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Sound.h
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Sound.h
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//
// Copyright (c) 2008-2016 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include "../Resource/Resource.h"
#include "soloud_wav.h"
namespace Urho3D
{
class SoundStream;
/// %Sound resource.
class URHO3D_API Sound : public Resource
{
URHO3D_OBJECT(Sound, Resource);
public:
/// Construct.
Sound(Context* context);
/// Destruct and free sound data.
virtual ~Sound();
/// Register object factory.
static void RegisterObject(Context* context);
/// Load resource from stream. May be called from a worker thread. Return true if successful.
virtual bool BeginLoad(Deserializer& source);
/// Return whether is looped.
bool IsLooped() const { return looped_; }
SoLoud::Wav* GetWav();
private:
SoLoud::Wav wav_;
SharedPtr<Audio> audio_;
/// Load optional parameters from an XML file.
void LoadParameters();
/// Looped flag.
bool looped_;
};
}