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Sound.cpp
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Sound.cpp
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//
// Copyright (c) 2008-2016 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include "../Precompiled.h"
#include "../Audio/Audio.h"
#include "../Audio/Sound.h"
#include "../Core/Context.h"
#include "../Core/Profiler.h"
#include "../IO/FileSystem.h"
#include "../IO/Log.h"
#include "../Resource/ResourceCache.h"
#include "../Resource/XMLFile.h"
#include "../DebugNew.h"
namespace Urho3D
{
Sound::Sound(Context* context) :
Resource(context)
{
URHO3D_LOGINFO("Sound");
audio_ = GetSubsystem<Audio>();
}
Sound::~Sound()
{
//SoLoud::Soloud* soloud = audio_->GetSoLoud();
//soloud->stopAudioSource(wav_);
}
void Sound::RegisterObject(Context* context)
{
context->RegisterFactory<Sound>();
}
bool Sound::BeginLoad(Deserializer& source)
{
URHO3D_PROFILE(LoadSound);
bool success;
int rslt;
FileSystem* fc = context_->GetSubsystem<FileSystem>(); //fc->GetCurrentDir()
String path = fc->GetProgramDir() + "Data/" + source.GetName();
rslt = wav_.load(path.CString());
URHO3D_LOGINFO("SoLoud load ogg: " + path + " Result: " + String(rslt));
//wav_.setSingleInstance(true);
//wav_.setVolume(0.);
//wav_.set3dProcessing(true);
return true;
}
void Sound::LoadParameters()
{
ResourceCache* cache = GetSubsystem<ResourceCache>();
String xmlName = ReplaceExtension(GetName(), ".xml");
SharedPtr<XMLFile> file(cache->GetTempResource<XMLFile>(xmlName, false));
if (!file)
return;
XMLElement rootElem = file->GetRoot();
XMLElement paramElem = rootElem.GetChild();
for (XMLElement paramElem = rootElem.GetChild(); paramElem; paramElem = paramElem.GetNext())
{
String name = paramElem.GetName();
if (name == "loop")
{
if (paramElem.HasAttribute("enable"))
looped_ = paramElem.GetBool("enable");
//if (paramElem.HasAttribute("start") && paramElem.HasAttribute("end"))
// SetLoop((unsigned)paramElem.GetInt("start"), (unsigned)paramElem.GetInt("end"));
}
}
}
SoLoud::Wav* Sound::GetWav()
{
return &wav_;
}
}