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main.py
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main.py
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# this allows us to use code from
# the open-source pygame library
# throughout this file
import pygame
import sys
from constants import *
from player import *
from asteroidfield import *
def main():
pygame.init()
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = (updatable)
Shot.containers = (shots, updatable, drawable)
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
asteroid_field = AsteroidField()
clock = pygame.time.Clock()
dt = 0
print("Starting asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
while(True):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
for i in updatable:
i.update(dt)
for i in asteroids:
if player.hascollision(i):
print("Game over!")
sys.exit()
for i in asteroids:
for j in shots:
if i.hascollision(j):
i.split()
j.kill()
screen.fill(pygame.Color("black"))
for j in drawable:
j.draw(screen)
pygame.display.flip()
dt = clock.tick(60)/1000
if __name__ == "__main__":
main()