Our work focuses on re-implementing the ProactiveCrowd model as seen in article: ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent-Based Crowd Simulation. The reference model includes two implemented behaviors - gap-seeking and following. In our work we reimplemented the existing model from scratch and extended it with two new behaviors - stop-and-go and overtaking to make our crowd simulation even more realistic.
- Download Unity (LTS release 2020.3.22f1 or higher).
- Clone this repository and open the project in Unity.
- Select one of two possible scenes (Lane or Intersection) and run the simulation by pressing play button.