalculateLightRadius(GameData.PlayerInfo)");
DO_APP_FUNC(float, ShipStatus_CalculateLightRadius, (ShipStatus* __this, NetworkedPlayerInfo* player, MethodInfo* method), "Assembly-CSharp, System.Single ShipStatus::CalculateLightRadius(NetworkedPlayerInfo)");
DO_APP_FUNC(void, ShipStatus_OnEnable, (ShipStatus* __this, MethodInfo* method), "Assembly-CSharp, System.Void ShipStatus::OnEnable()");
DO_APP_FUNC(void, ShipStatus_RpcCloseDoorsOfType, (ShipStatus* __this, SystemTypes__Enum type, MethodInfo* method), "Assembly-CSharp, System.Void ShipStatus::RpcCloseDoorsOfType(SystemTypes)");
DO_APP_FUNC(void, ShipStatus_RpcUpdateSystem, (ShipStatus* __this, SystemTypes__Enum systemType, uint8_t amount, MethodInfo* method), "Assembly-CSharp, System.Void ShipStatus::RpcUpdateSystem(SystemTypes, System.Byte)");
Expand All @@ -121,7 +121,7 @@ DO_APP_FUNC(float, StatsManager_get_BanPoints, (StatsManager* __this, MethodInfo
DO_APP_FUNC(int32_t, StatsManager_get_BanMinutesLeft, (StatsManager* __this, MethodInfo* method), "Assembly-CSharp, System.Int32 StatsManager::get_BanMinutesLeft()");
DO_APP_FUNC(bool, StatsManager_get_AmBanned, (StatsManager* __this, MethodInfo* method), "Assembly-CSharp, System.Boolean StatsManager::get_AmBanned()");

DO_APP_FUNC(float, Vent_CanUse, (Vent* __this, GameData_PlayerInfo* player, bool* canUse, bool* couldUse, MethodInfo* method), "Assembly-CSharp, System.Single Vent::CanUse(GameData.PlayerInfo, System.Boolean&, System.Boolean&)");
DO_APP_FUNC(float, Vent_CanUse, (Vent* __this, NetworkedPlayerInfo* player, bool* canUse, bool* couldUse, MethodInfo* method), "Assembly-CSharp, System.Single Vent::CanUse(NetworkedPlayerInfo, System.Boolean&, System.Boolean&)");
DO_APP_FUNC(float, Vent_get_UsableDistance, (Vent* __this, MethodInfo* method), "Assembly-CSharp, System.Single Vent::get_UsableDistance()");
DO_APP_FUNC(void, Vent_EnterVent, (Vent* __this, PlayerControl* pc, MethodInfo* method), "Assembly-CSharp, System.Void Vent::EnterVent(PlayerControl)");
DO_APP_FUNC(void*, Vent_ExitVent, (Vent* __this, PlayerControl* pc, MethodInfo* method), "Assembly-CSharp, System.Collections.IEnumerator Vent::ExitVent(PlayerControl)");
Expand Down Expand Up @@ -195,8 +195,6 @@ DO_APP_FUNC(void, TMP_Text_set_text, (TMP_Text* __this, String* value, MethodInf
DO_APP_FUNC(Color32, Color32_op_Implicit, (Color c, MethodInfo* method), "UnityEngine.CoreModule, UnityEngine.Color32 UnityEngine.Color32::op_Implicit(UnityEngine.Color)");

DO_APP_FUNC(void, RoleManager_SelectRoles, (RoleManager* __this, MethodInfo* method), "Assembly-CSharp, System.Void RoleManager::SelectRoles()");
//DO_APP_FUNC(void, RoleManager_AssignRolesForTeam, (List_1_GameData_PlayerInfo_* players, RoleOptionsData* opts, RoleTeamTypes__Enum team, int32_t teamMax, Nullable_1_RoleTypes_ defaultRole, MethodInfo* method), "Assembly-CSharp, System.Void RoleManager::AssignRolesForTeam(System.Collections.Generic.List<GameData.PlayerInfo>, RoleOptionsData, RoleTeamTypes, System.Int32, System.Nullable<RoleTypes>)");
//DO_APP_FUNC(void, RoleManager_AssignRolesFromList, (List_1_GameData_PlayerInfo_* players, int32_t teamMax, List_1_RoleTypes_* roleList, int32_t* rolesAssigned, MethodInfo* method), "Assembly-CSharp, System.Void RoleManager::AssignRolesFromList(System.Collections.Generic.List<GameData.PlayerInfo>, System.Int32, System.Collections.Generic.List<RoleTypes>, System.Int32&)");
DO_APP_FUNC(void, InnerNetClient_EnqueueDisconnect, (InnerNetClient* __this, DisconnectReasons__Enum reason, String* stringReason, MethodInfo* method), "Assembly-CSharp, System.Void InnerNet.InnerNetClient::EnqueueDisconnect(DisconnectReasons, System.String)");
DO_APP_FUNC(void, InnerNetClient_DisconnectInternal, (InnerNetClient* __this, DisconnectReasons__Enum reason, String* stringReason, MethodInfo* method), "Assembly-CSharp, System.Void InnerNet.InnerNetClient::DisconnectInternal(DisconnectReasons, System.String)");

Expand All @@ -212,10 +210,9 @@ DO_APP_FUNC(bool, PlayerControl_get_IsKillTimerEnabled, (PlayerControl* __this,
DO_APP_FUNC(void, ExileController_ReEnableGameplay, (ExileController* __this, MethodInfo* method), "Assembly-CSharp, System.Void ExileController::ReEnableGameplay()");
DO_APP_FUNC(void, SabotageSystemType_SetInitialSabotageCooldown, (SabotageSystemType* __this, MethodInfo* method), "Assembly-CSharp, System.Void SabotageSystemType::SetInitialSabotageCooldown()");

DO_APP_FUNC(PlayerControl*, GameData_PlayerInfo_get_Object, (GameData_PlayerInfo* __this, MethodInfo* method), "Assembly-CSharp, PlayerControl GameData+PlayerInfo::get_Object()");
DO_APP_FUNC(GameData_PlayerOutfit*, GameData_PlayerInfo_get_DefaultOutfit, (GameData_PlayerInfo* __this, MethodInfo* method), "Assembly-CSharp, GameData.PlayerOutfit GameData+PlayerInfo::get_DefaultOutfit()");
DO_APP_FUNC(String*, GameData_PlayerOutfit_get_PlayerName, (GameData_PlayerOutfit* __this, MethodInfo* method), "Assembly-CSharp, System.String GameData+PlayerOutfit::get_PlayerName()");
DO_APP_FUNC(String*, GameData_PlayerInfo_get_PlayerName, (GameData_PlayerInfo* __this, MethodInfo* method), "Assembly-CSharp, System.String GameData+PlayerInfo::get_PlayerName()");
DO_APP_FUNC(PlayerControl*, NetworkedPlayerInfo_get_Object, (NetworkedPlayerInfo* __this, MethodInfo* method), "Assembly-CSharp, PlayerControl NetworkedPlayerInfo::get_Object()");
DO_APP_FUNC(NetworkedPlayerInfo_PlayerOutfit*, NetworkedPlayerInfo_get_DefaultOutfit, (NetworkedPlayerInfo* __this, MethodInfo* method), "Assembly-CSharp, NetworkedPlayerInfo.PlayerOutfit NetworkedPlayerInfo::get_DefaultOutfit()");
DO_APP_FUNC(String*, NetworkedPlayerInfo_get_PlayerName, (NetworkedPlayerInfo* __this, MethodInfo* method), "Assembly-CSharp, System.String NetworkedPlayerInfo::get_PlayerName()");

DO_APP_FUNC(void, AccountManager_UpdateKidAccountDisplay, (AccountManager* __this, MethodInfo* method), "Assembly-CSharp, System.Void AccountManager::UpdateKidAccountDisplay()");
DO_APP_FUNC(void, PlayerStorageManager_OnReadPlayerPrefsComplete, (PlayerStorageManager* __this, void* data, MethodInfo* method), "Assembly-CSharp, System.Void PlayerStorageManager::OnReadPlayerPrefsComplete(Epic.OnlineServices.PlayerDataStorage.ReadFileCallbackInfo&)");
Expand Down Expand Up @@ -243,3 +240,5 @@ DO_APP_FUNC(LogicOptions*, GameManager_get_LogicOptions, (GameManager* __this, M
DO_APP_FUNC(void, FungleShipStatus_OnEnable, (FungleShipStatus* __this, MethodInfo* method), "Assembly-CSharp, System.Void FungleShipStatus::OnEnable()");
DO_APP_FUNC(void, MushroomWallDoor_SetDoorway, (MushroomWallDoor* __this, bool open, MethodInfo* method), "Assembly-CSharp, System.Void MushroomWallDoor::SetDoorway(System.Boolean)");
DO_APP_FUNC(void, MushroomDoorSabotageMinigame_Begin, (MushroomDoorSabotageMinigame* __this, PlayerTask* task, MethodInfo* method), "Assembly-CSharp, System.Void MushroomDoorSabotageMinigame::Begin(PlayerTask)");

// 2024.6.18e
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