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* temporarily removed assertions * features seem to work despite the cctor_finished not being set * version.dll won't work reliably due to race condition... * fixed CTD in Chat.cpp when player is NULL * renamed some classes / vars to avoid conflicts with game classes * added one new field to InnerNetClient. haven't thoroughly checked if the update added others * regression in console logging: shapeshifters are named "ERROR" sometimes. refer to b728102 * added debug spam, temp-fixed CTD bug * PlayerControl has CTD in the vector's push_back method. wasn't able to fully debug it yet, so i just commented it out for now. * CTD is likely from bad GetEventPlayerControl(*Game::pLocalPlayer).value() or the vector missing an element or something * fixed event walking crashing due to pLocalPlayer which is being dereferenced at some points of the game. we need to use "__this" as the PlayerControl* anyways. So it will save the correct playercontrol source now * Update gitparams.h Co-authored-by: kotae4 <83557652+kotae4@users.noreply.github.com>
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#define GIT_CUR_COMMIT 988415bdf5e63d2b75f50d71035c3ba7f2968c22 | ||
#define GIT_BRANCH main | ||
#define GIT_CUR_COMMIT f43dca40e6ade5efd234d166a55babe129b9f8a7 | ||
#define GIT_BRANCH 2021.12.15 |
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