From 34c0321e8d3f4ee3dc6510675dafef019b805745 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Wed, 22 Jan 2025 21:36:23 -0500 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index c1ac3bc..ab28d42 100644 --- a/README.md +++ b/README.md @@ -64,11 +64,11 @@ Supported Texture Compression Modes This mode supports an optional [Rate-Distortion Optimizated (RDO)](https://en.wikipedia.org/wiki/Rate%E2%80%93distortion_optimization) post-process stage that conditions the encoded UASTC LDR texture data in the .KTX2/.basis file so it can be more effectively LZ compressed. More details [here](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-implementation-details). -Here is the [UASTC LDR 4x4 specification document](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-Texture-Specification). +Here is the [UASTC LDR 4x4 specification document](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-LDR-4x4-Texture-Specification). 3. [UASTC HDR 4x4](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-4x4-Texture-Specification-v1.0): An 8 bits/pixel HDR high quality mode. This is a 24 mode subset of the standard [ASTC HDR](https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression) 4x4 (8bpp) texture format. It's designed to be high quality, supporting the 27 partition patterns in common between BC6H and ASTC, and fast to transcode with very little loss (typically a fraction of a dB PSNR) to the BC6H HDR texture format. Notably, **UASTC HDR data is 100% standard ASTC texture data**, so no transcoding at all is required on devices or API's supporting ASTC HDR. This mode can also be transcoded to various 32-64bpp uncompressed HDR texture/image formats. -Here is the [UASTC HDR 4x4 specification document](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Texture-Specification-v1.0), and some compressed [example images](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Examples). +Here is the [UASTC HDR 4x4 specification document](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-4x4-Texture-Specification-v1.0), and here are some compressed [example images](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Examples). 4. ASTC HDR 6x6/RDO ASTC HDR 6x6 (which is 100% standard ASTC HDR 6x6 texture data), or RDO ASTC 6x6 stored in the .KTX2/.basis file with a custom compressed intermediate format. Here's a [page with details](https://github.com/BinomialLLC/basis_universal/wiki/ASTC-HDR-6x6-Support-Notes).