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Tweaks
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BigBang1112 committed Jan 21, 2025
1 parent 593eea4 commit c5668f6
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2 changes: 2 additions & 0 deletions SUPPORTED_GBX_FILE_TYPES.md
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Expand Up @@ -24,6 +24,7 @@ Older extensions | Latest extension | Class | Read (whole) | Write | Read (heade
| TMDecorationSize.Gbx | DecorationSize.Gbx | [CGameCtnDecorationSize](Src/GBX.NET/Engines/Game/CGameCtnDecorationSize.chunkl) | Yes | Yes | Yes
| TMDecorationMood.Gbx | DecorationMood.Gbx | [CGameCtnDecorationMood](Src/GBX.NET/Engines/Game/CGameCtnDecorationMood.chunkl) | Yes | Yes | Yes
| TMDecorationAudio.Gbx | DecorationAudio.Gbx | [CGameCtnDecorationAudio](Src/GBX.NET/Engines/Game/CGameCtnDecorationAudio.chunkl) | Yes | Yes | Yes
| | Scene3d.Gbx | [CSceneLayout](Src/GBX.NET/Engines/Scene/CSceneLayout.chunkl) | Yes | Yes
| TMEDClassic.Gbx | EDClassic.Gbx | [CGameCtnBlockInfoClassic](Src/GBX.NET/Engines/Game/CGameCtnBlockInfoClassic.chunkl) | Yes | Yes | Yes
| TMEDClip.Gbx | EDClip.Gbx | [CGameCtnBlockInfoClip](Src/GBX.NET/Engines/Game/CGameCtnBlockInfoClip.chunkl) | Yes | Yes | Yes
| TMEDFlat.Gbx | EDFlat.Gbx | [CGameCtnBlockInfoFlat](Src/GBX.NET/Engines/Game/CGameCtnBlockInfoFlat.chunkl) | Yes | Yes | Yes
Expand Down Expand Up @@ -62,5 +63,6 @@ Older extensions | Latest extension | Class | Read (whole) | Write | Read (heade
| | Texture.Gbx | [CPlugBitmap](Src/GBX.NET/Engines/Plug/CPlugBitmap.cs) | Up to TMUF | No
| | Light.Gbx | [CPlugLight](Src/GBX.NET/Engines/Plug/CPlugLight.cs) | Yes | Yes
| | Prefab.Gbx | [CPlugPrefab](Src/GBX.NET/Engines/Plug/CPlugPrefab.cs) | Yes | Yes
| | Wagon.Gbx | [CPlugTrainWagonModel](Src/GBX.NET/Engines/Plug/CPlugTrainWagonModel.cs) | Yes | Yes

- <sup>1</sup>Safety reasons. Consider extracting `CGameCtnGhost` from `CGameCtnReplayRecord`, transfer it over to `CGameCtnMediaBlockGhost`, add it to `CGameCtnMediaClip`, and save it as `.Clip.Gbx`, which you can then import in MediaTracker.
3 changes: 1 addition & 2 deletions Src/GBX.NET/Engines/Function/CFuncShaderLayerUV.chunkl
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Expand Up @@ -33,8 +33,7 @@ CFuncShaderLayerUV 0x05015000
0x013 (base: 0x00A)

0x014
float
float
vec2
float
float

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