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Skills.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using Commands;
namespace RPGClient
{
class Skill
{
private uint id;
private uint accessLevel;
private uint strength;
private uint stamina;
private uint dexterity;
private uint luck;
public Skill(uint _id, uint _accessLevel, uint _strength, uint _stamina, uint _dexterity, uint _luck)
{
id = _id;
accessLevel = _accessLevel;
strength = _strength;
stamina = _stamina;
dexterity = _dexterity;
luck = _luck;
}
public uint Id
{
get
{
return id;
}
}
public uint AccessLevel
{
get
{
return accessLevel;
}
}
public uint Strength
{
get
{
return strength;
}
}
public uint Stamina
{
get
{
return stamina;
}
}
public uint Dexterity
{
get
{
return dexterity;
}
}
public uint Luck
{
get
{
return luck;
}
}
}
class Skills
{
private List<Skill> skillList;
private Socket socket;
public List<Skill> SkillList
{
get
{
return skillList;
}
}
public Skills(TcpClient client)
{
skillList = new List<Skill>();
socket = client.Client;
string[] result;
Command request = new Command();
request.Request(ClientCmd.GET_SKILLS);
result = request.Apply(socket, true);
if (result[0] == ServerCmd.SKILLS)
{
for (int i = 1; i < result.Length; i += 6)
{
Skill skill = new Skill(
uint.Parse(result[i]),
uint.Parse(result[i+1]),
uint.Parse(result[i+2]),
uint.Parse(result[i+3]),
uint.Parse(result[i+4]),
uint.Parse(result[i+5])
);
skillList.Add(skill);
}
}
}
}
}