forked from kemot90/GameServer
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCharacter.cs
376 lines (336 loc) · 7.89 KB
/
Character.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
using System;
using System.Data;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MySql.Data.MySqlClient;
namespace GameServer
{
public class CharacterStatus
{
public const string IN_STANDBY = "IN_STANDBY";
public const string IS_TRAVELING = "IS_TRAVELING";
public const string IS_DEAD = "IS_DEAD";
}
public class Character : Creature
{
private ulong exp;
private ulong gold;
private ulong lastDamage;
private ulong damage;
private ulong lastFatigue;
private ulong fatigue;
private ulong travelEndTime;
private uint travelDestination;
private string status;
//obiekt bieżącego wyposażenia
private CharacterEquipment equipment;
private GlobalMySql dataBase;
public Character(ulong playerId, GlobalMySql GlobalMySqlObject)
{
//kosntruktor postaci
//przypisanie identyfikatora gracza do indetyfikatora postaci
this.Id = playerId;
//przypisanie obiektu zawierającego ustawienia i połączenie z bazą do obiektu postaci
dataBase = GlobalMySqlObject;
equipment = new CharacterEquipment(playerId, GlobalMySqlObject);
if (dataBase.Connection.State != ConnectionState.Open)
{
try
{
dataBase.Connection.Open();
}
catch
{
//
}
}
MySqlCommand query = dataBase.Connection.CreateCommand();
//zapytanie pobierające podstawowe dane postaci
query.CommandText = "SELECT * FROM `character` WHERE `character`.`id` = " + Id;
try
{
using (MySqlDataReader reader = query.ExecuteReader())
{
while (reader.Read())
{
name = reader.GetString("name");
level = reader.GetUInt32("level");
strength = reader.GetUInt32("strength");
stamina = reader.GetUInt32("stamina");
dexterity = reader.GetUInt32("dexterity");
luck = reader.GetUInt32("luck");
exp = reader.GetUInt32("exp");
gold = reader.GetUInt32("gold");
}
}
}
catch
{
//
}
query.CommandText = "SELECT * FROM `character_status` WHERE `character_status`.`id` = " + Id;
try
{
using (MySqlDataReader reader = query.ExecuteReader())
{
while (reader.Read())
{
status = reader.GetString("status");
lastDamage = reader.GetUInt64("lastDamage");
damage = reader.GetUInt64("damage");
lastFatigue = reader.GetUInt64("lastFatigue");
fatigue = reader.GetUInt64("fatigue");
location = reader.GetUInt32("location");
travelEndTime = reader.GetUInt64("travelEndTime");
travelDestination = reader.GetUInt32("travelDestination");
}
}
}
catch
{
//
}
}
public ulong Id
{
get
{
return id;
}
set
{
id = value;
}
}
public uint Dexterity
{
get
{
return dexterity;
}
set
{
dexterity = value;
}
}
public uint Level
{
get
{
return level;
}
set
{
level = value;
}
}
public uint Luck
{
get
{
return luck;
}
set
{
luck = value;
}
}
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
public uint Stamina
{
get
{
return stamina;
}
set
{
stamina = value;
}
}
public uint Strength
{
get
{
return strength;
}
set
{
strength = value;
}
}
public ulong Experience
{
get
{
return exp;
}
set
{
exp = value;
}
}
public ulong Gold
{
get
{
return gold;
}
set
{
gold = value;
}
}
public int Head
{
get
{
throw new System.NotImplementedException();
}
set
{
}
}
public int Chest
{
get
{
throw new System.NotImplementedException();
}
set
{
}
}
public int Legs
{
get
{
throw new System.NotImplementedException();
}
set
{
}
}
public int Weapon
{
get
{
throw new System.NotImplementedException();
}
set
{
}
}
public int Shield
{
get
{
throw new System.NotImplementedException();
}
set
{
}
}
public CharacterEquipment Equipment
{
get
{
return equipment;
}
}
public string Status
{
get
{
return status;
}
set
{
status = value;
}
}
public ulong LastDamage
{
get
{
return lastDamage;
}
set
{
lastDamage = value;
}
}
public ulong Damage
{
get
{
return damage;
}
set
{
damage = value;
}
}
public ulong LastFatigue
{
get
{
return lastFatigue;
}
}
public ulong Fatigue
{
get
{
return fatigue;
}
}
public uint Location
{
get
{
return location;
}
set
{
location = value;
}
}
public ulong TravelEndTime
{
get
{
return travelEndTime;
}
set
{
travelEndTime = value;
}
}
public uint TravelDestination
{
get
{
return travelDestination;
}
set
{
travelDestination = value;
}
}
public ulong getHP()
{
throw new System.NotImplementedException();
}
}
}